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holdout

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About holdout

  • Birthday 10/10/1971

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  1. Hello, With latest patch and latest WW patreon version. Ver LL.3.3 at Time: Tue Mar 15 16:33:27 2022 on Windows with WW v170.3 and Basemental 7.15.148 on 1.85.203.1030 Traceback (most recent call last): File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3\NisaK\utilities\hazard_detector.py", line 84, in wrapper File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3\NisaK\wickedpervs\nisa_classes\drama_node.py", line 137, in _run AttributeError: 'NisK:dramaNode_ClientInviteFuk' object has no attribute '_chosen_dialog'
  2. Most games I have the game time speed set to 40 (from default of 25). I have never noticed any issues with WW. The only real issue I have run into is with tanning in island living. The times when it considers it sunny enough to tan gets distorted.
  3. Not sure if this is helpful feedback or not and I don't know if this is result of change with latest version (I was a couple versions behind before I updated to the latest LL version yesterday) or if is interaction with the new expansion. Naturism levels really fast with the new expansion. I am not sure if it is interaction with the nudist feature of new expansion or increased use of the swimsuit outfit. I started a new game that is a couple hours in with 2 characters. One hit Naturism 3 and other is at 2.5. Both have done 1 suntan nude session, with a bit of wandering around naked for a short time before they get dressed. The 2.5 has had sex twice. The 3 has had sex once (but did not strip for it, female character that gave a bj). The 3 was also a mermaid that I set mermaid mode to be topless. As said not sure if this is helpful and not really a problem, I just noticed it was leveling a lot faster than in other saves I have done. Edit: So, just as update it seems this is partly the running around in swimsuit more. The 2.5 character went form 2.5 to 3 in about the time form my original post until now running around in a swimsuit.
  4. Nisa put up an override patch for WW issues, that works with the LL version. If you dig through main WW thread this has been mentioned a number of times in it.
  5. I was hoping someone might know what I am missing. I recently started a new game and I am having trouble with sims accepting propositions for sex from the same sex. When the proposition is made, the npc sim is flirty, conversation suggestive and the relationship is at least at Sweetheart level. In past games that was always seemed to be 100% success. With new game it always fails. Opposite sex propositions always work in that scenario. NPC Sims, will still on occasion proposition for a same sex encounter. Having the Sexually Alluring trait seems to make it work, but not without it. Outside mods like Nissa's going through a prostitution encounter will work for same sex. This is first new game I have started since Personality Archetypes came out and wondering if I missed some setting some where. I am using the latest public version.
  6. @timmiii This happened to me once, because I went into looksmenu and edit my character shortly after the sex act occurred. If you did the same as I did, you can go back into looskmenu and the overlays and remove it.
  7. With the first iteration of the mod I was trying to build a story around it. I had an NPC Chemist named Perfume that the player would meet in Sanctuary that would introduce the Potion 66 chems. Idea would be that player gets hooked on them and you would go to work for her playing role of mule to the chem dealers around the commonwealth and acting as hooker. Also, I had you helping here inserting chem dealers and muscle into the settlements. I had also wanted to introduce making delivers and maybe being special entertainment to the Raiders, gunners etc. I had longer temr plans for more combat oriented too, The player could instead choose to work as muscle and do shakedowns and maybe collect overdue payments with another set of chems that where combat buffs. Problem I ran into though, was the quests were very much a pain to work with and I wasn't having a lot of fun working on it anymore. So, then I pulled on the just the Potion 66 chems part for this.
  8. Before I stopped working on this last time. I was trying to build out a grenade the enemies would have that could reverse things a bit. Problem I had though, was coming up with a way it would work that it wouldn't just be a combat surrender. If I can come up with something I like, I might try and tackle it again.
  9. Added a new file to support AAF. I did not test this heavily, but seemed fairly stable when used with about 5 or less attackers. Issues that might occur: There did seem to be on occasion re-dressing issues. When in heavy combat it might have some weird things happen when using RES Combat Assault. Both mods competing for who gets the actors first for calls. I did include Dogs and Super Mutants in allowed races. So will need to have animation packs that include those races.
  10. @Tentacus This is call I did within a quest and then I have other scripts reference the quest and call this function, so I can centralize the sex call. But the code in the function itself is self contained to make the call to AAF so you should be able to put something similar directly into a fragment. This doesn't register any of the AAF event callbacks. It just set the settings and call start scene. Function StartSex (Actor a0, Actor a1 = None, bool isRape = false, float dur = 30.0) AAF:AAF_API AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API If !AAF_API Debug.Notification("Can't find AAF API.") utility.wait(0.1) Else if a0.HasKeyword(AAF_API.AAF_ActorBusy) || a1.HasKeyword(AAF_API.AAF_ActorBusy) Debug.Notification("Actor is in an AAF scene!") else aaf:aaf_api:SceneSettings settings = AAF_API.GetSceneSettings() settings.duration = dur settings.preventFurniture = True settings.usePackages = False Actor[] Actors = New Actor [2] Actors[0] = a1 Actors[1] = a0 AAF:AAF_API.GetAPI().StartScene(Actors, settings) endif endif EndFunction
  11. Noticed a small text bug, when one of my sims interacted with another who was registered as a prostitute, he got as one of the random first level chat options something named like "foreplay package" that triggered the solicit interaction. Thanks for the mod, its really well done.
  12. Not sure if this is helpful, but wanted to confirm I could not open the file using an older version of 7-zip, but after updating to the April release I had no problems.
  13. You might want to check any penis mods you have, from what I have seen in other posts not all are compatible and cause issues like your screenshot. If you do some searching in the main wicked whims thread or in the technical help sub-forum you should find posts of others having the issue in the pasta.
  14. Very nice and perfect fit for any red light district. One note, the caged poles blocked pathing up onto the stage for me and the devices under the poles blocked me from starting any WW animations. Otherwise, perfect. @AttritionofContrition there are some pole dance animations in one or more of the animators packages. I don't remember whose though. I would need get back in game and check.
  15. I can't remember if it might be case sensitive executing from the console or not, that might be one thing to try.
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