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cefwyn

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About cefwyn

  • Birthday 01/01/1970

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  1. I'm definitely a bit late to the party, but ...why?...why would a reptile have breasts, which is a distinctly mammalian trait?
  2. No, it's not. I've not been able to do anything more with the project since work is leaving me with barely enough time to sleep, and now I'm working towards a promotion meaning this project will have to wait until things slow down ( I've worked 16 hours a day 7 days a week for the last month now at least).
  3. Hopefully this weekend I'll get something done. I've worked the last two weekends and I've some people pushing me to get back into making music so I've had very little time at the computer lately.
  4. There is already a CBBE 2 version of that mod on Skyrim Nexus. I can't remember what name it's under though. I will hopefully get a few hours to myself one of these days to work on some more stuff. I haven't had a chance to play Skyrim or check out the latest mods in months now.
  5. Stop spamming the thread! A single day without posts doesn't make it dead. If you had done any reading of previous posts you would also see that the distortion around the hips are caused by your using CBBE 2 meshes (most of the outfits available) which use the same textures as CHSBHC. The CBBE 3 textures are just for CBBE 3 meshes or outfits and armor that doesn't show too much skin around the hips since that's the only area that's different between CBBE 2 and CBBE 3 UV map.
  6. If you use Texture Blender on the face map it will replace the texture with the vanilla face texture which is much lower quality. If your using the blender on the body and your using the SHD version of the body map, texture blender will lower the resolution because all it's template textures are lower resolution. Also, my face normal map will only match my body normal maps. There is a slight seam by default with my textures but I'll fix it when I have time.
  7. It's not set up as a fomod, so if you used Nexus mod manager that's why it's not working. Also, it's not a rar file so if it's not working because you can't extract it, then you need a program for extracting 7-zip files like powerarchiver. You have to extract the texture and place it at Data/textures/actors/character/female and overwrite the normal map that was installed with CBBE. If your using a non-human race then you can also place a copy at Data/textures/actors/character/(argonianfemale or khajiitfemale) but then you need to also rename it. For khajiits it would need renamed to "femalebody_msn.dds" and for argonians it would need renamed to "argonianfemalebody_msn.dds."
  8. In what way is it not working? Do you have Bethesda's HD texture DLC installed? If so you need to disable it. If you still want to use the HD DLC you need to add the BSAs to your skyrim.ini file. Though if you've not already done this then you probably havn't installed CBBE in order to notice the problem and these normal maps only work with CBBE or CHSBHC.
  9. In order to install you need to extract the texture file into Data/textures/actors/character/female/ starting where you installed Skyrim. If explorer asks about replacing files then select the option to overwrite the pre-existing file. I apologize for not providing instructions but I was planning on waiting until I got it all to my liking and uploaded it to Skyrim Nexus before making it all idiot-proof (not to imply that your an idiot for not knowing the file directories Skyrim mods commonly use).
  10. Are you saying you could use Cherry's made butt(which is very different from CBBE) and use it with bodyslide? Doesnt sound right. I'm pretty sure the CHSBHC isn't larger than the max in Bodyslide. If it is, I could easily add an additional butt slider to go larger than the current Bodyslide butt slider. It's only a 5 minute job so I'll probably look at it this afternoon. All you need is the CBBE mesh and the CHSBHC mesh loaded into your modeling app, then resize the CBBE mesh butt to match that of CHSBHC and then export it as an OBJ. Then in Bodyslide open the Slider Maker window, load the CBBE nif you used as the base mesh and then the OBJ you made as the slider source. From there you can create a slider that is only available once the butt slider is maxed and it'll go from there to the size of the mesh's butt you exported as obj. It's really pretty easy so if anyone wants to do this before I do then feel free.
  11. There's a video. and it's on the nexus. yeah... a video on a website that requires you to register to watch it' date=' and no direct link to it on nexus. It's kinda useful to not have to jump through hoops just to see what the heck the mod gives you. a screenshot or two is too much? [/quote'] Earlier in development there were tons of screenshots, but at some point those were removed when the 1st post got "prettified." I don't really blame Cherry for not plastering screenshots everywhere since you would need GIFs to actually see the jiggle and the modded animations do exactly what they say they do, so it's not like you need proof before you download. Even so, the mod is still very much a work in progress so you can expect them not to be perfect and so it's up to you to decide if you want to try them out and report any issues not already reported or just ignore the mod until it matures more.
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