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OgahTerkenal

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  1. You disappointed a lot of fans by leaving, though I'm sure you had your reasons.

    We're all sad you left, but it would be awesome if you uploaded your final loveseat animation and climax onto your WickedWhims page. ?

    OTEClimax.jpg

  2. hello OgahTErkenal, great contents.

     

    regards, Ketekberbulu.

     

    Spoiler

    sukses bang.

     

  3. Thank you very much, because this is coming from another animator. Anyway, talking about the detail maybe you should check Dagger's animation too, it is somewhat a sophisticated animation with in-game IK(as far as I know, Dagger is the only animator using such technique ), thus by using that, almost making clipping issues solved Thank you very much for your appreciation, but I'm really sorry, there's nothing I can give for my patron right now, the full version of OTE - Style 01 animation is only available for people who have previously downloaded it, and all I can say is hope for them to generously share that. Really sorry for now I couldn't spare my time to do this.
  4. LOL, yes, I am from wkwkland and also telolet land, it's nice to see another person from my country Do let me know if you have anything in mind regardless my animation. thank you very much
  5. WickedBoobs is released ! ! ! I know it's a bit late for me, but please visit this topic and download the file Denton47_RigsV2.zip on post #19. And enjoy my Hammering animation (once again) Also don't forget to check animations from other animators, who knows that they actually prepared the boobs movement from a long time ago. Special Thanks to Denton47 for making this possible
  6. As far as I know, the animation duration between XML and Blender is independent one another.If you have the XML duration shorter than Blender duration, WW will wait until the animation is finished then jump to the next action. If you have the Blender duration shorter than XML duration, the animation get looped until XML duration run out.
  7. No, I'm not saying that this is unimportant, as with this breakthrough, our animation can be used with any type of sims body and solve clipping issues. I myself wants WickedWhims to be as advance as OSEX, but I guess the knowledge behind IK is still very limited, as the matter of fact you're the only animator that I know using engine-integrated IK *bow to you* , while other still uses IK only at Blender and then bake it afterwards. Just for example : I don't even know how the IK event work and I'm pretty sure that TURBODRIVER didn't know about it, since the first response that I see is "What's that?" But that can be improved by sharing your knowledge and letting the developer know about what needs to be worked with. After all, we're in the same ships together right?
  8. Attention ! ! ! I guess we're getting closer to bouncing boobs. This make me so happy. Take a look at this topic.
  9. The engine uses hands bones as IK bones. Those slot bones you talking about are often used as targets for IK bones, but you can use any bone as IK target, not only those with _slot suffix. The engine uses IK targets to calculate positions of the IK bones. It sums position of IK target with offset from special channels in s3clip. You can calculate those offset channels in blender. Yes, they have and use IK. And yes Dagger, I have seen your experiment of erotic dancing solo animation which is excellent. But don't you think it has something related to the different software that we (WW Animator) and EA uses? AFAIK, EA uses Maya while we uses Blender. Moreover, I guess this topic about breast bone deserve more attention.
  10. WickedBoobs!!! Could you test out if rotation can be applied to the bone? I already put breast movement in my Hammering animation. I don't know if CAS breast bone support rotation, since as far as I remember we can only scale the breast and change the location. Absolutely
  11. How can I copy dope sheet from one file to another? I tried but I could not do it dope sheet cannot be copied, but keyframes can. on the dope sheet window, change the mode to action editor, there you can copy keyframe. make sure to select the bones and the keyframe to be copied
  12. After I post this, my animation users hasn't reported any single trouble again Additional Information : I don't think we could use fractal/floating number as a duration. Hope this helps
  13. Progress Announcement Style 01 - Stage 2 has been translated to Double Bed location and can be looped nicely. NOTE : I am really sorry for delay in this animation progress since I got a flu for several days You can download both files
  14. Progress Announcement Style 01 - Stage 1 has been translated to Double Bed location. I am sorry to say this but I must define my priority, so... unfortunately this one(another request by zheur) have to wait
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