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Slorm

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  1. I have a mod I constructed to use levelled lists to insert clothing items into the world (loot, chests etc.) Some of my clothing mods have material swaps to change the appearance of the garment. Is there a way to either specify, or better still randomise the material when the garment is spawned, as at present garments spawn in their default material. I realise this may not be possible but thought I'd ask
  2. Bug Report (by the looks of it - not sure it's intended) I ran into an issue with the naked check which I currently have set to the following: This has always worked well so far until today when I ran into a bodysuit that gave a problem. The suit is set at slot 36 (index 6) so initially I tried setting it to slot 33 in xEdit, which unfortunately caused my body to disappear. I then tried setting it to slots 38 and 57 (index 8 and 27) and tested. My body appears again again but the naked check only picks up one slot (in this case 38 for chest). I tested then with just slot 57 which was picked up for groin but obviously without 38 still fails the check. Basically there seems to be a bug where if a garment with multiple slots set only the first is picked up. That is as in this case the chest slot check picks up slot 38 but the groin check doesn't pick up slot 57 indicating that when it checks it only checks the first slot it encounters rather than checking them all for a garment. As a final test I set it solely to slot 57 and predictably the groin check picks it up, so the issue is with the checks not handling multiple slots per item. Not sure why slot 33 alone causes a problem on that garment, unfortunately beyond changing slots to rationalise clothes (armo and arma) it's not an area I know much about.
  3. In the passage by the bedrooms in the Dugout Inn you'll find the NPC hacker to remove it. It's not cheap so you may wish to set the prices in the SH MCM under Shock Collar Approaches
  4. For submissive Open console then enter set fpa_value_orientation to -50 For dominant Open console then enter set fpa_value_orientation to 50
  5. Looking back it seems to me that failure is the gateway to success. You learn and then understand what didn't work, change, adapt and refine your approach until you get it right (or realise the hoped for outcome isn't worth the effort). Unfortunately (it seems to me) many people simply fall into the trap of "Insanity is doing the same thing over and over again and expecting different results" (often attributed to Einstein but there is doubt about it from a number of sources). Another quote actually from Einstein is also appropriate here "Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world", which I wholeheartedly agree with
  6. Here are further details on the Steam error referred to by @ptmc2112
  7. Commonwealth Slavers uses it in one of its quests (soft requirement)
  8. Yes, I am aware of the perversion having enjoyed suffered from it a number of times 😀 I was thinking along the lines of it running outside of Violate though, so there was a chance for it to be semi-consensual. Maybe afterwards the Raiders based on chance might steal her clothes or some caps as "payment" for "services rendered", with a cooldown to let the pc escape. Violate is one of my favourite mods but I was thinking here of something a little more light-hearted
  9. Hmm, yes that has potential. To add to this, perhaps a routine with a chance slider that she then gives herself to the raiders for some fun, as she's overcome with lust
  10. Thanks both, I was just curious. @ugh35 does have a point though with the over supply. I could add them in to the LList clothing injector I made and remove the start flag, but I'm not sure I'm fussed enough about it. I'll have a think.
  11. Thanks for the explanation, I don't appear to have the source .psc for that script though the others are all there. Out of curiosity, how does it handle cell resets and vendor stock updates, or is it running continuously?
  12. You would need to edit the levelled lists for those items (condom and pill) which is what puts them into the game. I had a brief look in CK and it looks like there are 4 that you would need to edit as each item has a list for vendor and container. It looks as if it uses a script to inject the items (LLLLInject_BETA.pex) rather than by adding to existing vendor lists, but as the source file is not in the archive I'm not able to determine the exact mechanism as to how it's done
  13. Yes, there is a prostitution approach which will normally trigger if your pc is considered naked by SH (how this works depends on how you've set things up). IIRC it can also trigger if you have the Slut status as well. There's an approach to treat radiation poisoning which will trigger sometimes instead.
  14. A couple of quick questions when playing this from game start: 1/ BYOB: Does the magazine to activate BYOB need to be taken before speaking to Murph for it to work in the whorehouse, or does the magazine just get it into the workbench ribbon? 2/ I have a couple of mod items for BYOB, DD and Hardship that get put into apparel and Misc (tapes for setup) are these removed when the pc's other stuff is taken? In the past when using CS at start of game I've grabbed the mag and run down to Sanctuary and stashed the Mag and the tapes, gone back to the Vault and then installed CS, but was wondering if that was necessary Edit: @Whizzo Good luck at the Doctors, hope it all works out well for you
  15. Thanks for all your work @JB. I'll be starting a new game fairly soon so looking forward to trying out the new version from start of game (rather than mid game). I'm going to go the rebellious route for a change and see how much Dom score I can get away with keeping. I suspect this will be painful 😀
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