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Airock

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About Airock

  • Birthday 01/01/1987

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  1. These are some mesh files for an armor mod I made for myself a long time ago. They include a SoS man-thong and SoS compatible Diano leggings for males. Also a bunch of modular skimpy armor for males binded to multiple armor slots so you can use with other armors. As far as textures required, not sure its been too long. Probably the original diano textures and the cannabis mod textures for the pipe. Got a few PMs to release these throughout the years, but I guess I never got around to it, sorry. Better late than never. This is offered as is and untested, modders feel free to include w/e you want in your mods, credit to this thread would be appreciated. Please don't ask for tech support, I havent modded this game in almost 5 years so I cant remember shit. Fact that I got these files out of my old messy install is a miracle. some pics of some of the stuff included (surprisingly still in my LL attachment library from years ago) Second file is the man thong, replaces the Schlong Protective Gear Meshes in B3lsarios Mod Credits- Diano by NPR/Kurese http://skyrim.nexusmods.com/mods/14670 Inner Wear by NPR/Kurese http://skyrim.nexusmods.com/mods/15529 UNPB-BBP by Calyps http://skyrim.nexusmods.com/mods/14899" MadNuttah and Virakotxa- Cannabis Skyrim https://www.nexusmods.com/skyrim/mods/8732 DarkSchneiderbs- and B3lsario? cant remember if name was changes https://www.loverslab.com/profile/311842-darkschneiderbs and Vectorplexus and Smurf for all the SoS stuff Please post here if anyone else work is noticed here, its been so long im sorry Arrok Extra Files.rar Schlong Protective Gear Mesh Edits.rar
  2. This mod is so awesome, nice job jopie. I know a lot of work went into making 6 xml presets swap-able and adjustable in-game. The way arousal is integrated is impressively smooth as well. I've been fiddling around trying to get Floppy SOS not to collide with HDT cloaks. Its trickier than it appears at first. I started by using JFF to check no collide boxes on the floppy preset xmls that match the GroupID names of the cloak bones on the cloak xml. This worked for a few tests, then it went back to colliding. Now when I say colliding I mean the scrotum and genitals sway with the cloak and are pushed forward slightly. The second you unequip the cloak the genitals return to normal position/motion. The collision even persists when setting all floppy presets and cloak bones as full virtual objects with no collision. This is leading me to suspect a load order problem with these HDT mods. It looks like some of these xmls are overwriting each other randomly on different loads. Oh well,..I'll get it working eventually lol. I just have way too many mods to properly troubleshoot such a minor issue XD Thanks again for the mod, it works perfectly. Adds a lot of life back into animations.
  3. Yea I did most of this work when I was unemployed lol. I hardly have the massive amounts of time required to animate. I know theres a ton of content I finished, but never uploaded. I'll have to look through my external hard drives to find the old files. They probably still need to be exported to hkx though. I dont have 3dsmax 2011 installed anymore, I have 2017. I'm not sure if 2017 can support havok export tools for a game released in 2010. There are ways around it though. If they're too annoying ill just reinstall 2011 if I can find it.
