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Seren

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About Seren

  • Birthday 01/01/1990

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  1. That's Tetrodoxin's character, Lilu, and if her warpaint is like her body paint, I'm afraid you won't find it anywhere because it's custom made, just for her. I think it would be better if you ask him directly about the warpaint, http://tetrodoxin.tumblr.com that's the thing -- i did ask them, specifically. they told me themselves that it's from tairensoul's warpaints and i could find it there. maybe they just forgot or something, i don't know. I don't know if all of Tairen's work is still up, but it really is from one of her packs.
  2. Looks very fishy, this needs to get looked at seriously.
  3. Netch-and-Siltstrider uploaded to Mediafire for you! That's the only one I had from the list. Much appreciated! I added one more to my list of missing mods; the "Real Herbs", "Skyrim Ultra HD Texture Pack", and "Strange stone structure at ancestral moth glad" mods. Should anyone have it and share it that'd be great.
  4. Does anybody have Mystery Modder's mods available for download? I'm redoing my Skyrim install and so far I've already come across three of his mods that I can't install now that he removed his mods. :\ Dwarven Ballista Centurion HD.2K - http://www.nexusmods.com/skyrim/mods/57895 Gargoyle Statue - http://www.nexusmods.com/skyrim/mods/57062/? HD Netch and Siltstrider - http://www.nexusmods.com/skyrim/mods/57857/? Jurgen Windcallers Tomb HD Textures 2048 - http://www.nexusmods.com/skyrim/mods/58155 Nightingale hall stone circle and clutter - http://www.nexusmods.com/skyrim/mods/57544/? Real Herbs - http://www.nexusmods.com/skyrim/mods/58507/? Skyrim Ultra HD Texture Pack - http://www.nexusmods.com/skyrim/mods/35507/? Strange stone structure at ancestral moth glade - http://www.nexusmods.com/skyrim/mods/57267/?
  5. Lmao, Uno, thanks for making me laugh again. Bit of a late response, but Uriel the change I had to make is that the script has to update the vanilla game's Global Variable called GameDaysPassed with a float (decimal number) instead of an integer (whole number). That and I made some very small optimizations in the PCTracker that are solely related to the system I made for the powers with regard to the GameDaysPassed value. I honestly have no idea why I sent integers to keep track of the amount of game days passed anyway, because even my own system relies on decimal values to know when a day has passed since registering a power as depleted. It was an oversight on my part. The reason ENB's ToD would cause flickering/dimming/etc. is because ENB's script and my script were both updating the GameDaysPassed value every second, making the value switch between an integer value and a decimal value rapidly every second. During hours of light this would become apparent through flickering as the ENB rapidly switched between day and night settings every second. An example: It's the third day in the game and it's noon. That means GameDaysPassed should be 2.5 for ENB to "know" it is noon. The Papyrus Script System runs my script and ENB's. In one pass, which is a second in this case, it will execute my script and ENB's, which will both ask the game engine for the amount of passed days in a decimal value. (Note: the game does NOT update the global variable "GameDaysPassed" by itself. It's a global variable put in place by the devs specially for mods. The game engine itself always internally keeps track of the amount of game days passed, which in turn, you can request and store.) My old script would update GameDaysPassed to 2 or 3, depending on whether it does a floor or round on the value 2.5. ENB would update GameDaysPassed to 2.5 as told by the engine. To ENB's ToD function the value of 2.0 or 3.0 for GameDaysPassed would mean it's night. The value of 2.5 would mean it's noon on the third day of the game. Every second the GameDaysPassed global variable rapidly switches from 2.0 to 2.5 and back (or vice versa depending on which script gets to execute first). Flickering ensues as ENB's ToD function rapidly switches between the stored settings for day and night. I hope that explains it a bit. It was no biggie to fix it, but it took me a little bit of time to figure out that that's how ENB's ToD works. There was no documentation on it. I had to find that all out by observing the scripts' behaviour and then when I had a feeling what was going on I switched the GameDaysPassed value around in a controlled setup, which proved my hypothesis.
  6. An update for two scripts has been released to fix the flickering/dimming problem users experienced with ENB's TimeOfDay feature turned on. It's available under Updates on the mod page.
  7. So what does the "Memory fix and exception capture plugin" do?
  8. I don't believe you've ever. Thanks for making my night, though. XD That gif! It's wonderful!
  9. The Eyes of Beauty - Ningheim version Soon also on the official mod page, endorse if you use and like this.
  10. The fact that the blog images are on Naver doesn't mean that something is definitely unacquirable. I actually have all the other outfits on that blog, even though they're hard to find. Actually found another outfit from the same blogger on another site with some searching last time. It's just an image blog. I have no interest in putting any real effort in acquiring the outfit. Just wanted to see if someone has it or knows for certain that it is unacquirable/a Naver-exclusive outfit, so that I may or may not convert it to Skyrim. The whole Naver-exclusive outfit ordeal is something I've been familiar with for quite some years now.
  11. Thanks, all of you, for all the likes even after I've had to remove the file. I've seen the mod pop up every now and then. Good to see people can still use this conversion.
  12. Nope, I find working with ECE too much of a hassle and I'd probably have to re-do a lot of things which I don't have time for. CharGen Extension looks very good so far. Quote from previous page:
  13. Hey everybody, I know I've been posting screenshots again and stuff, but I'm also slowly getting back to modding. Don't expect to see anything new any time soon, but I am working on improving my modeling skills so I can become a decent outfit mod author in the long run. If you're interested in finding out about new sliders for this race (think ECE!), then check out my full return message on the official mod page. I hope you're all enjoying the mod. See you around!
  14. Yeah, I know. People share it in private, and I guess that's better than me sharing it here while Krista doesn't want me to.
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