Jump to content

Odessa

Contributor
  • Posts

    2,044
  • Joined

  • Last visited

  • Days Won

    2

About Odessa

  • Birthday 10/09/1982

Profile Information

  • Gender
    She/Her
  • Bio
    All my mods are released under this license:

    ---
    BSD / public domain. Do whatever the hell you want to do with it. You can even upload it to some other site and claim to be the creator, but that's bad karma, and when it comes back 'round you'll regret the decision.
    ---

    However, this may not cover bundled assets created by other people. See the credits of specific mods for more.

Recent Profile Visitors

21,622 profile views
  1. @DontBlnkBadWolf The loverslab gitlab has been dead for a while, but there is an API guide as a file floating around somewhere fairly obvious. All of the scripts and content are included in the .esm, so it is just the commit history that has been lost from git. I would suggest using the 98 beta. I intended to promote it to stable version years ago, but I need to remember how to package it up again. Hopefully soon.... Years back, I started work on an ambitious overhaul for version 99, with sexlab style sequenced animations and other cool features... but I ended up burning out and getting distracted by real life. Sexout is a community effort, and I am the third maintainer after UDLR and prideslayer. If someone else wants to take over, they have my blessing. XO
  2. @fonixphoenix: Great find! There is a problem with the .esp you uploaded though- it includes extra DLC masters that are not required. This is probably because they are enabled by default when you open the GECK, unless you delete the empty .NAM files. -- Attached is a new version based off of @Korpis's version above, with fonixphoenix's dialog fix merged in, along with an expansion of the Norton scene added by me. It is now a more complex scripted sequence which includes the other four mercenaries and any player companions, along with some gameplay improvements. I actually wrote this scene a few years ago but never got around to uploading it, because I needed to merge other people's fixes in too. This should be the best and most comprehensive sexout consequences experience currently available. @zippy57 perhaps you could add this to the OP? Sexout Consequences - 2023-01-02.7z
  3. Hi Kendo! Sorry for slow reply. I don't and never knew much about animations- they were all provided by other contributors and I just added them in GECK and scripting. I do not recall anything about facial expressions; I think they were preloaded to some of the later animations by Amra and DMan. ---- And to everyone else, Hi! I am still alive and glad loverslab/sexout is still going. My real life has been rather dramatic but I am still giggling along to it and hoping to do some mod updates in 2023... once I find somewhere relatively stable to live. Happy new year and sending love to all sexout fans! XO
  4. Yes, it is- or at least they worked fine together when I tried ?‍♀️
  5. @dongding Yes, they should be. As I recall, strapons just make females count as males when it comes to random picker animations.
  6. The Sexout - Bodies package contains a Breeze male body and T6 female, but no outfits. Its an easy option for new users. I would suggest advanced users skip it and install their own, it needs a little more setup (read the OP ;)) but worth it.
  7. @Svartr564 Sexout automatically rescales actors to 1.0 before an animation, and then changes them back. Currently you can not disable this, although I suppose it ought to be an option. I could add it, but I guess you already solved it with custom race. The reason it does it, is because that is what all the animations were created for, so it improves proper alignment, but hey YMMV. Most the animations were made for Breezes, but Amra's were made for Roberts. Factors like terrain and who knows what in the engine affect alignment too. In summary- alignment will never be perfect whatever you do. ?‍♀️
  8. @DamianCross: Resources and permissions are a PITA. I've released all my mods under public domain (sexout always was), so anyone can do whatever they want with them. I wish more people would do the same- Personally I would be really happy if someone took my work and built on it, but evidently not everyone feels this way and you've got to respect their wishes :(. The kidnapped by fiends mod is still on nexus. All the genuine requirements for SCR are still available, its just some of the outfits which you don't need unless you want to wear them that aren't. All outfit requirements are 'optional' - it will not crash your game if you don't have them, you'll just see a bug ugly red cross if you try to wear the outfit. If it is crashing, you probably have a missing master- if you have the latest FOMM, look for plugins highlighted red. Or else you have a corrupted plugin; try downloading again.
