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GuruSR

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About GuruSR

  • Birthday 01/11/1965

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  • Gender
    He/Him
  • Interests
    I'm decent at writing scripts for mods, am the author of code behind Unholy Darkness (Oblivion), also worked on Curse of Hircine (original) and am in the slow process of converting it to work with Skyrim. I'm also working on a transformation quest/spell set for Skyrim.
  • Bio
    Been around computers and programming since age 11. Write software in and out of games, had a game published years ago, assisted on a game port (Dragon's Lair), run an I.T. company, so my time isn't always mine.

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  1. Hmm, this is what is happening: On a load, Paradise Halls (itself) is zeroing the amount of slaves I have in tow. I can see them in the MCM list, but nothing responds. Capturing a new one, it is 1/128. This is a brand new save, all updated, double checked everything, load order hasn't changed, checked that too. I also still see random tied up slave being unable to be untied (Remove Restraints isn't present). This has been happening for many versions, so assume it can't be fixed. But my biggest issue is, I'm losing slaves if I save/reload or the game does it's typical CTD/freeze. So, not sure where to go with this. I started this character for one of the AddOn starts (Captured Princess), did all that, now want to do some slavery, but, this issue is happening with constant 0 slaves on game load. The worst part is the slaves ARE still in the game, they respond to the player as their owner, but can't do anything with them. GuruSR.
  2. Sap Schlong disease is random on cell change if you turn it on in the options, then some random NPC might get it, but most of the time [not always], you won't see a notification of who. So you want to cure yourself of the disease? Didn't think of that as a thing, though I did add the means of making 10 potions into a poison so you could arm your weapon with the Sap Schlong disease poison and infect someone with it. As for futa enemies, that actually happens from time to time and the mod when you turn the random infection on, can and does infect anyone with a schlong (Sexlab gender male). Maybe I need to give an increase on the possibilities? GuruSR.
  3. That curse (from Hormones) is actually just adding a male schlong to a female body (this mod also can cause this), the size of the schlong and shape can change by events from this mod. Though there currently isn't any way (that I've seen) to tell if Hormones has the transgender effect going. I am looking into that as it breaks the situation if it reverts back. GuruSR.
  4. This mod already does an end of sex change (based on a disease that one of the people in the scene may have). Having it call SL Triggers could easily cause a loop or duplication of events to happen. Might not be the best thing to head towards. GuruSR.
  5. Well, at present you can get schlongs by looting, though I have been testing the event system that causes it to happen, trying to see if I can't improve on it some, so that when it causes an event, one happens regardless of failure, so currently I'm seeing failures at about 50% of the time. I'm also seeing bizarre situations where apparently the player had sex with 4 people (when it was only 2) and wound up with a schlong from someone not even there. This is a Sexlab issue, since I'm asking it for the scene participants, but I'll go over that to see if there is a bug (doubt it, since it is pretty straight forward). Also thinking of multiple issues, where a group of people have sex and someone has the disease (male) and they spread the joy around until it's gone off of him (to become a her if you have the Working Vagina addon). But as of current, I'm merely still testing to get the event system to be an always situation. Like where it tries to alter the schlong (but one isn't present, if it isn't present, it SHOULD add one). Also looking into seeing if the gender swap from male to female doesn't reduce the schlong size beforehand, seems to cause database issues with SOS. I mean a cursed trap is also a possibility, maybe via Cursed Loot, not sure, would have to explore that. GuruSR.
  6. With respect to the textures, you could always ask the author if textures are possible for you to include in your mod, they can say yes or no, or if you want, you could tell them what you're trying to do and see if they're willing to create an alterative set for this mod. Never hurts to ask. GuruSR.
  7. They're already is a gender swap mod for Skyrim, (Sexlab Hormones). As for permanent schlong, that is about as permanent as can be, meaning any male schlong can be vanished by the Sap Schlong poison/disease (if you have the Working Vagina SOS AddOn, they get that when it "vanishes"). Sexlab doesn't really support a permanent means except gender changing which causes all sorts of chaos thanks to the new engine and the fact that the player is a unique actor and not a player controlled NPC. GuruSR.
  8. Yes, though it is possible to re-do arrays (if built in a script), by doing a lot more coding, as I've done it myself. GuruSR.
  9. Was kind of hoping updating would have increased the amount of slaves you could have total, I mean putting 3 or 4 in each Inn on the game takes up a ton of slaves, but I can't store any more when the limit is reached no matter how many homes I have them in. GuruSR.
