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DeepBlueFrog

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  • Sanguine's little helper
  • Gender
    He/Him
  • Location
    Oblivion
  • Interests
    Adult gaming, Elder Scrolls Lore, Storytelling, Body transformation, Mind control, Parasites, Hentai, Unique followers and NPCs
  • Bio
    I visited Sanguine's grove once and never really left.

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  1. In my experience, if you use multiple morph changing mods, it is safer to edit the SKSE config file to take the Max value between mods instead of the sum or the average. Anything other than Max will give you out of control morph values.
  2. I should mark this mod as defunct by now. At this point, I would have to start the mod from scratch but EA's continuous mod breaking changes isn't helping to motivate me to do anything about it. Between that, Bethesda's game breaking marketplace nonsense and Cyberpunk 2077 breaking dozens of mods with each update, this is becoming a very frustrating and thankless hobby. You can get better options with Nisa's Wicked Perversions and other traits from the post above this one.
  3. After long enough, the changes should be permanent and you should be able to take the circlet off the slave and use it on someone else. There is a bug with the count of days since the slave first got the circlet that I have not been able to fix yet.
  4. I thought I gave it a proper end with the visit to Sheogorath's realm.. did you get that far? I should update the description. The Milk Farm is one of the most complete of the set of Stories. The body parts in Alftand are there for background and storytelling. The only thing you need there is the blue glowing data cubes to unlock ELLE's outfits.
  5. I have ideas about how to reorganize the mod to make it easier to develop on but being unable to edit family relationships by script is a major drag on anything. I was hoping SKSE extensions with SE would allow to add or remove relationships eventually but it seem that part of the game is still reserved to ESP files only.
  6. I wish I could help with debugging but my current set up of Skyrim is not functional after the Bethesda updates from a few weeks ago. I got tied up with Cyberpunk 2077 mods while that way happened and I haven't had a chance to go over all the mods I have to update to fix my configuration. I will take a while going over my backlog of messages here in LL, making lists of things to check out when I finally get the game working again. On the topic of SD stability... I totally agree. SD is currently in a very dysfunctional state.. both on LE and SE (they are both the same version really). Blame it on me starting several waves of big changes and life getting in the way before I fully finish and test any of them. It will take some time to trim the code and get things back in order. Regarding Hormones.. using Hormones with many morph changing mods is very unpredictable. As usual, make sure you are using a body shape and skeleton that can actually change the nodes you are trying to (I suppose you already are but it is easy to get things overwritten by accident.. that happened to me a few times). You may have to turn things off in Hormones or in other mods to give priority to one of the mods in your list. For example, if you like how Soul Gem Oven works, turn off the belly section of Hormones.
  7. Hello again. I just gave this answer to someone who was kind enough to send me a private message. I haven't given up on Skyrim mods.. I have been distracted lately by Cyberpunk 2077 and just as I was preparing to return to Skyrim, Bethesda messed everything up with their marketplace update. I am finishing my Cyberpunk mods at the moment and I will return to Skyrim in a few weeks hopefully. In the meantime, I am trying to catch up with the various forum discussions but I have to say it feels daunting to review months worth of discussions.
  8. You can find out more about ELLE by talking to her. Use the dialogues to give her oil,, hive her energy with sex and that will unlock dialogue topics to ask her about her past and kickstart her quest. Have sex with her to give her energy. She may also need Dwemer oil for lubrication. Either use the dialogues to 'tweak her nipples' and trigger sex, or use another mod that allows you to have sex with NPCs. All the links are in my signature. SD+ doesn't have its own SE page yet. Look for the download link in the SE conversion topic. There is a Safeword option in the menu to force the termination of anything related to enslavement. You can use it to get out of a bad enslavement to an unresponsive NPC, or to clean up after enslavement didn't finish properly. Another way to force a clean up is to get re-enslaved to start the quest again and then use the safeword option to get out of it and clean things up.
  9. This new project started as an experiment to hijack the Death events in the game and turned into a more significant mod than I anticipated. The main idea behind Santa Muerte - Death Alternative is that it doesn't make sense that the Relic only saves V's life once or twice during the game and lets them die all the time outside of these two events. The Relic was designed by Arasaka for Immortality. Initially, by preserving the personality of an individual as a Construct. But that doesn't explainhow the Relic somehow manages to revive V after the encounter with Dex. The lore-friendly background I came up with is that Jackie is the wildcard here. When Jackie slots the Relic, he is badly hurt and has only one thing on his mind - survival. What if the Relic picks up on the intensity of his thoughts, and especially his prayers to the Santa Muerte, as the missing instruction set that eluded Arasaka scientist. Jackie's beliefs give the Relic the imperative to preserve its host and to survive in accordance to the Santa Muerte. Immortality becomes Jackie's gift to V... which has some poetry to it. -- Practically, the mod gives V a limited number of resurrection according to the strength of the Relic. The maximum number of resurrections increases over time with the player's level, cyberware capacity and with some actions dear to Jackie, like a tarot reading with Misty, attending his funeral and helping Mama Welles. When the number of resurrections is reached, the Relic is tapped out and death becomes final. And on top of that, someone suggested an idea on Discord that was too good to pass up - what if we could play again the crash/reboot sequence from Dex encounter in the UI? That idea became Diverse Death Screens, a standalone mod and also add-on for Santa Muerte, that plays a random selection of videos when V bites the dust. Both mods are coming along. For Santa Muerte, the next major improvement will be to add a chance to teleport to certain destination after death - home, hospital, ripperdoc, or scav lair. For Diverse Death Screens, the main update will be to add a mod settings menu to allow the players to pick which videos they want to see among other options.
