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Muckman

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  1. After updating to the new version, I've been getting this bug for the Sexout Common Resources bodysuits. For the player and the listed followers on the MCM, when I set the option for any body other than Cali, there's no problem. For the player and listed followers, it seems to be that only the Cali body that's causing the mesh issue. For general NPCs, regardless of what nody option is set in the MCM, the body meshes still bleed everywhere. Pregnant bodies above P0 work fine, but the base body is off. I noticed there's a lack of the additional option to select preference to P0 for general NPCs. Incidentally, there's a split second before the bodies switch where the original body is retained. The case for general NPCs may be a mix of absent meshes and a script problem. I wouldn't know, which is why I'm posting on the thread. Instead of merging folders, like I've been doing with the updates these past couple weeks, I made the mistake of deleting and replacing my Sexout Common Resources folder with a clean install for the current update. I made the additional mistake of not think of keeping the Meshes archive for the previous version. I also didn't have any problems until now, after updating. Can someone upload the Meshes archive for the 20230613.0 Version? I'd like to revert versions, to see if there's any differences on my end.
  2. Looking through FNVEdit, finding the EditorID of the Legionary that approached my PC in Nelson, an NPC added by Legion Reloaded called Legionary Advanced Scout, apparently had the template for Legionary Explorer, which itself had the template of FortLegionaryVeteranAAM, which as the name implies was included in the Fort faction. I also manually inserted the followers from Legion Commander into the Cottonwood Cove faction using FNVEdit, and they started initiating Tryout dialogue. I've attached the file because why not. [ Edit: Removed ] Aside from differentiating dialogue between Cottonwood Cove and the Fort NPCs, is there a reason why only Legionaries from either faction can initiate Tryout dialogue with the player, excluding other NPCs?
  3. After downloading Legion Commander and then force recruiting Vulpes with JIP CCC for a little more testing, I realized that even though the console still logs the success or failure of his approach chance, male followers of enabled factions will not approach the PC to open Tryout dialogue. This is probably a stupid question (and I don't want to sound remotely demanding or entitled), since the answer is likely that Tryout is WAI for the obvious reason that it would probably mess up scripts I am unfamiliar with, but is it possible to enable Tryout dialogue for male followers? Get Tryout dialogue from a Legion companion? (I know Unethical Deeds has a similar companion feature, but technically speaking, even though they have the follow package, Legion Commander followers are not considered companions and don't register under UD unless CCC'd up. Plus UD is less immersive, and more fun if I can share my companions to a band of legionaries that follow my PC around.) EDIT: I did some further testing, and realized that not all Legionaries initiate dialogue for some reason, even if the approach chance is successful and even though they go up to the player. Still no dialogue, though they still join in when someone else starts sex. At first, I thought it was only Legionaries that were modded in when the Legionaries in Cottonwood Overlook added by Legion Reloaded didn't initiate dialogue, but Legionaries added by the same mod worked in Cottonwood Cove. I thought that maybe its only Cottonwood and Fort Legionaries that initiate Tryout dialogue, but after force recruiting Aurelius, he still approached my PC and successfully initiated dialogue after fast travelling, so it might not be a companion problem. I also fast travelled to Nelson: Dead Sea, a vanilla NPC, would not initiate dialogue, but a modded NPC added by Legion Reloaded did though. I noticed that other people in the thread has had a similar problem, so I'm going to go through Mod Organizer and disable/enable until I find a culprit. Since it might be a content problem, here's my Load Order: EDIT2: I removed all the plugins except for JIP CCC and Tryout, and I still had the same problem. Nelson Legionaries don't initiate dialogue. Enabling debug isn't showing anything out of the ordinary. Is this working as intended? EDIT3: After downloading Resistance Overhaul, suspecting that it modified Legionaries outside of Cottonwood to be able to initiate dialogue, my suspicion was confirmed when Nelson Legionaries modified to be part of the Cottonwood Cove faction in FNVEdit would successfully initiate Tryout dialogue. I think that my hunch that this is WAI was correct. If I want to have Legionaries successfully approach the PC, they would have to be in the right faction. Is it scripted to allow for Legionaries outside of Cottonwood and the Fort to ever approach the PC, like do I have to finish a quest or talk to an NPC or something, or would I have to manually edit the faction data of every Legionary to allow for Tryout dialogue?
  4. Okay because I accidentally dinged SCR debug in the MCM and don't know how to untick the box, I've been missing the message alert to look in the console. I'm running the most recent xNVSE, and have been worrying about game-breaking array scripts since I learned it was a thing. I'm thinking about just straight up downgrading my NVSE version just to play Sexout. Am I right that this is an NVSE issue? EDIT: just broke my game trying to downgrade NVSE EDIT2: After a clean install, I used NVSE version 5.1b4. No longer had this problem. I believe my original hunch has been confirmed. It's disappointing that I'll have to use an inferior version of NVSE. Shifting from the most recent to the earlier version has really shown how much improvement the upgrade to v6 has been to game performance.
  5. I used JIP CCC to force recruit five followers alongside Veronica and Cass, and this is what happened. So, the problem isn't related to the Sunny mod. Having more than two followers will collapse back into two followers.
  6. Sometimes the same companion gets counted twice. This prevents her from being chosen in the dialogue option or when the player is in use. Does anyone know what's causing this?
