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Srende

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  1. Have you gotten the dialogue from your spouse about it? After that the the septims will be automatically taxed whenever you get some. At the moment there's no reliable way to do that. Best bet is loading a save from before the scene.
  2. A bit late, but if a force greet gets blocked, you should be able to see that in the dialogue for the spouse as "...", and selecting that generally continues the scene normally. Of course, that only applies if it was a force greet that didn't have a chance to play out correctly. 😁
  3. Well, it found a guard somewhere, to get to that part, spouse hovering next to you kinda matches the behaviour there, Although, if they were going back and forth might be some odd pathing issue as well. While testing and having issues with the guards getting into position, the spouse should basically just stand still waiting for the guard to do their bit of the scene. Can't really say anything more without more details either. Might be due to LE, migth not, haven't tested it myself, but looks like others on LE haven't had that specific issue, so I'm leaning more towards some pathing issues with the guard. If that "long day" variant is run, the guard should come around and hover about half way through the spouse going around town and coming back, to give them enough time to find their way there. Interestingly enough, I had the least issues while testing in whiterun, with Markarth requiring more adjusting on how the guards are picked up due to how the city was set up in the base game.
  4. That sounds like the long day in the city variant. There should be a guard there coming to talk to your spouse. Did have some issues with it finding guards that have trouble getting to the location, though haven't seen it myself with the release version. Can you run "sqv pp_eventdayinthecity" in console and screenshot what the guard line is pointing to? You may be able to let it proceed after with "prid <guard id from previous command>" & "moveto player".
  5. Maybe I should've hidden it in the stats until the relevant bit is done. 😄 That's the amount of gold given to your spouse after they've decided to limit your income and taking their cut. It's not really used for anything (apart from trying to bribe the guard in a day in the city), just a fun stat.
  6. From the description: Some events happen at home, but also those require the spouse nearby
  7. Small update to hopefully resolve the issues with events. I have suspicion that it broke for some people during the update to 2.2.0, where the background quest responsible for events was altered a bit for the updated city enter event logic. This update (and any future updates) restarts that quest automatically on update making sure it is running as it should. This is basically the same fix as on the debug version posted earlier, so thanks for the people who used it to confirm it working.
  8. Yep, that at least has the teleport there if you haven't moved for a while, as the pathing gets bad especially with the player.
  9. There are some ideas about progressing the "story" more with one time events. Also I've wanted to use the pet suit as well, have some possible event ideas as well for that. Like the loaning idea, will put that on the list somwhere. Was thinking of adding some random comments from passer-bys on that event, but never got around it I think. Random related story though. Was testing the event in solitude and had the red wave crew pass me by consantly, doing their random hello dialogue with their life stories. That eventually got me to look how to disable those random hellos during some of the events.
  10. Any specific event? Fade to black probably not, but might replace the forced walking in some older events with the leash used in day in the city. Done the initial dialogue? Typing the command into console? Typing the command without having the config menu open?
  11. Well, if you got the initial dialogue again, looks like everything did get reset properly. The PP stats are just stored in the quests internally, so they will be gone with the reinstall as well. For the virgin check at the start, that uses the SL stats, so clearing those should help for that check. The PP stat "started virgin" is purely based on if you did that choice in the dialogue.
  12. Not really, only way to start over is too uninstall the mod, make a clean save without it and then reinstall it. That said removing scripted mods like this is not really advisable, and if done I'd run a save cleaner at least after the removal.
  13. Yep, only thing here blocking it would be that the spouse is not nearby, If they indeed are nearby, try the version I posted couple of posts above for Lenore. Looks like possibly the same issue. Then the question is though, what's causing that.
  14. @LenoreThanks! Yep, somehow those two aliases (player & spouse) have been emptied, which isn't done anywhere in the mod. Then again, not the first time I've seen something that shouldn't happen with skyrim. Here's a slightly modified version of 2.2.1, that should show you an extra button in the debug menu, which tries to recover the event system. Edited to remove the obsolete file.
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