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Athstai

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About Athstai

  • Birthday 04/04/1983

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  1. That is a fairly selfish view in this context. So you don't care about modders unless they are part of this board? Because they choose to publish it on Steams Workshop. That is wrong on all levels. First of all, Beth doesn't owns the copyright of plugins. EULA doesn't breaks the Berne Convention. But even if it would be so, then you would need Bethesda's permission. And just as a side note, this is what Ashal (rightfully) requests for his own mod:
  2. I agree. Unfortunatly I doubt many would allow the reposting. And I'll also admit that due to requiring steam with all its known offenses this case might be borderline (again from an ethical POV, legally the case is clear) but due to being free (which takes away some of the problems with steam and property) imho the scale tips in favor for the modders.
  3. I have to say I am a bit divided on this thread. Enough at least to post this response: First let me get this straight: I dislike steam a lot. I do think the current copyright laws do not fit to the current information age. The legal aspect of this is clear too: You are not allowed to upload those mods somewhere else, but I don't mind about laws too much, rather than the ethics and wether it is "right or wrong" to do so. And I personally tend to wrong. Those modders invest a lot time to create those mods and offer them to you for free. Their reward is - besides satifaction of creating such stuff - feedback in the form of comments, statistics, rankings and so on and possibly donations. That all will be taken away by republishing the mods somehwere else as it cuts the connection between the author and the users. Also most bigger websites have a commercial interest. I suppose that is to some degree true for LL but for sure for Nexus and so on as they make money by showing advertisement or selling memberships. It should be up to the modder to decide wether his work will be used as content for such websites (which then indirectly make money with his work) or not. I for one would be fairly annoyed to see my mod on Nexus or even Steam without my permission (not considering it might get banned there anyway) as I don't like those sites and do not want my work to be used by them. In the end esp. because they offer their work for free I am more willing to give to accept the restriction they might set (where to download it) as it is at best a small inconvenience for the user to do so, while buying stuff really depends wether you can afford it. Long story short: I don't think this thread should be here. It disrespects modders choices which is not fine just because they aren't on LL. PS: 22GB for a quest mod
  4. Follow-Up / Bonus scenes are supposed to be hidden. There are hints in the game which path leads to one and afterwards there are hints where it will be. If you do not want to search in game, you need to read the posts here, esp. those linked right besides the download link and the following spoilers described by others. Completing chapter one will not necessarily lead to a bonus scene.
  5. Yes, thats all for this update.
  6. Use a clean installation without any other mods installed to test it. Easiest way is making a backup of your data folder (copy it somehwere), create a new empty one, copy over the vanilla skyrim files (Skyrim*.bsa/esm, Update.bsa, Video, Strings I think) and then install this mod and try again. You can always revert it be deleting the new data folder and using your backed up one. You can slaughter anyone involved in the follow-up scene at any point you like (well except while the first scene is running).
  7. Guys, the "return the ring" stuff was irony/sarcasm in one of my answers. You can't return it.
  8. You didn't finished the proper branch (Player/Tursam scene, releasing Tursam afterwards), used a save game after the release scene or didn't properly updated your version
  9. It shouldn't be, but I am still using 1.8 (mainly because I don't want to update while working on one stage and get interruped by dealing with the new bugs of a new CK version). So I can't say for sure. Would like to see feedback on this from others which use 1.9 as this would obviously need fixing. Please return your Whiteguard Investigators Ring to Ireleth immediately, she just came to the conclusion that your character is unfit to solve mysteries As a small hint however, try the other NPC in the same room.
  10. x2 Indeed. I will look into it and upload a fixed version once I found the problem. In the meantime, make sure to save before starting the mod. Fixed and updated the version. An empty dialogue line messed stuff up. If you already have downloaded the previous version, you can use that esp file int this post rather than redownloading everything. BTW, as one additional hint: If you don't know what happend to Tursam after playing the bonus/follow-up scene, you missed something. Go back in and investigate dip.esp
  11. Updated to 0.22 The voice acting isn't making any progress (Sons, I am disappoint) while the content for the version which was supposed to have the voice in is finished already. There is not much point to keep it on my harddrive for another few months, so I decided to release it now (with 2 voices finished). This doesn't changes the overall plan however, so I won't work on the main story before I was able to voice the most important roles of the finished chapters. Whats new? As noted, Anray is now voiced by Toasman as major role and Johnny by SkatingJesus as minor role. And there is new content in the form of one follow-up/bonus scene - or better location. Is it worth checking it out if you finished the prior version already? Totally All follow-up scenes are semi-hidden. They are not really hard to find, but there will be no quest pointing you to it so you need to investigate a bit Here is a hint however: The added scene is opened if you choose the path which lets you personally comply with Tursam's demand and then choose to release him. You need to replay that release scene, a save game AFTER this scene will not work. Also don't forget to run the FNIS tool after installing the new version.
  12. Honestly, everyone thinking I have the next 5 chapters already finished on my PC, replaying them myself all day, seriously misjudges how much time it takes to complete creating one chapter (or half one for that matter). Besides why would I spend hundrets of hours of work to finish the next X chapters and then not release it? The planing for the next version was pointed out here: http://www.loverslab.com/topic/7420-dark-investigations-v021-a-story-driven-questmod/page-27?do=findComment&comment=344273 What IS finished is an follow-up scene for one of the paths (well it's not just one scene and it has its own new location, but it is not directly related to the main plot). This will be included in the next release once the main roles voices are all in.
  13. The voice acting thread linked in the signature is still up to date. A role gets set once a voice actor sends his first lines for the role and is completed once all lines are finished. So right now one major role has been finished, all others are open. Tursam has a possible actor, but he hasn't had time to send any lines (and you never know if it will work out beforehand), so it is more or less still open too. Some minor roles have possible actors, but most of them are not set yet. Obviously there is also still quite a lack of female actors for major and minor roles at this time.
  14. Chances are that if the courier doesn't shows up something is wrong and forwarding the quest might lead to further problems as long as the reason is not solved. However if you want to you can try it by typing: "SetStage zDiProlog 9"
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