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manarak

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  1. I'm looking for a mod where a male character gets feminized, best involuntarily or forced and then has to play along... Maybe to pair with a story like Angrim?
  2. I also have this issue. I don't have loads of mods installed. These are the only sex related ones I have: Sexlab aroused More nasty critters Sexlab (latest version) SoS Sexlab aroused creatures Sexlab attraction TDFProstitution Zazanimationpack Sexlab sperm replacer I feel like such a perv reading over that list Is that the order they overwrite each other in MO? If so, SoS has a papyrusutil that is outdated (in comparison with the latest S.L. framework) and you should be getting a warning at the start. Drag Sexlab below SoS, re-run fnis and try again. I got them in the proper order, doesn't change a thing. I checked my whole mod list just now for overwrites, but I can't see anything that could interfere. There must be a bug somewhere - what more logs could I check and where are they located?
  3. I also have this issue. I don't have loads of mods installed. These are the only sex related ones I have: Sexlab aroused More nasty critters Sexlab (latest version) SoS Sexlab aroused creatures Sexlab attraction TDFProstitution Zazanimationpack Sexlab sperm replacer I feel like such a perv reading over that list I got everything in your list except "more nasty critters", "sexlab aroused creatures" and "sperm replacer". My bet is on either: SOS (because the CTD occurs just at the moment the schlongs should appear) or Zaz animation pack (because an animation should start) or Defeat itself logs show no trace of an error.
  4. I got a problem: When I surrender, I get a CTD when the rape should begin. The situation is 2 bandits and alicia. I've got a load of mods installed and toyed around with load order, MO's built-in helper, BOSS, LOOT... re-ran FNIS, etc. But no luck so far. Other sex-related situations function correctly, just not Defeat :-( Any ideas?
  5. awesome mod, but a lot of work is still needed. I managed to play through the quest, but most of the content is broken. After the first dialog, I had to revert to version 10/06 to get Zaid to talk and then come back to 02/07. Next problem was the dungeon, I has the same problems as many other players, i.e. misplaced quest markers and fang wouldn't do anything. I solved this by sprinting to the cross and activating it as soon as his dialog ends, then some militia guy came. He should probably have flogged my char, but instead some time passed without anything happening, and then that part of the quest was complete, Fang said he would free my char but nothing happened. I moved myself off the cross and then initiated dialog with fang who talked about letting the falmer fuck my char. Again nothing happened, so I opened the cell door of the falmer, came back to fang and initiated dialog again. He sent me back to zaid. In short, the whole dungeon part of the quest can be solved that way, also the second part where the troll should play its part, but nothing happened either. Awesome mod... needs work.
  6. I'm having small problems with devious devices: - unable to move after being put on a set of DDs, either by "master" in the captured dreams shop or by random enemies, my character cannot move. The zaz controls are disabled. Is that an intentional behavior of one of the DDs? I still haven't had time to test this thoroughly and find out which device causes the char to be unable to move. When I enable player movement through Zaz MCM menu, it gets immobilized again immediately after half a second. - some DDs don't scale to the body. I have bodyslide, and some DDs will fit perfectly, while others, such as the slave harness, the leather arm and leg cuffs, the padded open chastity belt, will not. Are they missing sliders in bodyslide? P.S. zaria's restraints is also a suspect for the immobilization
  7. I think the level of customization attained is already unbelievable, thank you to all modders for the great work! mods/improvements I'd like to see: - improve existing animations to align actors correctly - more animations for overpowering in rape scenario similar to special melee animations - more animations for after sex, maybe some sperm dripping out of anus/vagina, and after oral, maybe tongue cleaning the lips and gulping sound or after rape a sperm puke animation - better vagina and anus with animations for these body parts - more sexy armors/clothes/boots - better piercings, more sexy tattoos, improve slave tats - better looking plugs and body shape around plugs (like an anal plug which dilates the region around the anus) - make all armors/outfits bodyslide2 and pregnancy compatible (especially the awesome slave armor) - better transsexual sex options some script ideas: - a mod that adds tattoos when raped after combat defeat and that adds to a rape count tattoo - a mod which makes sex unavoidable in some speech situations depending on player's arousal - improve STD mod by adding physical changes depending on disease stage (rashes, spots, blisters, etc.) - some spells neutralizing enemies by making them masturbate for 30 secs, 1 min, 2, 3, depending on caster level and enemy level - maybe some really gross stuff done by bandits or slavers to slaves, like setup the slave as a toilet or attach the slave in a position to let their dogs rape the slave - install some brothels around skyrim with slaves, make slaver camps with quick respawn, add related quests - implement damage depending on schlong size, some NPCs with huge size will cause bleeding, damage and maybe death when raping - i'd really like to see some more dialog, maybe the player could build up some "reputation" and NPCs will react to that reputation by saying really grossly explicit stuff and requesting sex from the PC - add shemale stuff, if the PC is a shemale, make PCs react differently when the clothes come off, some fight, some submit, some like, etc. with the corresponding dialogs - another possible shemale scenario could be a quest where the PC starts out as an effeminate male who can wear both types of armor and then has quests to become more feminine, add curves, add makeup, add breasts, ass, lose hairs, etc. with some final step to also remove the schlong ... so many possibilities... but I reckon the more is done, the deeper the work needs to get and the more difficult it becomes.
