If you have Donkey's animation project http://www.loverslab.com/index.php?topic=195.315, or any of his previous ones, you should have the animation files on your Oblivion directory to mess around with and force LoversBitch to use that one and only animation. What I did as a temporary solution ('cuz I refuse to edit the .esp, since I will have to do so on every release):
Went to Data/Meshes/Creatures/Dog/idleanims/ani2
There should be some .kf files named 1102_OffMotionx0 x1 x2 x3 <<< Da' epic animation.
And some named 1101_OffMotionx0 x1 x2 x3 <<< The not so epic one. Only difference is the 1101 and the 1102.
I copy pasted the 1102 ones, moved the 1101 into a back up folder, and renamed the copy 1102 to 1101 ones.
2 more things you must do, head to the .ini folder, the ini associated with the animation 1101 must be backedup somewhere, then the same deal as above, copy the 1102 one and paste it, renaming the pasted one to 1101. ("1102_Motion - Copy.ini" to "1101_motion.ini")
And finally, head over to Data/Meshes/Characters/_male/idleanims/ani2
Look for 1101_DefMotionx0 files, and the same deal as the first step, back up 1101 ones, copy the 1102 ones, and rename the 1102 copies to 1101. This animation files are for the PC/NPC ones.
Basically what all this mumbojumbo does is make both doggy animations the same. Using the 1102 ones (which I checked and are the same that cursed armor has).
Here's to hoping I don't mess up someone's Oblivion directory, LoL.
Thanks for the info, was wondering how I could splice out buggy animations.