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sapho888

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  • Birthday 02/02/1982

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  1. No errors: The only messages in the bottom window say: simple expression matched, using name only passed mod id: 0, guessed id: -1 using mod name "Sexlab" (id 0) -> *location on my hard drive* Skyrim is installed in the normal Steam apps folder on a separate drive from my OS so i don't think that is an issue. I do have my MO installed in the Skyrim folder as well. I don't think that is a problem?
  2. Thank you! I'll try out the manual installation for now just to see how the mod works. I'd like to see if I can resolve the FOMOD issue but I'm not entirely sure how else to test it going forward. I tried to re-download the file and also tried the v0.300 alpha version but had the same issues.
  3. They are definitely present and active. I even started a new game with this new load order (minus SL Survival) and it loaded fine and the MCMs for those mods are shown. Most of those mods have been in my load order for a long time anyway so I don't think that is an issue. I'm starting to get concerned that there might be something wrong with my MO1 or maybe I've hit some kind of limit that I'm unaware of. However I have less than 200 plugins loaded and other FOMODs seems to be working, so I'm not sure what is the issue.
  4. I'm very excited to test out the new alpha version so that I can go back to using INeed for my needs mod. However I seem to be having an issue with the FOMOD when trying to install this mod. I'm using Mod Organizer 1 and haven't really had any issues with FOMODs in the past. When I try to install the most recent version of SL Survival, the FOMOD launches and the first page opens with the only checkbox for Survival grayed out but checked. However, the next page where I select needs and other mods are all grayed out, unchecked and I can't interact with them. I definitely have several of them installed including iNeed, DD, Slaverun, and Frostfall. I will try to install manually but I'm unsure which files to select. There seem to be a "Conditional" section with all the interacting mods. Would I only select the ones that I have installed or do I need the "InActive" parts for the mods that I don't have.
  5. Ooh a giant cupcake!! Wait a minute... ahhh!
  6. I... I have so many questions about how that poor woman even got into that tree like that. It looks great though!
  7. Does anyone know if there has been an updated skeleton patch that also allows for SLSO compatibility? I found the skeleton patch in this thread that fixes the soulgem births but I haven't been able to find a combined patch yet.
  8. wow, that looks great! No talking while the teacher is talking, students!
  9. I was trying to be a little funny. I did not mean that to be any kind of critique. It is meant to be a torture device after all. I was thinking though, if you wanted it to be less torture-y and more bondage, you could spin the seat 180 degrees and instead of a spike, maybe have a dildo at mouth level. Either way, I appreciate your hard work.
  10. It has been a while since I've tried this mod but I'm interested in trying it again. However, I was wondering if there is any way to "pause" DF if the need arises. For example, I always run with the DA/ Defeat/ SD+ combo for combat slavery. And one of the main issues I had when I did use the mod is that if I had a DF and then lost to a bandit, the bandit would become my owner but the DF would still be following me around demanding money as well. This was rather un-immersive. Does this mod have a way to detect when SD+ or any other player slavery mod starts and pause DF's mechanics temporarily. Basically the DF find you again if you ever escaped slavery and say "Did you think I would forget about your debts so easily?"
  11. It is on the same page as the main FNIS file on the Nexus. When you go to the download page, scroll down a bit to see the FNIS Creature Pack 6.1, which should be the latest version.
  12. Well, looking at the SL Survival page, it looks like the author put in soft compatibility in the mod for a few of the other big follower framework mods. So it would probably be up to the SL Survival mod author to add NFF compatibility as well.
  13. So I mentioned in a previous post that I'm trying out Nether's Follower Framework... I finally got to a point in my game to hire a follower. In this case it was Marcurio in Riften, a vanilla follower. But for some reason, SL Survival wasn't recognizing Marcurio as a follower so that I could leave Riften. I made sure I had the other requirements to leave but when I clicked on the lockbox, it said that I needed an escort to leave the city. When I spoke with Marcurio, he had all the normal follower dialogues though and NFF's MCM showed him as a follower. Then I tried uninstalling NFF, cleaned my save of scripts and tried again and was immediately able to leave. I tried finding some setting in NFF that would allow SL Survival to see it but I was unsuccessful. So based on my noobie mod skills, I believe that NFF is incompatible with SL Survival.
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