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blackmagickota

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  1. im sort on time so i didnt read the whole thread so i dont know if someone already asked this or not. But could we possibly along with this get different voices to play depending on the type of emmotion being shown? i.e it would be weird if a female character was in terror of being raped but played a voice of enjoyment. I know you can change the voice via MCM but all of them sound like they are having a good time and wouldnt match the new facial annimations.
  2. yeah the isue came back for me so there must be more to it than simple mod conflicts. =/ I hope ashal is aware of it though and can get it fixed for the next version or something if it is indeed an issue with Sexlab's scripting like i think.
  3. i just removed Sexlab Necro and ZAZ animations and it started working. Saddly though this means i cant have Sanguines Debatchery for a while though =/
  4. The "always necessary" does not appear in the load order. It is not an esp or esm. It is a .net application that is run OUTSIDE of the game, and does not appear in the load order. As for the original problem, have tried changing up your load order? Have you used BOSS to check it? Also, when aligning try to make sure you are flat level ground. Finally, have you tried removing mods one at a time to see if it is a mod conflict? I have never seen an issue like what you describe using SexLab 1.24, Submit, and Matchmaker (using 150+ total mods currently), so it may be a conflict with one of the mods you have. There are clipping issues that have occurred in the past and random teleports, but I haven't seen this issue pop up with SL1.24. i used boss, and have done multiple reinstalls. it worked fine until a week ago, i have no idea what could be wrong but ill try to clear some of the mods out. oddly enough Sexlab hasnt reported an issue. i was going to post the papyrus log with my load order but it seems normal. =/
  5. Load order: so ive been having problems after problems with sexlab over the past week. at first the annimations wouldnt align at all, then when i wanted to use the realign hotkey i would fall through the map. i tried to fresh install Skyrim and everything but then the animations wont start. ive been making new saves and reinstalling it for days now with no changes. the files are where they are supposed to be so i dont understand whats going on. Any help would be great!
  6. hey just putting in an idea for the prison. i saw that that was going to become a different mod but since there isnt a thread for it i figured i'd post here. How about letting vampires feed on the prisoners? not much of an idea but its a start
  7. I don't know if this has been asked yet, but are you thinking on using the new beastiality animations that are being made here when they become sexlab compatible?
  8. The scripting so far is very coarse at the moment. I plan on making it compatible with SexLab so I've been trying to learn the framework (I wanted to make this an optional addon in the end), but if you wanted to help I would be more than grateful and I'll give you credit of course for helping too! From what I gathered so far, the best way to trigger the script is to create a trigger for when the amount of clothing equipped equals zero and then call the animations, but we could just make it easier and script it to work if the character isn't wearing any body clothing/armor (excluding hands and feet). The snare here is how to get all of the animations to play along with the directional covered animations, but I think there's a solution in how the game calls a drunken stagger effect for different NPCs. in trueth i havent looked at animations yet, im currently working on event triggers. As for making them all trigger at once, im assuming the problem here is that you cant get the even to go into them or something along those lines? (i.e. it reads clothing=0 and launches the walk forward covered animation, but doesn't lead into the walk backwards covered animation when the direction changes?) if so this could be being caused by tying the individual animations to the event, so if you set them into a seperate file it should all go together smoothly ( i think) basically what the skript need to say is something along the lines of: if clothing = 0 and walking forward is true then see animation for covered walk forward if clothing = 0 and walking backwards is true then see animation for covered walk backwards etc. as for how that would be put in script form im not sure as i said i havent seen how to skript animations yet, only events. ill look into it and get back to you as for the possible way around useing the drunken stagger, can you tell me where in the files this is located? like can i look at it in the CK?
  9. They do that because these are only resource files at the moment, if you place those files into your animation folder it will write over top of your current animations.Once I learn how to script them they'll turn off once you wear clothes. hows that coming along btw? im a very beginner when it comes to skript but i could help if nessasary. (an easy way i think to trigger it is to make it work along with other mods on here like dangerously nude or sexlab aroused to act as the event to trigger the animations. you'd need permissions though of course)
  10. seems to work pretty well for my khajiit using sevenbase, only thing i noticed was some slight hand clipping with the hand that covers the breasts, but that could just be cause i have the size of them set too high
  11. i dont know if you have looked at it or not but maybe you can implement something simular to the blush effect from this mod: http://skyrim.nexusmods.com/mods/19169 just thought it might help (oh and a sevenbase bombshell version would be nice, should be close to the unp you were working on i think)
  12. not sure how helpfull this is but lately ive been enjoying this anime Oreimo (http://www.animehere.com/anime/oreimo.html the second season can be found on the same sight) and ive found some of the senarios in it really enjoyable. like when the family suspects something is going on between the bro and sis (in the story there really isn't but a lot of missunderstandings happen) so the make the bro live by himself for a while. anyway check it out if you got the time, i really enjoyed it and hope itll help you get ideas for this mod
  13. ok so i fixed it, i had children of the sky installed wrong anyway nice work though i wish i didnt have to use commands to make her addoptable, but oh well. can't wait for the next part!
  14. i downloaded this mod but can't find her. i got an item code for her (55010000) by using the 'help' consol command but i can't spawn her either. i must be doing something wrong but i have no idea what that could be. if it helps here is my current load-order of mods: any help would be appreciated also really nice work on those videos, anyway we could get a list of the armors used?
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