  8. Do you perhaps have Sexlab Stds on? I had this problem before, and it related to me passing on an std to the rapist which caused aggression. yes, that might be the reason.
  9. Using MO, I got the issue of ragdolls working only for NPC and also the issue that Schlongs are sometimes bent far to the side, an issue marked "fixed" in 1.22:
  10. Yes, they usually do work with MO. Sometimes though, you still have to create the correct install paths when installing
  11. I love the mod and the potions, condoms, etc. really great, well done! I have a bit of trouble with STDs interfering too much with gameplay, some recipes are waaayyy too troublesome, especially for low-level characters, because the needed mobs don't spawn (for example bears!!!). Also: the recipes require a pure potion of cure disease, but if I make a potion that resists poison, restores stamina AND cures diseases, it is not accepted for the recipes. Trouble is, the pure cure disease recipe uses ingredients that are too rare without the merchant perk, but this requires 50 speech. So I feel the mod is currently too difficult for low-level chars. Another thing are the repeating dialogs, as was stated already. I would suggest the following: - tweak probability sliders to range from 0 to 100 for everything - give an option for mild, medium and heavy effects - give an option to tweak needed ingredients to common or rare A great addition would be to somehow add physical body changes, blisters, sores, rashes, etc. But I fear this is really difficult to do.
  12. I have a little trouble with dangerous nights because the rapist will be hostile after the rape, which causes all kinds of trouble for me because of other mods. Is there a way to leave the PC panting on the ground after the rape for 10 seconds while the rapist makes his escape?
  13. Nothing unusual about my install, I think. It just happens sometimes, usually when starting the game or when loading a previous save. In that case, I just restart SOS and wait for some minutes after the reschlongified message. If I don't wait, it is possible that NPCs don't get their schlongs. I installed MO, Bodyslide2/Outfit and BOSS outside of Skyrim, only SKSE inside. MO didn't recognize BOSS when I placed it inside the Skyrim folder or the data folder (both non-virtual). Although I ran Bodyslide2 from within MO (after adding it as an executable), I could not save the preset. Can anyone reproduce this? Overwrite... I'll touch it when I will need other profiles for playing. For now, I just try to get a good mix of mods up and running. And I'd also like to add my thanks to the creators of these awesome mods and apps that turn Skyrim into a very sexy game, LOL.
  14. at this point, I already have a warning because of stuff in the "overwrite" folder, which was created by FNIS. I read some posts above about the overwrite folder and making mods out of it, but can anyone explain what it means and what I should do with these files? my guess is that many of these files in the overwrite folder will be overwritten again with something else. ok, I add some more info to the above steps. SKY UI will possibly complain about not seeing SKSE - just ignore and install anyway, it will be fine. Some mods will not add any game data (meshes/textures etc.) and MO will mark them in the mod list with a red square with a white X inside. for these, make sure you install them in the correct directory (create directories if necessary), then force install ignoring warnings. Once installed, right-click on the mod in the list and select "ignore missing data" to activate the mod. This is the case for example for Bodyslide2. Still for Bodyslide2, it will not be able to save slider presets inside the correct folder, probably due to windows not seeing the virtual folder. it will throw an error "no other files are present" or similar. What I did is save the file to the desktop and then copy it manually to the folder in mod_organiser/mods/bodyslide2 and outfit studio/SliderPresets I don't know if outfit studio works or not, but since I can batch build outfits from bodyslide2, I don't really need it for now. I also had issues with racemenu and ECE - I don't know which issues exactly, I have removed and reinstalled these mods a few times and then it suddenly worked. Sorry, I have no specific method for these. Then there is a specific order to follow everytime new animations are added, or everytime you want to change the body or bady textures or want to adapt armor through bodyslide: - first, install any extra animations you want - then any body textures - make sure your skeleton is toward the end of the mod list, I keep mine always at the end - then run FNIS - then run bodyslide, possibly a first time for outfits, then run it again for bodies voilĂ , your game should work. About Schlongs Of Skyrim - I found that in most cases when the game loads first, Schlongs are all bent to the right. I don't know why it happens, but using the new feature "restart SOS" from the SOS menu corrected that bug every time. I have seen this happen only when using MO. somehow estrus chaurus takes a very long time to install, I have the feeling it only does so after zaz animations have been registered in-game for their menu ok, so much for now about quirks and tricks using MO, will report back when I got more info.
  15. You're running SKSE instead of Skyrim Launcher through MO I take it? yes... I installed SKY UI anyway, ignoring the warning. it worked.
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