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BSnake

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  1. The race is heavily outdated compared to ECE + CME's plethora of new sliders and features. But I'm now back to overhauling the race so that it works with CME. No promises when it will be done since I still have much to do. Unfortunately, I'm unable to package ECE's new tri files along with this race, so users will have to download ECE and extract these files into Lovergirl Race's directories. Instructions on which files to extract and where are currently being written. Luckily, I can provide certain compatibility files (LovergirlRace_slider.ini, commonTri_vertexList.txt) for usage with CME. All I have to do is test the male version of the race further and create new presets for both males and females. The old presets from Lovergirl Race cannot be used with CME, so I'm debating whether I should make new faces or try to recreate the existing ones. Until then, I'll be keeping the race and the follower pack unhidden. Sorry for the inconvenience and thank you for your interest.
  2. Holy shit! She's gorgeous! I too would like to know! Bump! this is one of the most beautiful face I've seen in skyrim. that's love for a woman. One approach would be identifying the body mod in order to narrow the number of possible face textures. Since the neck is covered by the outfit, the face textures could be for a completely different body (unlikely though). An alternative would be trying to identify the face textures directly, but we'd need a full-frontal shot and an expressionless face. Your best choice would be trying out several popular face textures and match up the eyes, eyelid wrinkles, nose, and mouth. I recommend trying SG Female Textures Renewal for starters. Since the face data is unavailable to us, you'll have to make it from scratch. No one but the author would know the exact slider values used.
  3. Really sorry for the late reply. Could you post a screenshot of the face if you're still around? The download link has been working all this time unless the Nexus itself was down at some point. I've reuploaded the v1.0.2 non-Dawnguard archive with the file name fixed. This was due to a server error back when I uploaded the v1.0.2 archives. The one for non-Dawnguard installations is different from the Dawnguard archive, though. You can check by comparing the dates modified entries for the files in each archive, as well as their slight size differences. Sorry for the confusion.
  4. Very nice - the mod works perfectly fine. Tristan's cruel persona fits very well with the forced prostitution theme. There's only one problem that I can find and, unfortunately, it's pretty glaring. It's the dialogue and spelling. Since this mod lacks voices, the text is all there is in order to tell the story. When well-written, text can invoke emotions more effectively than voice acting. Correct spelling is a given - it makes your mod look professional. To show you what I mean: After choosing the first refusal topic, Tristan rapes my PC. My PC simply replies, "What the Hell." At first glance, this could use a few exclamation marks. People wouldn't casually say, "What the hell" after being violated. I recommend changing this line altogether to something like, "You... sick bastard." Ellipses can be used to express exhaustion or disbelief, both of which would perfectly fit in this scene. This simple dialogue change increases immersion and reinforces Tristan's villainous nature. I understand if you're not much of a writer, though. I just happen to be critical of these sort of things. If you'd like, I could help you with the dialogue side of your mod. PM me if you're interested. Keep up the great work - I like where this mod is going!
  5. You should ask in the Skyrim Technical Support forum next time regarding this type of question. I'll try to help, though: Yes. If you want to use both mods together, install ECE first and then Univision Face second. Check each archive to see what files they install. Univision Face only contains textures, so you would overwrite the ones that come with ECE. If you installed the YgNord race along with ECE, you have to extract Univision Face's textures to Data\textures\actors\Enhanced\female. Also, make sure to install CBBE or UNP meshes in the relevant folder depending on your version of Univision Face (CBBE or UNP). I'm not sure what body meshes are included with ECE by default. Click this link and enter "envision" without quotation marks in the search engine. Results will come up explaining the differences between the two face mods. Univision Face is said to look slightly more realistic than Envision Face, although both are similar.
  6. I replied in the other thread, but it's from Skyrim Pose Collection by halofarm. She uses the UNP main body.
  7. The second face is made using ECE and Sophia Face v1.4 for UNP. An old version of BoneAsh-ENB was likely used to take the pics. Check out my fourth preset from Lovergirl Race in order to get a feel for the face data. I recommend the latest ECE + CME for actually creating the face, though. Here's an example that I just made from scratch: LGRace2.0_1.jpg i dnt get, tried like hell that race with last ECE, but that give me conflict. I recommend just using the latest ECE + CME. Even if you get Lovergirl Race to work with CME, my presets will all be messed up - the face above had to be made from scratch. If you're curious, I followed these instructions, replacing my old tri files with ECE's new ones.
  8. The second face is made using ECE and Sophia Face v1.4 for UNP. An old version of BoneAsh-ENB was likely used to take the pics. Check out my fourth preset from Lovergirl Race in order to get a feel for the face data. I recommend the latest ECE + CME for actually creating the face, though. Here's an example that I just made from scratch:
  9. Hi luls, This thread should have the answers you're seeking. It seems that TBBP uses CBBE meshes by default, which you can change using CB++. There also seems to be meshes for UNPB and CHSBHC.
  10. Nope, you'll need to use something like the NPC Editor or the CK. I recommend the latter. What kind of mods are you trying to experiment with that works better on NPCs rather than your PC?
