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personalhalo

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  1. Yup, yup... found it. Trying to find supporting documentation. I'll keep watching here and looking. Thanks, Vyxenne!
  2. So I realize that I'm rather late to the party, but is there a part in this thread where folks are talking about where the 'github' version is (think I found it, but wanted to be sure), it's compatibility with other mods (Defeat, etc...) and a readme/installation guide? I'll back track throught the thread, but there's a LOT of pages here... ?
  3. You might want to check in Sexlab to see what your timers are set to. You can vary your timers and how long things last. Just check the obvious bits first. :-)
  4. Okay- feature request. How about a 'and STAY down!!!!' Option for after a target submits, but before combat has ended? Just to extend the bleeding animation? :-)
  5. I'm not sure where the bug part was? I specifically said that guards don't like public sex, and will fine you for trespassing if they catch you. (There really isn't a "public indeceny" crime, but trespassing is just a 5G penalty, and enough to make them accost you) Just like they don't like you raping the locals, and will fine you for assault if they catch you. That is the chief reason I made sure to add the "let's find someplace private". This all sounds like "Working as intended". I think he's saying it happens no matter what option he picks. Actually- now that I think more about it, I think dkatryl is right. Let me go back and re-check the scenarios, but now that he called it out, I *DO* remember reading about the public sex bit. That said- yah, the other post, where the person needing to follow you doesn't do a good job on it, okay, will look for that in the next update. Kinda glad that's the behavior, actually... starting a full on slug-fest in the middle of Riften was more fun than I'd had for a while! :-)
  6. Found a pretty interesting (and rather funny, sometimes) bug If you ask somebody about getting to know them better, and they initially refuse, and you go into the three options, it seems like the guards take offense to that. I just started the biggest free-for-all brawl in the middle of Riften because I propositioned a lady, then told her I could do things that would make Diabella blush, she said 'yes', I said, 'right here' (although I've also done this with the follow command), and next thing you know I had all the guards on me! A few AoE spells and EVERYBODY was either fighting, on fire, or dead. :-) Anyway- this happens in WhiteRun, and Riften, but so far not in Markath (although the target there I led away and out of site of the guards). Not a biggie, but probably does need to get fixed. :-)
  7. Hey Dkatryl- Did some more testing on the 'npc-aggro' bit, and here's what I found: 1. If your followers are attacking during some part of the animation after you have a successful submit, and the NPC 're-aggros', then another shout, if successful, does *NOT* give the appropriate dialogue. Furthermore, re-shouting at either that NPC or any other npc will never give the dialogue option of 'submit or die'. 2. Attempting to get a submit via ambush after that scenario occurs plays the proper animation, but never queues dialogue. You have the opp to take their stuff (as you should) and a rape scene starts immediately after, but there are no dialogue options. 3. These problems are removed if you fully disable the submit mod, start the game, let the MCM menu clear out, save the game, quit to desktop, get back in and continue, then save and quit again, *THEN* re-enable the mod. Is there any way to force-reset the dialogue? Either do it in the MCM menu or similar? I do think that the dialogue is hanging up somewhere, not being allowed to complete. Will continue to test and post results.
  8. I think I was able to reproduce the no dialogue issue . It seems to occur when you first attempt a submit shout, you succeed, but your companions keep attacking or are doing an AoE type attack and it forces the NPC back into combat before any of the dialogue comes about. It almost seems like the dialogue is waiting for an answer that will never come, and it just hangs. Like it's unable to move on. Does that make sense? The software is waiting for an answer for a past condition that no longer exists? I'll keep testing!
  9. Okay, found a solution. Effectively, I had to pull all sexlab-based mods out (including this one), go to the sexlab main MCM menu and do a clean-up/reset, then re-install one at a time. So far, so good. Everything appears to work well for now. Will keep peeps posted.
  10. Hey all- Very odd bit. I loaded up the new sexlabs 1.14, full upgrade and installed. Then, I went and loaded the new submit. Made sure I ran FNIS, and then made sure that skyui was high in the load order, with submit right underneath it. Started the game, waited for MCM to find the menu, went through and enabled the mod, then went and found some bandits. First time, the 'shout' hotkey worked fine, beat-down occurred, I got their weapons, and they stopped fighting. Dialogue seemed to work great, all was good. Then, when I tried it again on another group, there was no dialogue, except the one I got for 'lover's comfort'. Tried repeatedly, target goes docile, starts walking around after a bit, but I can't rob them, I can't do anything else. They just turn into an NPC with no aggro after the submit scene. I went through the bugs, I've got no diseases, no quirks, no nothing. Anybody got any ideas how I can trouble shoot this? Thanks! *Edit* Okay- more testing. I tried the following bits: 1. Moved the mod all the way to the bottom of the load order. Still no dialogue, but all the animations and stop combat worked fine (no change from putting it under skyui) 2. Attempted to do the sneak/grapple. That worked fine, stanima subtracted appropriately, animations played appropriately for the sneak/capture. Then wierdness started. The weapons were successfully taken, but attempting dialogue simply brought up the NPC inventory screen which I could remove items from. *then* when I closed it, the rape animation began. No dialogue at all. After the animation was finished, the NPC reacted appropriately, but unless I attempted a take-down again, they were just walking around like nothing happened. 3. In addition, I also scanned for any loose files. None existed. I'm going to go through and remove some of the other mods that I have, like 'lovers comfort' and such. I'll report back once I do this and see if I can't get this nailed down a bit.
  11. Something I'd like to see is some type of 'mark for assault' flag that you can put on enemy NPC's in combat that cause your followers and other NPC's hostile to that NPC to simply ignore that person if they are knocked down or incapacitated. The Defeat mod has this mechanic kind of in place already, but when in the heat of combat, trust me, nobody is going to drop their knickers if there's a decent chance somebody else is lining up a shot with a polehammer while they're 'distracted'. The idea would work like this: 1. Either via a spell *or* a weapon enchantment (wrap it in as a secondary effect, kind of like 'soul fire') but the only secondary effect it has it to mark the struck target as a valid target for 'assault'. 2. When the target gets to a certain hitpoint condition (use the existing slider in defeat), they are then vulnerable to 'assault'. 3. Assault is activated by a successful shield or weapon bash against the target and causes them to go down to the existing 'wounded' animation, but they are no longer flagged as hostile by any faction on screen. They stay this way for 60 seconds, then recover, and either flee or re-join the fight with the same number of hitpoints they had (or slightly increased?) 4. While in this condition, you can rape them with a 100% chance of success, with the option to let them go once done (thus triggering the flee/de-spawn), or to re-rape them, or kill them once you finish. 5. If the target voluntarily surrenders (critical hit on the first blow or similar triggers the wounded animation), then the same conditions could apply?
  12. Giving Props to Ash and a question: If we have suggestions, which forum do we post them in? Thanks again!
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