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dje34

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About dje34

  • Birthday 11/04/1982

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  • AwAkE
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  1. Once again my character just got one shot by the last buffed enemy bandit, with a woodcutter's axe it dealt more than 300 damage to a lvl 51 character wearing full improved nordic armor and shield. In Novice difficulty. The game is not entirely supposed to be realistic but while some aspects of the mod could be considered realistic, this situation is beyond absurd.
  2. Ok, though a setting in MCM would avoid doing this. And same goes for the leveling when freeing captives from restraints, sometimes it's just too much and I would appreciate changing this in MCM.
  3. I have to do it too, they don't die when killing the last buffed bandit enemy with console command or by immersive means. As appealing it may seem to play with sadism and masochism, power and sex, with this side of the mod, and as challenging and surprising it may be, it is absurd to not have settings in MCM menu to modify it so it is enjoyable for most players thanks to our own tweaks. Making the last enemy always overpowered with the same stats and always many daedric wisps with the same health is like telling the same joke over and over again. I know Skyrim, The Elder Scrolls games, video games, and life in general are about repetition, but as good as the joke is it ends bad when not tweaked. Least but not last (maybe) 5.5 for dormant restraint is too much, collars weigh 0.5 in most mods. I like this mod, I'm having fun playing with it and I think it is well made even in its beta state. Now I stop complaining and go freeing the last virtual sexy bandit captives even if it takes ages due to the lack of difficulty settings.
  4. So after playing with this mod during enough time to have a fairly correct idea, imho of course, I have to complain about two things : 1) the daedric flying buggers : there are too many and they have too many hit points, even in Novice difficulty, chasing them out in the wild is boresome 2) the buffed last bandit enemy : even in Novice difficulty, it can one shot my character which is lvl 45 with enchanted and improved full armor and shield, it is surprising and challenging but is also absurd, making it as dangerous as a revered dragon So to make it more balanced I'm asking for SETTINGS in this mod to change these two. This is absurd in Novice difficulty to have to chase flying daedric buggers out in the wild during hours and having the character being one shot by a buffed bandit stronger than most dragons. Except these I don't have much to complain about, I'm having fun with this mod and waiting for the first stable version, if ever, for a true game. Congratulations. Thanks. Keep up the good work. See you around.
  5. So I tried this mod on a brand new game, SBC v0.98g with patch3, all LE versions. It seems the option in Faralda dialogue to open the gate of the College of Winterhold from this mod is bugged, it worked once as it was supposed to, now that I get my character back to the College of Winterhold, Faralda is waiting outside as it never happened, the gate is locked, needing a key to be unlocked, and no more option in Faralda's dialogue to open the gate. I don't know if it was pointed or corrected in patches 4 or 5. You may want to investigate. EDIT - after further investigation on my own, I think the problem is that the quest First Lessons has to start with Faralda, which didn't start using the option in the dialogue from this mod. Faralda opened the path to the College, I made my character talk to the right persons to start the quest, and after the Mazken translation step from SBC mod, Faralda went to back to her first place, the lights opening the path were back to their first state and the gate was closed, as it never happened, but without the options to start the quest in Faralda dialogue, maybe because I made my character start the quest First Lessons with Mirabelle Ervine on my first and only trip to the College. EDIT 2 - I think the quest First Lessons has to be handled differently as it is in the SBC v0.98g patch 3 LE version for the option in Faralda dialogue from this mod to work correctly, main events in the College don't happen or have bugs when using the option from this mod. See you around.
  6. I understand ychenovoy, I had the same unpleasant experiences with this mod a few times before finally finding some few ways to not make the game crash and the mod bug. This mod doesn't really match with EFF before freeing a captive. After a captive is freed and met once again, using EFF dialogue option to make a follower seems working fine. Before freeing a captive, the game crashes most of the time when subjugating, as I think it is not a crash made by this mod only, but I may be wrong about it, I suppose it is from a mismatch between EFF and SBC. There are a lot of ways to make the mod not work, bug and make the game crash with this mod, but there are a few ways to make it work and I found some, I managed to free 77 captives, well 76 because one died during a fight against flying daedric grand soul gem fillers. Summing it up, it is a better mod than expected, when finding ways to make it work in your game, it works well enough until the last information ending the quest. There are a lot of bugs and crashes, mostly when subjugating, so try to avoid it. When subjugating works without bugging and crashing, and I finally free the captive when had fun enough, I can now make my character meet the once sluttified captive and unlike the ones freed without being subjugated, I can't do a lot with this one, while I can ask the ones not once sluttified to follow, change gear, have fun, etc. and EFF and SBC seem to match correctly in this situation. I had a lot of purple hair captives, I don't know if it is because of my version of KSHairdos or not, I'm wondering if you have a thing for blue/purple hair females. The captive named Breya had some hair growing in the middle of her back, I don't think it is because of my game or my version of KSHairdos, so you might want to investigate. In the end, thanks for this mod, I had fun and I hope it works better and better for more an more players. See you around.
  7. There are still a lot of issues, bugs, and annoying events from this mod. Sabrina Aurrus is flickering and teleporting. Falion doesn't get out of his locked house. Khajiits don't help with Mazken language. Doesn't make a lot of sense playing it right now except for testing purpose.
  8. I have the same issue. Seems it happens when I get my character to talk to one of the mentioned Khajiits and using the quest line before they are named by Giraud Gemane and added to the quest journal. At least it happened once.
  9. Okay, so I'm at the point where I've got to talk to Falion. Right now the mod is almost as boring as Angrim's Apprentice. "Go here. Go there. Try this. Try that. See him. See her." And they said the mod was for a Dominant Character. It isn't worth my time.
  10. SBC v0.98f LE version > quest started by note from Belethor's shop in Whiterun, no report showing from dialogs with innkeepers, stewards and jarls from Whiterun, Dawnstar, Morthal, no quest update SBC v0.98g LE version > report showing from dialog with Brill in Dragonsreach in Whiterun, quest update After all I've read about the old SBC mod, and downloading the new SBC mod to try it, I can finally do more than just reading "Investigate Whiterun". 👍
    Some of the best animations for WW. Congratulations and thanks for the work and for the uploads.
  11. dje34

    Mass_cum

    Very simple and very good. Adds a fair amount of good quality and quantity of cum textures for WW interactions. Thanks for the work and the uploads on this mod.
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