  7. I'm not getting receiving any sperm when use the medical scanner, and Pregnancy sends the "Sperm tracking needs to be enabled" message every time I load. If I'm reading through the thread correctly, the problem is the most recent version of NVSE isn't compatible with Spunk's scripts. It seems the problem has persisted for nearly over a month now. Is there any plans, over here or on the NVSE team, to make the most recent version backwards compatible in the immediately foreseeable future? I don't want to sound entitled or anything like that.
  8. A single pregnancy framework which has integration or dependency on plenty of mods, like Sexout, rather than several pregnancy mods made over the course of years with disparate integration or dependency, like Sexlab. Something like Sexout Tryouts, TTWOverhau, Sexlab Solutions, and/or Sexlab Amorous Adventures; mods which integrate sex into almost every aspect of the game through overhauling existing quests (or at the very least adding alternative solutions through sex) and adding sizable largely lore-friendly sex-oriented quests.
  9. I'm using the current Sexout NG build (2.9.92/2.8.83/1.0). My NVSE is the version linked in the Submit page (4.6 Beta 3, though I had this problem before I updated), and my NX is version 16 (updated from 15, which I still had problems with). I use Mod Organizer, so I can't really install over the previous version. The problem wasn't fixed when I updated and used a clean save. What update was this bug fixed in?
  10. I don't know why Tryout does this, but when I bring a follower with me to do Tryout stuff, when my character gets approached by somebody and other NPCs get into my followers, sometimes multiple NPCs begin animations with a single follower. What it creates are naked NPCs that get stuck where they stand for a long time, most of the time forever. I don't know how to fix it. Pics: Load Order:
  11. Wait, I saw a problem. Fixed it. Still didn't fix my original problem. New Load order:
  12. I've got the same problem, except I have no idea what the hell to do. Load Order: [X] FalloutNV.esm [X] FOOK - New Vegas.esm [X] FOOK - New Vegas DLCs.esm [X] Weapon Mod Expansion.esm [X] WME - DLCs.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] More Perks.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] Companion Core.esm [X] RobCo Certified.esm [X] MikotoBeauty.esm [X] SexoutCommonResources.esm [X] SexoutPregnancyV3.esm [X] SexoutStore.esm [X] msexBase.esm [X] wsex.esm [X] msexTopsOffice.esm [X] SexOutCheyenneReplacer.esm [X] Sexout.esm [X] SexoutSharedResources.esm [X] SexoutSlavery.esm [X] SexoutLegion.esm [X] wsex.esp [X] SexoutKhans.esp [X] SexoutFiends.esp [X] SexoutKings.esp [X] SexoutPowderGangers.esp [X] SexoutNCR.esp [X] SexoutWorkingGirl.esp [X] FOOK - New Vegas.esp [X] FOOK - New Vegas DLCs.esp [X] Weapon Mod Expansion.esp [X] WME - DLCs Arenovalis.esp [X] WME - DLCs.esp [X] SCS - CombatArmour.esp [X] SexOutCRWorldHookUp.esp [X] SexoutRapist.esp [X] SexOutCRCheatPlugin.esp [X] Tryout-PG Kennel.esp [X] SunnyCompanion.esp [X] The Mod Configuration Menu.esp [X] populatedcasino.esp [X] Smalltalk.esp [X] SexoutRex.esp [X] Sexout Rufus Fix.esp [X] RobCo Certified Friendly Hit Fixer.esp [X] SexoutZAZ.esp [X] SexoutCrowdsB.esp [X] SexoutDiscounts.esp [X] SexoutSex.esp [X] SexoutTrade.esp [X] SexoutYield.esp [X] SexoutHowAbout.esp [X] SexoutAssassin.esp [X] SexoutBreeder.esp [ ] SexoutEpidemic.esp [X] SexoutLobos.esp [X] SexoutOffspringDialogue.esp [X] SexoutResolutions.esp [X] SexoutSS_C.esp [X] PresianGirlPreset.esp [X] MikotoBeauty.esp [X] SexoutPowderGangers (HPT Tweaks).esp [X] Tryout - Hard Prison Time.esp [X] SexoutRocket.esp [X] SexoutBrutalRapers.esp [X] SexoutConsequences.esp [X] SexoutHookupsAlt.esp [X] msexVeronica.esp [X] msexCourtesan.esp [X] msexFort.esp [X] Type3 Leather Armors.esp [X] epock.esp [X] Ghost Variants.esp [X] Ghost Variants Safe.esp [X] Ghost Variants Adjutant.esp [X] MantisZeroSuit_ForNV.esp [X] SexyCorsets.esp [X] NVRefugee Outfits.esp [X] JuliaChangset.esp [X] BB_Persona_and_Secret.esp [X] NV_AsharasFormalClothing.esp [X] NWIxiaarmor1.esp [X] merccustom.esp [X] WastelandCourier.esp [X] jailhouserockette.esp [X] Free Tribal Outfits.esp [X] Nidaoutfitv1.esp [X] NVLadyoutfit1.esp [X] BBTombRaider.esp [X] sexysleepwearnr.esp [X] BBAliceMurray.esp [X] JillBSAA.esp [X] sexysleepwear.esp [X] sexysleepwearreplacera.esp [X] SexoutDrugs.esp [X] AWSW.esp [ ] PerkEveryLevel.esp (Doesn't seem to work) [X] wsexInnuendoNPCs.esp [X] wsex_workgirl_tryout.esp [X] CASM.esp [X] More Perks Update.esp [X] NewVegasBounties.esp
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