  11. Hi Deedlit, The race contains identical sliders from ECE v0.86. If you mean the new sliders from kapaer's Character Making Extender, I've managed to get the race to work with it. The problem is that my presets have gone wonky due to ECE's new tri files and CME's sliders. I was thinking about creating new presets from scratch and overhauling my race. Therein lies another problem as well: I've contacted tktk recently and I was unable to gain permission to package ECE's new tri files and CME along with my race. I was asking for too much in the first place since tktk and kapaer have put a lot of work toward the ECE overhaul. Even if I did get permission, all I would be providing of my own creation would be a few face presets, different perks/abilities, and standalone asset directories. That's hardly fair to tktk and kapaer. Also, I would probably get a lot of troubleshooting questions on the Nexus about my new race + CME, even though tktk and kapaer are the experts. A backup plan I had was to overhaul my race without packaging the new tri files and CME. I would include CME-compatible presets, but users would have to download the ECE overhaul, extracting its new tri files to my asset directory. This is a bit of a pain, especially to new users. I decided to dismiss this plan since it's not user-friendly. For now, I recommend making the switch from Lovergirl Race to ECE + CME. If you've played around with Lovergirl Race's sliders, you should have no problem creating the face that you want using CME's wonderful additions. I might end up creating and uploading presets for the ECE overhaul using CME's preset system, but I have no plans atm.
  12. That's a custom eye retexture. This was most likely made in the CK, where you can create any eye color combination you'd like. If you don't know how to use the CK, I highly recommend following Natilde's Creating Standalone NPCs tutorial in order to get you familiar with the program first. Here are the steps for creating eye color combinations: Load your custom race.esp, navigate to HeadPart, and duplicate any two of the existing eyes used by the race. Double-click one of the duplicates and make sure the model, tri, and chargen morph all use the respective eye mesh/morphs (ex. EyeFemaleLeft.nif, EyesFemaleLeft.tri, eyesfemaleleftchargen.tri). Set the texture you'd like and be sure to check "Is Extra Part". Give this head part a unique ID/name and Press OK. Next, double-click your other duplicate and make sure the model, tri, and chargen morph all use the opposite eye mesh/morphs (ex. EyeFemaleRight.nif, EyesFemaleRight.tri, eyesfemalerightchargen.tri). Set the texture and do not check "Is Extra Part". Under "Extra Parts", drag-and-drop the other eye that you just created. Give the head part you're currently editing a unique ID/name, press OK, and you now have heterochromia. If you need some good eye textures, I recommend The Eyes of Beauty. You'll need to create TextureSet records for each new texture, though. That ain't so easy for a new Modder imo lol, editing Character>HeadPart>hisgender and/or adding new stuff to that directory ain't that easy. He can simply change the Blind Eyes into what he likes instead don't ya think? Unless he uses some custom Race, in that case he will need to do alot more Not everything can be opened/saved in the CK also, it corrupts some files. I also get Errors saying that I open Multiple .esm (Master Files) when I try to load Races like Lunari (Loads Racecompatibility and some others at the same time, even though I don't check them, tried deleting them and didn't work, got another Error saying they're missing lol). I say do it the good old way :3 Well, the instructions I provided are the standard way of creating eye color combinations, which is what the mod author of the Ningheim race most likely did. It's pretty easy to do if you're already using a custom race since you just duplicate some of the race's eye HeadParts and TextureSets. I just noticed a few pages back that you posted a workaround using the blind eye. That would work using vanilla races, but you'd be limited to just one color for the blind eye substitution. I'm not sure what you mean by the CK corrupting files, but most custom races are meant to be edited in the CK. If a custom race.esp relies on master files like Race Compatibility.esm (or another .esp), those master files must be opened along with the race. If you're having trouble opening multiple master files, you'll need to go to your Skyrim installation folder, open SkyrimEditor.ini, and make sure bAllowMultipleMasterLoads=1 under [General].
  13. That's a custom eye retexture. This was most likely made in the CK, where you can create any eye color combination you'd like. If you don't know how to use the CK, I highly recommend following Natilde's Creating Standalone NPCs tutorial in order to get you familiar with the program first. Here are the steps for creating eye color combinations: Load your custom race.esp, navigate to HeadPart, and duplicate any two of the existing eyes used by the race. Double-click one of the duplicates and make sure the model, tri, and chargen morph all use the respective eye mesh/morphs (ex. EyeFemaleLeft.nif, EyesFemaleLeft.tri, eyesfemaleleftchargen.tri). Set the texture you'd like and be sure to check "Is Extra Part". Give this head part a unique ID/name and Press OK. Next, double-click your other duplicate and make sure the model, tri, and chargen morph all use the opposite eye mesh/morphs (ex. EyeFemaleRight.nif, EyesFemaleRight.tri, eyesfemalerightchargen.tri). Set the texture and do not check "Is Extra Part". Under "Extra Parts", drag-and-drop the other eye that you just created. Give the head part you're currently editing a unique ID/name, press OK, and you now have heterochromia. If you need some good eye textures, I recommend The Eyes of Beauty. You'll need to create TextureSet records for each new texture, though.
  14. I've documented these customizations (different body meshes and BBP) in the readmes included with the Lovergirl Race archives. They're also detailed on the Nexus description page. The short answer is yes, you can apply these customizations to your Lovergirl character.
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