  9. @Moma743: This mod doesn't add any quests to Primm, it just lets you solicit the locals (although one of them leads a to a little surprise). Sexout Tryout adds more content to Primm, and you can run both together. @ecobotstar : Might be a bit late now, but in case someone else has the same problem- The door to the Bathhouse ('Novac Motel') has a script attached, which you'll bypass if you teleport inside instead, probably leading to problems ?‍♀️. For compatability you could create a plugin for soliciting in the geck, which just moves the door somewhere else (anywhere you like).
  10. Just want to correct a little misinformation: if you're using a current sexout version, then stuck tokens are not a problem. Sexout has actually ignored those tokens since the switch to NX (about version '75, which was maybe 2012?). The tokens are only given out to maintain backward compatability with any old mods that expect them. If animations get interrupted by a cell change, it can cause problems but in the current version, the scanner should detect broken actors and fix them after a little while. If you enable sexout debug and make a log whilst trying to inititiate sex with a broken actor, it should say why it isn't working, if sexout is the problem. If it doesn't say anything, it is probably a problem with your animations- either sexout-data did not install properly, or you have some mod interfering somehow- try disabling everything except sexout and sex-key and see if it works.
  11. @aghjax Thats correct- animations will only work with the skeleton they were designed for, and this is what sexout uses to decide what animation options to use. If there are none for the skeleton then it won't play. (Factions and race are not significant, just skeleton). Sexout is backward compatible, and I am not aware of any old mods that don't work with current version. Lots of old mods are and were always buggy though ;). Old sexout versions were a lot buggier too, I added loads of error recovery stuff in later versions. If you prefer to verify this yourself, then try using an old version- they're in your data folder under SexoutNGBackups. All the mods I was involved in make use of newer APIs: soliciting, assault, and updates for resolutions, fadetoblack.. @Soulbringer1 This beta should have been made stable years ago; there aren't any problems as far as I recall, I just stopped finding time for active modding, unintentionally. @johannshah To use roberts (I am and have just done it), do not install 'Sexout - Bodies', and install the optional roberts bodysuit that is beside the sexout beta. If you have problems, try retoggling archive invalidation or reinstalling your roberts body/textures.
  12. casting FinishNow is the right thing to try first, if its not working then it might be an engine issue. You could try: Clicking on them in console and entering 'playidle SexoutNGReset' might work Otherwise you could try ragdolling them with something like 'pushactoraway THEIRFORMID 500'.
  13. One simple way would be to edit the dialog where he kills her; look in quest VMS29a, conversation section, its 'VFSJeanBaptisteGreetsCass' Change the result script end from the vanilla: ; Make Jean-Baptiste shoot Cass VFSJeanBaptisteCuttingREF.AddScriptPackage VFSJeanBaptisteShootsCassPackage To something like: call fnSexoutActRunFull (Ar_Map "ActorA"::VFSJeanBaptisteCuttingREF, "ActorB"::RoseOfSharonCassidyREF, "Flags"::(Ar_List "vaginal", "doggy")) Only caveat is that dialog scripts can be a bit flunky (try and see ?‍♀️). If you want to do something more complicated, I'd suggest creating a quest, which you start in the dialog result with 'StartQuest MySexyQuest', it would have a script something like: scn MySexyQuestScript int iStage begin GameMode if iStage == 0 call fnSexoutActRunFull (Ar_Map "ActorA"::VFSJeanBaptisteCuttingREF, "ActorB"::RoseOfSharonCassidyREF, "Flags"::(Ar_List "vaginal", "doggy")) let iStage := 1 StopQuest MySexyQuest endif end Have fun.
  14. Odessa

    Sexout classic

    Yes, sexout comes with old versions out-the-box, back to '90; look in data/SexoutNGBackups and pick the version you want, then rename it to 'sexout.esm' and put it in data. If you want a specific older version than that, I might be able to find it. Not sure why you want an old version though- sexout is backward compatible bar a few fairly obscure exceptions.
  15. There are a few skeletons that work, and a few more that don't. If you're seeing infinity tits or infinity dicks you have one that doesn't. AJ's bodymorph skeleton is the default bundled option. Astymma's compatibility skeleton was the 'traditional' option. Deede's 'The Skeleton' works too, iirc. There may be others that work.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use