  10. I still have the Spectator Crowds on LE and AE (the old version of it, not this Ultra). One of the few things I've run into with that one was the dialogues being stuck typically when the sex scene is interrupted by a combat situation (stupid dragon). I have it turned off on one save because it interferes with PAHE (and various additions). The original version (not this one) would also after a while in game play, would occasionally yank NPCs or the Player OUT of a sex scene and into another with them (this happens on both LE and AE [which I have very little mods in, so lag/CPU/GPU aren't the reasons for this]). A suggestion (would switch to this version if it happened) would be either to include PAHE detection and "not" collect spectators when they're slave training and/or the ability to mark a location as "no spectators allowed", as the old version had very cryptic location choices that didn't seem to help in the home and dungeon I had them training in, so it had to be disabled. GuruSR.
  11. Or the save, I only added 2 other mods that were LAL addons for that save. I'll try another save and see, but I did add a lot of monster animations at one point, wonder if it broke the database, but I tried all the database stuff and it didn't seem to help. The other thing was, the creatures (2 wolves) wound up doing a Wolf on Wolf first, (worked, alignment got messed due to the side of a hill) and the second one they did was... Missionary, so something isn't right from the looks of it. Yes, the save looks like it has bad data from SL in it, no worries, it is a test save for testing the mod I'm working on, every other save, animations work fine. GuruSR.
  12. I am working on a transformation mod (gotten a good deal farther, performance is still weird, not sure where but it does work a ton better), got the active races in the transformations added via AddRaceID roughly 5 seconds after all the inits are done so that MNC can get through it's list, but at no point did I clear any lists, let MNC do it. I'm running into the only creature animations are working, because from the looks of it, the stock races are gone from the races list, so I'm getting notices that NordRace is an unknown creature. Any ideas on how to get the humanoid races back into the listings for races? I've tried a few things, no changes. GuruSR.
  13. @MadMansGun First off, I've not updated to the latest greatest, was looking for a change log so I could see what changes happened since the last one I installed. Anyhow, went back to working on the transformation mod (mine), found that only a minor amount of creatures tested, work. The Spriggans work 100% (both of them) in first and 3rd person, as does the Mammoth (at least the female one does) both in first and third. All the others, which worked with the vanilla meshes with the alterations for the cameras, "work", but don't show up 100% (they're ghosted in 1st person and under the ground in 3rd). The ghosted shows a translucent body like you've zoomed your camera too close and it's fading it so you can still see. For the male and female Giant, it is no different, except, setting the race on an NPC, the male works, the female vanishes (CK complains about something needing to be done in Max to fix it). I did kind of get to see it when the male giant took a shining to the female giant, but apparently giant on giant sex isn't a thing (???) and well, the animation picked was bizarre (especially WTF did that camera jump to during it, no clue). I've had some time to work on the code more, just sadly, that seems to be dwindling again. I at least got the transformations to happen in under 20 seconds (well, there is some theatrics), then the transformed NPC starts behaving like the creature, fun turning guards into creatures that go after the other guards (and you if you're not careful) and fight to the death. Dead creatures everywhere (well and guards too). Any suggestions on a change log and did anything get done with the female giant recently (apparently have 12.8 installed on LE)? If I get around to altering the 1st and 3rd cameras in the meshes, is there a place to send that or would it be easier to send just the changes somehow? Sorry, meshes are not my thing, nor are textures. GuruSR.
  14. I figured the movement issue was a limitation of the engine (thanks Bethesda). The Siren spell, the issue is not knowing about it in the first place and getting cursed at such a low level, perhaps make the mermaid transformation curses only apply to someone at say level 10, whereas other curses could be applied to the player, such as a weird need to stay wet and that being on land feels odd as if they shouldn't be there, other curses could be done to the player. The mermaid you have on land at the moment by the mill, she doesn't do anything after you do become a mermaid, any chances of getting her to transform properly and perhaps offer you, the confused new mermaid with potions and such to help you out (for a price, quest, etc). The bodyslide I have seems to "somewhat work", not sure what magic effect is on the top, but having "yucky" clothing on should reduce the abilities when on land, but enhance beauty when totally naked (nothing on, not even a necklace), men should flock to her like the best honey brew on display for free samples. As for the tail color, isn't there a "skin tone" color that is normally used for body parts, a skin tone version would work pretty good because it'd make the tail match the player's skin, meaning they'd look very much fish like. The transformation back to mermaid happens sometimes within seconds of going back, on a dry sunny day. Messages about the longing for the sea happen when just trying to navigate shallow areas of the waterways in and around Windhelm and such, meaning being out of the water for a second makes you dry and you long to get back in. So hoping you've got some better timings going on. Can always pm me if you're not sure what I'm saying. GuruSR.
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