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xarathos

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  1. xarathos

    Body Preset?

    I'm into a lot of things. She wasn't particularly an inspiration for this, it was just a happy accident that I was also fiddling with content for my next makeup kit release. Still, does give me something to think about. The real perk of doing a bodyslide like this for me is that there isn't a point on the weightslider I dislike.
  2. xarathos

    Body Preset?

    Been toying around with CBBE SE lately. Put together a preset I like, with a few variations. And I have....no idea what to call it. But I wanted to put pictures up somewhere, so. Here are some of them. Three versions in total - my first flavor, a version with larger thighs + butt at the max weight that was created after some feedback, and a third version based on that with a wider variation in the breast shape. Plus outfit variants. Still. No idea what I'm calling it. Or whether it's going to be released. But if I don't have a name, it definitely won't be released.... First three shots are of the larger hips version(s), last two loosely compare the breast shapes.
  3. Yeah, there are two hoods in the pack, and for reasons I cannot comprehend one of them is using the mesh from the uh..... I think it's the common hood from the farm clothes, which is kind of the worst hood in the game for exactly that reason. The other one, I think it's the 'crimson disciple hood' uses the mage hood mesh, which is better if not perfect. I'm tempted to just set them both to the second mesh because yeah the one mesh is just... bad. and nobody should ever use it. for anything. bethesda why why that mask was a pretty good solution though, good thinking EDIT: checked. was wrong. the regular 'dark disciple' uses the mage hood, the crimson disciple uses the bad one.
  4. uploaded a fixed version of the dark disciple sliders that SHOULD avoid the ankle gap issue. thanks for pointing that out. Easy fixes are surprisingly motivating.
  5. That's probably a consequence of not actually having a body mesh under the 'non-transparent' version - cutting down on unneeded polys+clipping. I can tweak the sliders to zap everything but the wrist+ankle connections and fix that. EDIT: uploading, untested. Rebuild from bodyslide. EDIT TO THE EDIT: WHOOOOOOOOOOOPS okay so I made a disconnect in my brain from Dark Disciple back to the shiny catsuits. The reason my brain DID that is because it's exactly the same base mesh+etc. So I uploaded a fixed version of MXW's Catsuits and still have to do Dark Disciple. That'll be a couple minutes.
  6. You're very welcome. the dirty secret is that I frequently redo the individual sliders by hand, like a crazy person. I'm starting to wonder if it might not be beneficial to have some kind of open standard where multiple people hand rework specific sliders and then we combine the best ones together into a final set, crowd source the crap out of this stuff because GOD it can get exhausting hand checking each one.... .____. The results pay off, though. God do they ever pay off.
  7. I'm gonna keep my jealousy over Fallout 4 to myself and just say 'you're welcome' ;D
  8. Combining morphs from different body families like you have there will sometimes have.... unpredictable results. I do need to revisit the pack and see if I can't clean up a few things tho. I'm having trouble seeing what effect the nipple length slider is having tbh but I'll give it a look when I get some time to focus on it. Makeup is on point, thanks for sharing. I'm guessing glossy+etc makeup would probably be harder to do this way because I'm dealing with basically just tints for the most part, and doing gloss+glitter would need to edit the texture maps - normals etc. Buuuuut.... ... idk I'll have to experiment with some stuff. (The good news is I haven't had anyone tell me the makeup was misaligned which takes care of my biggest fear.)
  9. Took a break from armor work for a little bit to work on my NPC edits. Not quite sure I'm ready to get back to armors yet, but wanted to give a heads up here anyway: I put together a cosmetics pack while doing the NPC tweaks. Custom warpaints for lipsticks+eyeshadows of various types. Anyone who's interested in that can find it here. This is what sort of spawned out of the lip tints I made for my characters awhile back and have been using in most of my screenshots, but then expanded, added a few more options, touched up more pieces of the face.... I've just never been completely thrilled with the options we had. Most of the lipsticks I've tried were plagued by alignment issues and didn't look right on faces, and half the high-res eye shadows are crazy elaborate wing-tip type things. These hit the balance I've been wanting pretty well. They give some variety, you can layer them as needed (because they're 'war paints,') and because of that when paired with racemenu and options for opacity etc etc they can work pretty well for a wide variety of character styles, everything from a light stain to a deeper paint. I'll be expanding it now and then as new gaps to fill come to me, but meantime... I dunno. I wanted to make sure you guys saw it because you've all been pretty great to me. So. You can also grab it at my tumblr if you're unable to get to the Nexus for some reason. Whatever works better. It's a Racemenu plugin, so it'll require that I think, sorry I don't really know the first thing about adding new paints to ECE but anyone who DOES know the first thing is more than welcome to take a crack at it. Anyway I gotta go nurse this headache, sorry I don't have anything else to upload presently, but I hope some of you can get something out of this regardless.