  4. Can you tell me how you got that scaling animation working in game? Is it the SOS animations or another animation? Maybe I can ask that animator why I'm having trouble. I can't scale animat the two custom bones that I've added, although they rotate just fine via animation. Structure NPC Pelvis ---> NPC Anus Bottom Parent ---> NPC Anus Bottom SUCCESS: I've added two custom bones to skeleton.nif, skeleton.hkx and can animate them via rotation with no problems. SUCCESS: I can scale animate the NPC R Finger22 [RF22] by scaling it's parent bone NPC R Finger21 [RF21]. PROBLEM: I can't get NPC Anus Bottom Parent or NPC Anus Bottom bone to animate via scaling in game. What's the difference between NPC R Finger21 [RF21] and my custom bone that I added NPC Anus Bottom Parent? In the skeleton.hkx I made sure NPC Anus Bottom Parent has it's locktranslation set to true just like the middle finger parent bone. I've tried false and true, but neither work. <hkobject> <hkparam name="name">NPC Anus Bottom Anim</hkparam> <hkparam name="lockTranslation">true</hkparam> </hkobject> <hkobject> <hkparam name="name">NPC Anus Bottom</hkparam> <hkparam name="lockTranslation">true</hkparam> </hkobject> These are the quaternion positions of the two bones I added. The first is the position/rotation of NPC Anus Bottom Parent. The second is NPC Anus Bottom (0.000002 -5.720174 -5.978043)(-0.217978 0.672671 -0.217978 0.672670)(1.000000 1.000000 1.000000) (0.000002 -5.720174 -5.978043)(-0.217978 0.672671 -0.217978 0.672670)(1.000000 1.000000 1.000000) I even tried adding my two custom bones to: <hkparam name="unmappedBones" numelements="83"> 0 1 2 3 5 12 13 14 15 16 17 18 19 20 21 22 23 27 30 33 34 37 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 115 116 </hkparam> I also tried using "Bake Scale" on Havok export. I wonder if there is a difference between NPC R Finger21 [RF21] bone and my custom bone NPC Anus Bottom Parent in 3d studio max? It was an SOS animation. I used the rig I sent you with the helper nodes for genitalbase and 1-6 + genitalbase. I took a genital animation for an actor and saved the animation for the genital bones,...then opened up that helper rig and loaded the animation. I could scale all the genital bones by exporting just those bones and replacing a current SOS animation such as SOSslowerect. then in game player.sae sosslowerect would play the new scaling animation. however this is a modular animation in the auxbones folder. Its not part of the main skeleton.hkx. It was a uniform scale on all axis. If I try that on a non-SOS animation, HCT wont even let me export it,...but I haven't tested it beyond one time on one bone. Also didn't try scaling specific axis. All I did was uniform scaling. You can try to get in touch with Smurf or Vectorplexus. If you can get in contact with Smurf im sure you'd get the answers you're looking for. Also,...Fore may know about scaling animation in skyrim.
  5. During a manic modding phase. Not very healthy The tutorial didn't show how to do scaling through attribute so I can't help much. Maybe replace instances of euler xyz with scale? Sure, scaling works in game. Scaling through animation is something else. Before you commit too much, try to animate scale on the bone and see if it gets the results you expect in game. Not to mention non uniform scaling at that. Although it might work in your case. I may be thinking of nodes with children. I'd be interested in your results. Bone: NPC R Finger22 [RF22] - Last bone on the middle finger Animation - YScale from 0 to 3100 - ZScale from 0 to 3000 DID NOT WORK Bone: NPC R Finger21 [RF21] - Middle bone on the middle finger Animation - YScale from 0 to 3100 - ZScale from 0 to 3000 WORKED The ZScale worked, but why didn't the YScale have an affect? That part of the finger should be wider in addition to longer. In my case the NPC Anus Sides bone would be connected to NPC Pelvis, does that mean I have to add a bone before NPC Anus Sides and animate that one? Basically, scale animate the parent? I made another post here looking for more feedback - http://www.loverslab.com/topic/45540-is-it-possible-to-animate-using-non-uniform-scaling-of-a-bone/?p=1139125 If you scaled the parent, you'd get results similar to your screenshot. Unless that's the kind of scaling you want. SOS got around this issue by using script based scaling. Not sure about SAM. Your results are consistent with this post. SOS has scaling baked into its actual skeleton animation for erect animations. (i.e. fasterect, slowerect, bend 1-9) The scripted scaling is just to choose an overall genital size in MCM. I have gotten a scaling animation working in-game,...but you may not be able to scale endpoint bones like you are suspecting. Adding a Butt Side01 after the main butt side bone would be my first move if the scaling wont export or work in skyrim using scaling transforms on a endpoint bone. Also treep, about adding a tongue to animate, its gonna be tricky. I've been looking into it, and you'll need single axis scaling on it to animate it sticking out the mouth,...also gonna need to link it to an MFG animation to have the mouth open during tongue animations. Theres already a tongue mesh inside the mouth mesh used during MFG animations in-game, already texture mapped. Just need to add a bone chain off npc head and paint the weights on the tongue mesh.
