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ash51892

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About ash51892

  • Birthday 05/18/1992

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  1. Yeah, I haven't cleaned it yet ? btw, i've gotten further with the conversion but now its not wanting to attach scripts to Unique characters like vex and balimund. Idk if that is SUM or a dependency of it but I will figure this out eventually EDIT: IT LIVES! I don't know how well but it lives! The issue was that SSE flips the layout of the scripts and sources folder layout. I got tired of fiddling with it so I just made sure all scripts and sources were in both layouts prior to conversion, oh and I installed directly to the data folder just to avoid any MO2 issues. The size of the esm did go down to 48kb from 79kb so either it isn't using redundant/incompatible info or it is missing stuff. Now I'm gonna play for a while to make sure it isn't the cause of a random CTD. Attached is my very alpha SE conversion, I haven't adjusted anything yet to be more compatible with SE (like the warning message or the "not not found" mcm line or anything else), this is just a conversion to form 44 Skyrim - Utility Mod 150 SE.7z
  2. The mod crashes upon loading when using a non-converted SUM on my game(using SE pre-converted prerequisites could also be a factor), crashes with a conversion that is missing those files. So I am assuming I need to get those records to convert correctly for it not to. Either that or I was missing a simple step in the process lol. Where are those records edited in creation kit, and if not ck, then where should I edit to save it correctly? I think the conversion missing the connection to those records is what's holding it up. Hypothetically speaking, if I can get the records to pull through correctly in the conversion then I think it should work. UPDATE: I think I finally found the problem (I use MO2 so it was fun finding the papyrus log, had to use the built in virtual folder explorer and go to "...\Skyrim Special Edition\Logs\Script" in case anyone else ever uses MO2 and has trouble finding the log) I'll let you know how it goes after converting with extracted SkyUI scripts as detailed in SKI_ConfigBase missing file EditorPapyrus.0.log
  3. Whoops, my bad. 79kb. And xedit shows navmeshes in it prior to me messing with it edit: here is a screenshot of my xedit showing the navmesh, when I try converting it without touching the navmesh section in creation kit, the size drops to 40~ kb and this section is missing, all else matches
  4. TL;DR= I believe the Navmeshes are the issue with converting to SE Longer version= I spent all night trying to work with this mod, started out trying a BSA and a form 44 converted esm, tried loose files and esm, then I saw that my conversion was only 47mb compared to the originals 79mb and so I compared the original and the form 44 conversion and saw 1 part was missing: the navmeshes. Tried messing with Creation kit as a total noob with no success. I lastly tried just copying the nav mesh section from the original to the form 44 conversion. All attempts ended with a CTD on loading a save (I was in the ratway, don't think the mod edited the cell I was in but who knows) So to whoever tries to convert this, build those navmeshes. As for me, I'm throwing in the towel.
  5. Is this due to the author's mod connecting with marriable serana, because the author of marriable serana said that multiple marriages will work with marriable serana due to a fix he implemented
  6. Is there any way that a version for the craftable panties could be made?
  7. I'm using this one http://www.nexusmods.com/skyrim/mods/49286/? Not skimpy, but fully tbbp and bodyslide compatible. Works perfectly. There's also this different mod here that's skimpy and says it's bodyslide compatible. I haven't tried it, though. http://www.nexusmods.com/skyrim/mods/32028/? the 2nd one is the 1 I currently use, not fully bodyslide compatible (goes from a-c cup, I use about DD with the unpblessedbody preset) and I want those meshes but I want it to fit my character completely, if there is a way to use those meshes with tbbp pregnancy I'd love it, I might just have to look into converting it myself. I have converted a few with outfit studio just don't know how to make the body slide file for me to use in cb++ bodyslide
  8. Ok so I've had no luck looking on my own/converting skimpy clothing replacers, I already have armors and bamm replaced with cb++ bbp+bodyslide compatible stuff but I can't find anything that replaces normal clothing (I.e. Tavern, farmer, etc.) that is skimpy, cb++ tbbp (or bbp), and completely bodyslide compatible (unlike the replacer I have that has panties and the top, forget the name but its on nexus). I tried using outfit studio to make the 1 I currently have (the one I just mentioned) have bigger breasts because I use the unpblessedbody preset in cb++ bodyslide. Any mods currently available or tips with outfit stdio are greatly appreciated. I don't like my character having big breasts until she puts on the vanilla clothing replacer.
  9. sorry I didn't update my post with more, rl got in the way
  10. it is at least with any sexlab version before 1.3, ot might or might not be compatible with 1.3, haven't tried it yet. But search for it in the top right of the page in the search bar, just Make sure to change the "this topic" to forums
  11. I'm still having this issue as well...hoping that a future update will fix it for us stopquest 02000d64 then startquest 02000d64 then setstage ski_configmanagerinstance 1 fixes it
  12. I'm still having this issue as well...hoping that a future update will fix it for us its not specific to this mod, mcm does this when it has alot of mods connected to it. Stopping the mcm menu quest for the mod and starting it fixes it and I just want to kno what the name of the mcm menu's quest is for this mod
  13. unable to see dangerous nights in mcm menu, was having this issue before with estrus chaurus and they found the 2 quests to stop and start on that in order for it to show up, what quest would I stop and start with this mod to try getting it to work?
  14. Just in case, did you runned FNIS, after the sexlab 1.3.1 update? in case my post count doesn't tell you, I've been here a while now, I updated fnis to 4.1.1 from 4.0.1 or w/e the ran fnis, boss, and tessedit to check for errors in the load order, still nothing
  15. I have defeat 4.2.1 and sexlab 1.31, I get knocked down and stripped but then I stand back up without playin anims. this is only after updating from 1.24 to 1.3 then the 1.3 to 1.31 update
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