  10. It would be easier to be motivated to rebuild the mod if EA didn't breaking things with every update. Right now, my build of the sims is broken by some obscure mod and the prospect of adding/removing everything until I find the right one is daunting. Between that and the same situation with Bethesda and Skyrim, I have been spending more time in more stable games lately.
  11. A couple of nights ago it hit me that we have that broadcast about malware infested public data terminals in Night City and yet, V is happily plugging away in every port available (not to mention the blood curling insertion of unknown data shards). Well then.. the project this weekend was to understand how to inflict a quickhack on the player when using data terminals. As usual, a key piece of information was graciously provided on Discord and a few hours later, I now have a chance of receiving a malware attack when using Dataterms in my Vehicle Fast Travel mod. At low level, V better watch out. At high levels, especially with points in Intelligence perks, cyberware countermeasures kick in most of the time and catch the nasty attacks. The chances of attack are low by default and completely customizable in the new menu for the mod.
  12. Between overall burnout with Skyrim mods and the siren songs from other games to play (and mod), I have been largely missing from LL over the past few months. I will try to keep a foot over here with a few general purpose discussion threads to post updates that are not necessarily relevant to any particular mod. I have several discussions about Skyrim mods, usually linked from my signature: Beta testing threads (LE - SE) - for early releases of major updates SSE conversion thread - migration plans between LE and SE versions of my mods SexLab Parasites: Kyne's Blessing ( LE - SE/AE ) The Sisterhood of Dibella ( LE - SE/AE ) SexLab Alicia PainSlut Mind Control Hormones SexLab Stories Sanguine Debauchery enhanced (SD+) SexLab Dialogues Family Ties Skyrim Immersion Patch Obscure Patches In addition to these threads, I also have content on other sites: Github - A repository for issues and early release code for my Skyrim mods. Tumblr - A blog about games I play, including Skyrim.
  13. This started as a blog post, but I though it would be worth setting up a proper discussion thread for future updates. Between the release of Phantom Liberty and multiple mod breaking updates this year, Cyberpunk 2077 has been asking keeping me away from Skyrim mods for a big part of this year. Those mods are on Nexus, or in the Cyberpunk 2077 club here at LoversLab. Adaptive Sliders : Automatically sets the slider of popup menus to the min or max value depending on what you are doing (min to pick up, max to sell or drop for example). Vehicles Fast Travel : Replace the fast travel system at street Terminals with the vehicle call menu, and replaces the vehicle call key with the radio menu. This forces you to walk a little and experience Night City if you are dropped far from the closest terminal. Limited Encumbrance : Transforms how Carry Capacity works with a minimal value based on encumbrance of what you can carry and immersive ways to increase that carry capacity (with booster drugs, perks and cyberware) Claim Vehicles : Gives you immersive options to claim vehicles you break into or find in the street and keep them for yourself. The mods supports almost ALL ground vehicles in the game - bikes, cars, utility trucks, Police or Corpo vehicles, even the pink limo from the Mox! I also have two Quality of life mods not in LL yet: Immersive Components - this mod replaces 'Tier 1', 'Tier 2' ... component names with more useful and immersive names Diverse Loot - this mod tweaks loot tables to bring Phantom Liberty clothing inside Night City (and other small adjustments) Live a Little - this mod changes quest objectives and adds delays in some quests to give some breathing room to the game and let V explore the game more. And a Death Alternative set of mods: Santa Muerte - Death Alternative - gives V a fighting chance with a limited number of resurrections that grows as you get stronger. Diverse Death Screens - Adds a random screen effect to the death sequence, including white noise and the crash/reboot sequences from the Dex No Tell Motel sequence. Use it standalone or as an add-on to Santa Muerte - Death Alternative. In addition to these threads, I also have content on other sites: Github - A repository for issues and early release code for my Cyberpunk mods. Tumblr - A blog about games I play, including Cyberpunk 2077.
  14. Thanks.. This got me to pick up Wolvenkit and eventually, do my own mix of ads replacements by combining your pictures and some from several other ads replacement mods. This is just for myself, not sharing it anywhere. Still a very way to learn the kit and get better at modding Cyberpunk
  15. Wishing everybody a Merry New Life festival on behalf of Sanguine! I know I have gone missing for a few months and I have tons of messages to catch up. I promise I will get back on track with the forum posts over the coming week. On the bright side, I now have a nice collection of Cyberpunk 2077 mods as well Cheers...
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