  6. My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way... Did you build the correct bodyslide mesh? need to use the SLFC CBBE Body HDT AG outfit/body,.... Yup. I built it again right now, just to be sure. HDT and everything works fine. Yet the labia textures are still missing. I'm not really a NifSkope pro, but I have retextured objects before, and it never occurred to me that correctly assigned textures that are shown in NifSkope went missing in the game. That's pretty obscure. Only other thing I can think to try is to look for some new femalebody textures,.....you're curren't one may be somehow incompatible,.... I just loaded Skyrim, and everything appears fine with the edited textures,....the default textures dont load right,...but with mipmaps added they work fine for me. Maybe I fucked up that mipmap part? One of the earlier posts said that I had to add the line iTexMipMapSkip=0 under [Display] in the skyrim.ini, so that's what I did. I'll try to find some new body textures now. Thanks a lot for your time and your help! Yea try deleting that line,...you shouldn't need it with the modified textures I'd try that before you download and try new body textures.
  7. My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way... Did you build the correct bodyslide mesh? need to use the SLFC CBBE Body HDT AG outfit/body,.... Yup. I built it again right now, just to be sure. HDT and everything works fine. Yet the labia textures are still missing. I'm not really a NifSkope pro, but I have retextured objects before, and it never occurred to me that correctly assigned textures that are shown in NifSkope went missing in the game. That's pretty obscure. Only other thing I can think to try is to look for some new femalebody textures,.....you're curren't one may be somehow incompatible,.... I just loaded Skyrim, and everything appears fine with the edited textures,....the default textures dont load right,...but with mipmaps added they work fine for me.
  8. My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way... Also, the default textures were only one layer and missing mipmaps,....so make sure you overwrite the textures with the new ones,... I may have accidentally f'ed up the file pathing,....so if you didnt have to overwrite or replace files when you merged, then you may need to just dig way into the vagina textures.rar, and select them to copy over your current textures
  9. My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue Thanks! They look superb in NifSkope, but the game still doesn't load them I must've done something wrong along the way... Did you build the correct bodyslide mesh? need to use the SLFC CBBE Body HDT AG outfit/body,....
  10. try these textures vagina textures.rar My skyrim install is totally bugged right now so I can't test but these texture edits should fix the texture issue
  11. You'd need to open up your female body in nifskope and target the vagina mesh (object001 in my file),....under BSLightingShaderProperty,..then BSShaderTextureSet,... make sure the vagina texture is linked like the pic You gonna need to check it for femalebody_0 and _1
  12. I've been playing with male body mesh on your skeleton,...most everything fit and weights well,...only the L and R hands were scaled at 85%,...put them up to 100%,...and the HPA genital base bone is a bit too far back (HPA im assuming are your non-HDT/non-SOS genital bones) super easy to fix,....not really trying to change anything though,...just getting meshes on it to test a bunch of rotations,...and test export,..and test exported anim in game idle,..then test it as a replacer for a sexlab anim,.... one step at a time I do a lot when I can, but I really only mod on the weekends,..and every now and then,...skip a weekend,....so i may be gone for a bit then come back,..just upload anything you need to, and ill pick it up on the weekend. You can PM me walls of text,...ill read them all eventually..
  13. You're actually much further along than I thought,...I see the SoS genital bones have already been incorporated into your skeleton.hkx meaning custom male genital animation testing could theoretically be done now,....the vaginal bones rotate perfectly on the female mesh,..its looking great. your custom textures are great as well,.. I saw you mentioned linking the skeleton to pornphile's rig,....one of his finger splines would work great on the vagina Using a slider for open/close,...
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