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yurik

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  1. Yes it is compatible. No it does not use its own system. Try setting "Pet Masturbation Chance" to 0.
  2. I've been using the spanking marks from this mod for CBBE: https://www.loverslab.com/files/file/2917-slavetats-cane-marks/ Works fine with CBBE and looks great too!
  3. I'm not planning to add any quest content to PetCollar but I welcome anyone who wants to do that.
  4. Does it reproduce with the default companions? Try to add Chloe to 'CurrentFollowerFaction' Open console, target her and type this: addfac 5c84e
  5. I'm glad you're enjoying it! I haven't touched the Tranquility effect since I added it. If 5.9.0 was good for you, the bug has to be either in Streaker Perks Taunt or the Friendly Hit Punishments. I will look into it when I have time. Meanwhile you can switch to 5.9.0. Just have to remove the pet ability and add it by yourself if you're downgrading. Thanks for the report!
  6. @HexBolt8, @Ixmore I checked in my game where it comes from and turns out it's actually from this mod: I think it gets injected into the list of Submissive Lola's collars as the "Iron Ring". My apologies for misguiding you.
  7. The glowing effect around the collar is from this mod (which is integrated into PetCollar): But all the physical metal collars are either packed with the PetCollar or the ones that are used by the Submissive Lola.
  8. It must be one of the collars from this mod: I'm still not sure what is causing your issue. If the Creatures are disabled in either SexLab (SexLab.AllowedCreature) or PetCollar (GetIsPlayableRace condition) they should not be picked. I will continue looking into this, but I'm not playing much lately so no estimations.
  9. I'm glad you're enjoying the mod @merManc. The max beast actor setting is indeed a toggle. When it's 0, the non-playable races are skipped. I assume that the beasts are getting into the non-beast follower results somehow, so I've added IsPlayableRace check to the follower quest alias filter. Please see if it helps (safe to install and roll-back on an existing save). PetCollar_v5.9.1a.zip
  10. The weapons restriction makes it so as long as there is a pet around, no one will attack. As a side effect it also enables the Fucktoy events. The attacking restriction enables you to simply tap the Activate key on a target who is in combat with someone else. And they will turn on you. There's no additional animations or effects to it. Attacking restriction enables you to tank, and the casting restriction still lets you cast effective healing as well as shout. And the magick schools other than Destruction are just shorter in duration so there's still use of them. And if you're using some perk overhauls there's also a lot of potential stuff that can be done with e.g. Alchemy or Pickpocket. The idea of these settings is to make the Pet feel weaker than their followers and depend on them in combat. I hope this answers your questions.
  11. I agree, it's good to be able to keep track of all the pets. And from the RP perspective it also adds the humiliation bonus of everyone being able to clearly identify them even if the collar is hidden with hair or clothes. I haven't tried the SexLab Survival yet but you can similarly have the PetCollar effect on you even if not wearing any collar. If you add the Pet Ability through MCM it will just glow around your neck on its own.
  12. That's great 😃 I was worrying that the glow might be too bright but I'm glad that you enjoy it. Kudos to @Frayed for allowing me to do it.
  13. That's weird. I tested it in my game when I was playing with atronachs, but I'm gonna look into it again. What summoned creatures specifically? I only tested it on vanilla Flame/Storm/Ice Thralls. If the Pet is a male, have you tried to turn Force Female Role off?
  14. Yes, I see how it could happen. It's unrelated to the masturbation setting but the bug results in a single actor being sent to the SexLab framework. I'm gonna fix all that in the next version. Thanks for the report!
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