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Yossarian045

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  1. I'm not getting a passworded download, but if you read the main file, you'd see that the passwords are carried over and should just be " BakaFactory", if required at all... what I am seeing is that FNIS complains that the FNIS_Babo Creature_Behavior.hkx isn't compatible, so is there a problem with LE? Files available are all only SE from the label, so maybe just missing LE-compatible upload, or is there no longer support for LE?
  2. What horse mesh is this? Link? It's from the Sextreme loadscreens... http://www.loverslab.com/topic/20611-sextreme-loading-screens/
  3. Dragon's now swapped animation issues. 1.2beta originally downloaded animation for the dragon "lick" animation was flipped, so the dragon was facing the opposite direction from the character it was engaging with and the actor simply floated in the sky- now the lick animation is fixed but the base penetration animation is flipped. As for your issues with the creatures, you're not getting bear/falmer animation? Double-check that you're using anims from SL 1.21 from those particular creatures as that's what I'm using and they seem to work normally... well, other than the reverse dragon penetration and non-functional werewolves on my end. Wolves and dogs in general seem to have issues for everyone.
  4. Had a pretty hilarious issue come up on one of my save files (I guess the scripting got muddled up) with the 1.20b framework-- after I had mentioned flipping through some of the animations for the creature integration there was an odd glitch that caused all subsequent sex acts (between NPCs or with PC/NPC) to default to the last creature animation-- furthermore, male characters (typically dominant in any of the sex acts by default) was now in the submissive role, while the female was in dominant position-- but, obviously because it didn't have the proper animation to support the act, they just stood in the basic "stiff arms out" position as if the animations weren't loaded in FNIS. Cleared it up by loading an older file of mine that I had cleaned and made sure that it wasn't with the whole game or another mod interfering, determined that this wasn't the issue as the animations worked fine on the older save... had to generate a clean save after removing the framework. Fixed now, but it was an odd thing... especially seeing NPCs floating in the air due to the dragon animation triggering with the Random Sex Attack addition...
  5. Check previous postings. A number of us seem to be encountering this issue, with specific creature types as well (Werewolf, wolf, dog, bears in some cases and sabercats). Falmer, chaurus, giants, trolls and dragons* (*to some extent since we all still have an issue with the actors being flipped during animation) seem to be functional.
  6. Technically if you want a custom animation, all you really have to do is edit them into the listing of animations & add the appropriate file I do believe... if not you can always replace the .hxk file with the appropriate animation you want to add (just make sure to rename & make sure that you've selected the appropriate directory to associate the file with).
  7. So far, everything's running smooth, no CTDs, no game freezes... Haven't noticed any issues in cells that would previously cause hiccups with the old framework (that was mostly due to my mods, I'm sure, oddly enough it happened in relatively unpopulated cells for some reason or other). I decided to try out the creature animations from the updated framework with the debug spells... Pretty much everything is on point-- that I'm seeing so far... Tested Falmer, Troll, Dragon, Chaurus, Werewolf and wolf/dog... Dragon sill has the issues of either being off-center or flipped (or both), but animation goes over well (much like from the "Bestiality" animation) posted here since it's the same animation structure, but now conveniently integrated into SexLab... Dog animation seems non-functional. Wolves (and werewolves, oddly enough)- the animation for the victims seems to engage, but the aggressor animations for the beasts do not, they seem to just stand still & to the opposite direction of the victim. Installed the "bestiality" mod just to see if it was an issue with the framework or my setup-- bestiality animation seems to trigger in full, but no change to SexLab variant.
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