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Muffinatur

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  1. I used to have YourSkyrim's BodySlide presets, but lost them a short while ago due to technical error. Anybody have them on hand and wouldn't mind sharing? I know other people would be interested in them as well, but it seems YourSkyrim terminated his account here.
  2. Version v3.0

    1,305 downloads

    THESE PRESETS ARE FOR ATOMIC BEAUTY ONLY. Just a BodySlide Preset dump for all the bodies I've made that people keep requesting.
  3. View File THESE PRESETS ARE FOR ATOMIC BEAUTY ONLY. Just a BodySlide Preset dump for all the bodies I've made that people keep requesting. Submitter Muffinatur Submitted 03/16/2017 Category Other Requires  
  4. You shouldn't have to put the texture files anywhere but where they are by default. You only need to move the location for the Feline or Skull skin markings.
  5. I tested BodySwap with the ZeeNee Proj. and found no issues with the textures. I haven't cracked open the Plugin to see how each body operates yet, though.
  6. Textures for horns/ears and tail should be under their own folder. If I remember correctly, the path looks like: Data/Textures/Skull Demon(s)/Neenee Or something along that description.
  7. I'm not sure how BodySwap works, but if it uses the same equipment slots as the horns and ears, it will replace them as an equipped item. I'll look into that more.
  8. Is it the Neenee ears/horns or the Zeezee set? Everything worked alright on my end when I tested it, but I could have missed something. Possibilities include missing textures, missing materials, or mismatched materials to meshes.
  9. Though they are not exact copies of the shapes in the screenshots (I didn't save the first time), the BodySlide Presets have been uploaded for use with Atomic Beauty. They will NOT work properly with CBBE!
  10. It was stated in the description that this mod does override anything that had made previous changes to the HumanRace entry in the Fallout4.esm. If two mods have the same incompatibility warning, then the Plugin placed lower than the other conflicting mod in the Load order list will override the other mod's matching contents, or the HumanRace entry in this case. The mod "LooksMenu Customization Compendium" also has this incompatibility warning in the description, meaning either my Plugin or the LMCC Plugin will override the other depending on your load order. I don't know how to make compatibility patches at this current time.
  11. I included the meshes of each body in the Body FrameWork files of "Zeezee Files" and "Neenee Files". If you have BFW installed, the body will be applied to your character, as well as the corresponding body tattoos. When I have time, I'll go and pull up the BodySlide presets. (I didn't quite say there was a preset available. Guess I just assumed everyone has just gotten more wild than me on BodySlide.)
  12. Not that I'm aware of, aside from picking a single skin tone and editing the textures to match that skin tone.
  13. The body is Atomic Beauty, and there's already bodyslide available for it. You CAN apply it to preexisting companions but you have to drop the textures into their body framework folders and edit their skin tone and facial tattoos in the LooksMenu. All the screenshots of the orange one, Neenee, are actually of Cait. I cannot make standalone companions because I do not know how to, and even if I did, my CK won't load the NPC editing menu without crashing.
  14. 2,923 downloads

    ***PROJECT NO LONGER SUPPORTED*** This adds the ability to make your character into one of the two Skull Demons by the artist Bewbchan; Zeezee and Neenee. You can find his other artwork at http://bewbchan.tumblr.com/ Permission has been granted by the artist for the use of his characters in this work. It includes the Body Tattoos for both Neenee and Zeezee applied outside of the game, as well as Facial Tattoos and Skin Tones that are applied in the LooksMenu in-game. It also adds equip-able pointed ears, horns and a demon and cat tail to go with each character. The Demon Tail belongs to Carloss32 over on the Nexus, Imported from Skyrim to FO4 by me. The Cat Tail belongs to Minoumimi here on the Lab, Imported from FNV to FO4 by me. Permission has been granted by both authors to use their meshes in this work. Requirements: In order to make sure only your character has the Demons' Tattoos applied to their skin, this mod requires Body Framework to operate. Without it, you will only have the skin colour and the facial tattoos. You will also be able to change your body size, if you don't like what's included. Download it here: http://www.nexusmods.com/fallout4/mods/7728/? Installation: To install extract and copy the "Main Files" into your Fallout 4 Data folder, and pick ONE of either "Zeezee Files" or "Neenee Files" to extract and copy into your FO4 Data folder. As for applying the skin tones and facial tattoos, I put together this video demonstration: The Console command "SLM 14" can be used to edit your character, and the Tails, ears and horns can be crafted at any chemical station with no skill or building requirements. To complete the Demon ensemble, I recommend downloading Glowing Eyes by Phnx: http://www.nexusmods.com/fallout4/mods/6763/? This mod is only incompatible with mods that change the HumanRace field. The body used in the screenshots is Atomic Beauty, found on the nexus at: http://www.nexusmods.com/fallout4/mods/12406/? To use the BodySlide Presets included, this Body's ShapeData is required. This mod will NOT be imported to Consoles, as per Bethesda's ToS in regards to mod uploads, as well as the lack of Body FrameWork existing on Console.
  15. ZeeNee Project View File This adds the ability to make your character into one of the two Skull Demons by the artist Bewbchan; Zeezee and Neenee. You can find his other artwork at http://bewbchan.tumblr.com/ Permission has been granted by the artist for the use of his characters in this work. It includes the Body Tattoos for both Neenee and Zeezee applied outside of the game, as well as Facial Tattoos and Skin Tones that are applied in the LooksMenu in-game. It also adds equip-able pointed ears, horns and a demon and cat tail to go with each character. The Demon Tail belongs to Carloss32 over on the Nexus, Imported from Skyrim to FO4 by me. The Cat Tail belongs to Minoumimi here on the Lab, Imported from FNV to FO4 by me. Permission has been granted by both authors to use their meshes in this work. Requirements: In order to make sure only your character has the Demons' Tattoos applied to their skin, this mod requires Body Framework to operate. Without it, you will only have the skin colour and the facial tattoos. You will also be able to change your body size, if you don't like what's included. Download it here: http://www.nexusmods.com/fallout4/mods/7728/? Installation: To install extract and copy the "Main Files" into your Fallout 4 Data folder, and pick ONE of either "Zeezee Files" or "Neenee Files" to extract and copy into your FO4 Data folder. As for applying the skin tones and facial tattoos, I put together this video demonstration: The Console command "SLM 14" can be used to edit your character, and the Tails, ears and horns can be crafted at any chemical station with no skill or building requirements. To complete the Demon ensemble, I recommend downloading Glowing Eyes by Phnx: http://www.nexusmods.com/fallout4/mods/6763/? This mod is only incompatible with mods that change the HumanRace field. The body used in the screenshots is Atomic Beauty, found on the nexus at: http://www.nexusmods.com/fallout4/mods/12406/? To use the BodySlide Presets included, this Body's ShapeData is required. This mod will NOT be imported to Consoles, as per Bethesda's ToS in regards to mod uploads, as well as the lack of Body FrameWork existing on Console. Submitter Muffinatur Submitted 12/30/2016 Category Other Requires Body FrameWork  
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