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Auguised

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  1. I was wondering if anyone has taken the time to add physics to the vanilla in-game outfits using Cherry's Physics system or Animated Fannies. I think I understand the process of adding it to one outfit at a time, but looks pretty tedious. I don't want to go through every outfit and add it manually if someone else has already previously done that work. Thanks!
  2. Could anybody explain how to get the LooksMenu sliders working while having this activated? I'm pretty sure they aren't doing anything because I chose the vanilla-like preset when installing CBBE, which I don't think matches with this body. I'm assuming I have to do something in BodySlide, just not sure of the exact process.
  3. Adding an interactive gloryhole seems like it would be pretty simple and cool. Amra72 was able to make an animation for it in the Sims 3. Any kind of interactive toys would be good as well.
  4. I would love seeing an outfit like this one. Feels like the kind of outfit a girl growing up in a vault would wear if they felt like showing a little more skin than your standard jumpsuit.
  5. Could you potentially add mastrubation scenes for the PC if you initiate 0SEX without targetting an NPC? Is this something that you've already thought of and/or starting working on?
  6. My post seems to have been ignored. Maybe a better question would be to ask how I can make these compatible myself?
  7. Definitely a complete vanilla armor and clothing conversion for an HDT-compatible body that doesn't change the original look and feel of the apparel. It's a constant struggle to pick my current female body mod based on what covers conversions for the most vanilla items. I'm currently using Body by Leito 2.0, which seems to be the most comprehensive I've seen so far. Still, it'd be nice to have this done for UUNP-HDT.
  8. It seems to improve submit interactions with human NPCs, but I'm still getting pretty consistent crashing when auto-surrendering to creatures, usually right before any animation can take place. Perhaps the creature interactions are tied to their own scripts? Any chance you could look into it?
  9. I'd also like to see some examples of the added/altered dialogue before giving this a try. Also, if I do get around to trying this, I'd be happy to give writing suggestions for any of them that sound too boring or cliche.
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