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DixiePig

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  1. Hey, I just heard about this from word of mouth. It's already looking fantastic. Can't wait to see where you take it.
  2. I have never been able to get the fluid simulator to behave correctly at this scale. It seems to me that the best way is usually to imitate life. I looked at footage of the coanda effect and this is what I came up with: https://i.imgur.com/rgcnVIF.png Theres a bezier curve that starts inside the breast, comes out of the nipple, runs down over the underside of the breast, and drops sharply down out of the frame. The curve keeps to the surface of the skin as it animates using the "hook" modifier attached to bones in the rig. There's a little droplet model with a "curve" modifier that makes it follow the path of the bezier curve as it animates. Then there's the milk trail model, which also uses a curve modifier to stick to the path. This one stays in place, but also has a "cast" modifier which makes it get wider around the the droplet. And finally, the shader sells it. It's just a diffuse+glossy shader that gets transparent with fresnel (oblique polys are visible, face-on polys are transparent). And that's it. I think the results look far better than what I would have got with the fluid sim, and took a fraction of the work. I completely forgot about pubic hair! I wonder how I would do it in this style... The hair took by far the most work in all of this. I've been very pleased with/inspired by the art of Overwatch, where they use solid hair because it's easier to animate and reads better. That's what I was going for and I don't think I fully succeeded. I'm glad you liked the eyebrows! I stole them off a makeup tutorial on instagram.
  3. https://gfycat.com/HonestPointedDove I've made another animation. Please criticize it! I would be delighted with any feedback, especially negative. Made in Blender, rendered in blender (cycles). I would be very happy to answer any technical questions on how any of this works. Also, I've always wanted a spell in Skyrim that puts NPCs into this kinda state. Basically a Stun spell but with kinky special effects. In this image, I think the implication is that she's wearing an enchanted slave collar. Somewhere, there is a matched amethyst ring worn by the master. (Also, using imgur to host the .gif so it may not work very well. Any pointers here are appreciated).
  4. Well, welcome to Loverslab. Nice work, thanks for sharing it!
  5. Nice work! I love modelling but making things work in the game is the hardest part for me, so I really appreciate this kinda thing.
  6. This file only supports CBBE but I think I remember someone making an UUNP conversion.
  7. I'm a 3D modeller. I'm not sure what the rules are around this, like for example I know that modders can't accept payment for mods, are we allowed to be commissioned for mods that are then made freely available? I've never timed myself, but I'll guess that I can create an outfit in a full working week. 40 Hours. How much were you imagining that you would pay, per hour?
  8. I'm very keen for the upcoming release of Enderal. SureAI's last release, Nehrim (for Oblivion) was a huge triumph, and I know that Estrus, Lovers with PK, and others were ported to work with it. I would like to know about what to expect for adult mods working with Enderal; some people (me included) will make new mods for it specifically, but what mods for vanilla Skyrim will work with it? I know that mesh/texture replacers such as body mods should work out of the gate, since they simply replace data files. I know that there will be no Skyrim.esm master, so any mods with dependencies on it will require porting. Does that include ALL armor mods? I have no idea how scripted mods will work with Enderal. How viable is it that huge projects like Sexlab will make it across?
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