  10. Found an unintended issue with the Lustmord armor set I think; seems the last revision I made may have borked the zap settings for the body under the cuirass, resulting in a lot of clipping that isn't supposed to be there. I'll fix it and upload a patch as soon as I can. Should be patched. Next plans for that particular mod include an optional 'lootified' version that adds some of the lustmord outfits as vampire armors, the aforementioned Weapons and Armors Attributes patch, and.... well at some point I think I might take a hard look at how some of the scripts are implemented and try and update+streamline them if possible. The garters are supposed to give you access to some kind of container, for instance, but for reasons I can't quite figure out there are two spells involved and it's tied into a quest and I have no idea why. It seems like a simple 'on equip' event to add the spell would be easier. EDIT: well, that turned out to be easy. I'm not sure why the original version made it so complex - the new garter script works basically the same way as the Silver perk in vanilla. Equip garter, add spell, use spell, open container. Done. Sooo... I guess that'll be in the next update? And ofc I still need to add sliders for more of the accessories, and clean up a few of the morphs.
  11. Good news! I've now personally tested the Ningheim eyes patch for my Illusive eyes and they do work as intended for the race. Excepting the part where the human versions ALSO show up in the Ningheim list and don't work properly.... that's going to drive me crazy. But I notice that seems to be true of a looooot of eyes in my list. Wonder what that's about. Anyway, hopefully anyone using the Ningheim race won't have any issues with finding the right ones. They should work for both the Ningheim and for Ningheim Vampires, but I haven't tested the second one. I assume you'd still need to go change your eye tex back in Racemenu after converting, but the option is there regardless.
  12. Hey, glad you're enjoying them, always love hearing from people who enjoy things. I always did love that set, too. Only hoped I could do it justice.
  13. I've done what I can today so I'm gonna put out a first version of the ME cosplay pack before the end of the evening and sort the bugs out later. The bikini has some issues that i'm gonna try to work out over time. Everything else seems to be working pretty okay. Haven't tested the Ningheim patch but I don't think there's any reason why it shouldn't work... and if it doesn't, I'll update it accordingly. I'm putting the fomod together and packing up the files. Should be up before the night is out. EDIT: tested the FOMOD, everything seems to work, aaaaaaaaaaaaaand we're uploaded! I'll clean up the morphs that have issues later. Meantime, let me know if there's anything urgent to fix. Worth noting: I went ahead and added zap sliders to the female reckoner bikini armor. You can remove the belts, and either the top or bottoms of the bikini piece (or both ofc if you check them). So if the bikini just isn't doing it for you and you feel like mashing it up with something else, you've got the tools you need.
  14. Updating one of my older sets to UUNP. Gonna take a bit before I'm satisfied enough to rerelease but here's the preview: Planned features for the Mass Effect Cosplay update: FOMOD offering Ningheim Support for the Illusive eye textures basic Outfit Studio conformed morphs for both the currently included female armors then in future updates I'll refine individual morphs with 3DS Max etc and clean stuff up further, as well as hopefully adding more outfits/combining in more Mass Effect themed mods as I find them. As far as I know this is the only place that's had both the Male and Female versions of these armors in one place and working as one item, and I'd like to keep up that standard where possible - I know it won't always be but hey doesn't hurt to try.
  15. Good to know, thanks for clearing all that up. The issue my catsuit convert was having was that because of my funky XML/Folder structure, the project file itself refused to load from within Outfit Studio, meaning I couldn't continue making improvements until I figured out how to fix it - that was enough for me to consider it critical and figure out the workaround and updates and so forth. This was more my issue than anyone else's ofc and I didn't intend to cause any panic - I think Bodyslide itself was working fine, so it was a modder problem, not a user one. I figured I'd transition to the new format anyway since these are rarely what I would call 'finished' and it's just one more thing to incorporate into a version change. Haven't had success with multiple projects in a single OSP yet but I'll have to experiment with it (the last time I tried it I ended up with sliders refusing to show up for an outfit but that maaaaay have had other causes). I do prefer to cut down on the number of files where possible so I'll keep poking at it. EDIT: though it suddenly occurs to me that an OSP is basically just an XML file. Worst case scenario I should be able to merge them manually.
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