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TheDriedFinger

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  1. can you modify the slut shout mod so that i can enslave and train a humanized dragon instead of killing it?

  2. No, it's not that. This mod is not cool. Followers will not brawl to protect you. Only you can brawl to resist the rape.
  3. Version for those without Devious Devices Integration added. I was really hoping I could have written a single file to deal with both... If anyone wants to change the order of the aroused idles, go into Meshes\Actors\Character\Animations\ArousedSexyIdles\ and the files are there. The first idle would be the one prefixed asi0_, the second asi1_, and the third asi2_. Swap the names to get the order you want.
  4. For anyone without Devious Devices Integration, does this work for you? EDIT: Deleted attachment. It won't work.
  5. That's strange... Tha player script has the exact same code as well... It was supposed to give DD compatibility without actually requiring DD. This is a problem.
  6. Yeah the Papyrus log suggests no problem with the script used for the player (BB_ArousedSexyIdlesPlayerMEScript), only the one used for NPCs (BB_ArousedSexyIdlesAliasScript).
  7. Do you have FNIS.esp checked? After checking that, go in-game and use the console command "help "BB Aroused Sexy Idles Player Ability"" to get that spell's code and then use the console command "player.hasspell <whatever the code is>" to see if you have the spell. You should. Yes I have FNIS.esp checked, and I followed your instructions and the console shows HasSpell >> 1.00, but the npcs still don't use the idles. OK, I think I understand what your Papyrus logs are indicating. The scripts from my mod are messed up somehow for you. The Papyrus log says errors like "<some property> can't be initialised because it doesn't exist in the script". Well, it does exist in the script! At least it should. So, the scripts are missing/not installed in the right place, or somehow corrupted in your installation. This mod's scripts are prefixed BB_ArousedSexyIdles, for reference.
  8. I only have a modern brawl bug fix, but without it, vanilla fights can go wrong. And in fact, first there is a dialogue from your mod, then vanilla and a fight can not be finished until you hit another npc Yeah, I have the Brawl Bug fix too. Check in TES5Edit for any mod that's making changes to DGIntimidateQuest (the brawling quest).
  9. Do you have FNIS.esp checked? After checking that, go in-game and use the console command "help "BB Aroused Sexy Idles Player Ability"" to get that spell's code and then use the console command "player.hasspell <whatever the code is>" to see if you have the spell. You should.
  10. You must have some other mod interfering pretty badly. First off, you should be getting my mod's custom dialogue at the end of the brawl before the Vanilla dialogue. I've checked it. That 100% should happen based on how my mod is set up relative to the Vanilla brawling quest. Second, even if the Vanilla dialogue is happening, it should end the brawl.
  11. I really liked the firing range!
  12. This was supposed to be a really simple mod. I don't have a lot of time for modding anymore because I have to get a job. But I wanted to just get this mod to a good place. I'm at a point now where I am familiar enough with the Creation Kit that when I want to add a feature, I can pretty much imagine what I need to do and then pump it out all in one go, so I sat down for 4 hours to get the new features done all at once. Then did some testing. Not a lot; I don't have the time. Hopefully, there aren't any bugs. I don't want to repeat what happened with TDF AP. You need to do a clean install with the new version if updating.
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