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terrorofmorrowind

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  1. Sorry for late answer. Did you download both the files on the bottom of the description page AND the one from the green download button? The files I'm seeing are only from what the bottom of the page contains. I put it there because I'm not even sure these files are actually being used by the game or not. (hence wip state) I made them just to be sure. But yeah for the whole package you need both files and you need to paste them in the same location as the bottom file.
  2. I think I just used someone's tawoba based vanilla armor replacer mods and if I couldn't remove the boob/panty parts myself, I removed them through nifscope. I think I used this mod for the clothes and the other for armors. https://www.nexusmods.com/skyrimspecialedition/mods/32518 https://www.nexusmods.com/skyrimspecialedition/mods/80977
  3. I just uploaded a version that does not require the yuriana body anymore. It will use the files explained in the tutorial instead.
  4. Read the description. This mod is a continuation of my old mod but the location of the npc's are still the same for most of them. The others are hidden and it's to you to find them on your own. Most of them should be in logical locations where people of their race could be.
  5. The only thing it uses from the yuriana wench mod is the body. The guide shows you how to change it to the files I included or you can replace it with your own if you like. (hence the tutorial) It does not need the actual yuriana mod itself. But you'll have an invisible body if you don't install yuriana.
  6. If you followed the tutorial but did not replace the nif files in the folder. Your npc's should be looking like this now when they are naked.
  7. Here's a short mesh replacement tutorial. The meshes folder is here ABNCPC_Body: (they are made with cbbe 3ba btw) Then you copied your own prefered body files to here and overwritten everything, you open up creation kit and open my mod (there are plenty of tutorials on the internet on how to do this so if you don't know this yet, go look into these now). Then you navigate to armor addons and open each one of these one by one until you did the right changes I will explain further below: When you opened for example the first one, you navigate to female biped model (as shown in pic) and click on select: Then you click on edit and go to the meshes folder I previously pointed at at the start of this tutorial. You ONLY need to select the nif with "1" in it. (like femalefeet_1.nif in this case but the same counts for the other armor addons as well) Then click on ok and the previous window too and repeat the same steps with the other Armor Addons. Then save the file. You're done!
  8. Version 1.0.0

    551 downloads

    This is a continuation of my other, much older follower mod that I made long ago for LE (still works on SE btw) ( https://www.loverslab.com/files/file/2136-a-bunch-of-npcs/ ). But I decided to upload this one seperately because too much has changed to still be put up there. Also this one has been properly tested in SE too. The armors in pics are entirely dependant on your own outfit setups. This is the same for the textures you installed. It ONLY requires yuriana wench mod ( https://www.nexusmods.com/skyrimspecialedition/mods/598 ) if you use the main mod (I will explain this more later) due to the way the custom bodies have been setup! I also uploaded a version (Abunchofnpc'sNoneYuriana) for people that don't want to use Yuriana wench mod. It will still use the same files as explained in the tutorial but will no longer use the ones in Yuriana itself. Everything else is still the same as explained next. DISCLAIMER! Do NOT use both this mod and the other one together as they use the same esp name! The major changes in this upload are as follows: - Every follower is no longer instantly recruitable, you need to make them like you enough through other mods to make them recruitable (mods like eager npc's for sexlab for example or any mods that allows you to give gifts to people to increase their relationship that way). I have done this deliberately to make it play along better with mods like the reputation mod that changes how people look at you depending on your race. (Like if you play an orc, it wouldn't make a lot of sense for nords to instantly like you) Although I must admit it's a lil experimental. - Some npc's have been moved around a bit to more logical locations (though some of them have been put in a more hidden area). Everyone should also have an outfit assigned to them now instead of having outfits in their inventory and only equipping them later. - Everyone also uses a custom body that uses whatever you have put in yuriana wench folder. But they can be easily redirected if you follow the guide I provided in the forums of this mod page. (Unless you use the none yuriana version which I have also provided) That's about it off the top of my head. Anyways have fun! If you have questions about the changing of meshes, please lemme know.
  9. A Very Special Bunch of Npc's View File This is a continuation of my other, much older follower mod that I made long ago for LE (still works on SE btw) ( https://www.loverslab.com/files/file/2136-a-bunch-of-npcs/ ). But I decided to upload this one seperately because too much has changed to still be put up there. Also this one has been properly tested in SE too. The armors in pics are entirely dependant on your own outfit setups. This is the same for the textures you installed. It ONLY requires yuriana wench mod ( https://www.nexusmods.com/skyrimspecialedition/mods/598 ) if you use the main mod (I will explain this more later) due to the way the custom bodies have been setup! I also uploaded a version (Abunchofnpc'sNoneYuriana) for people that don't want to use Yuriana wench mod. It will still use the same files as explained in the tutorial but will no longer use the ones in Yuriana itself. Everything else is still the same as explained next. DISCLAIMER! Do NOT use both this mod and the other one together as they use the same esp name! The major changes in this upload are as follows: - Every follower is no longer instantly recruitable, you need to make them like you enough through other mods to make them recruitable (mods like eager npc's for sexlab for example or any mods that allows you to give gifts to people to increase their relationship that way). I have done this deliberately to make it play along better with mods like the reputation mod that changes how people look at you depending on your race. (Like if you play an orc, it wouldn't make a lot of sense for nords to instantly like you) Although I must admit it's a lil experimental. - Some npc's have been moved around a bit to more logical locations (though some of them have been put in a more hidden area). Everyone should also have an outfit assigned to them now instead of having outfits in their inventory and only equipping them later. - Everyone also uses a custom body that uses whatever you have put in yuriana wench folder. But they can be easily redirected if you follow the guide I provided in the forums of this mod page. (Unless you use the none yuriana version which I have also provided) That's about it off the top of my head. Anyways have fun! If you have questions about the changing of meshes, please lemme know. Submitter terrorofmorrowind Submitted 10/14/2023 Category Adult Mods Requires yuriana wench mod Regular Edition Compatible No  
  10. Incase people still care, I just put in some extra clarifications. The dwemer version of the mod should still work in SE as long as you convert or found a conversion of the deep elf race mod I used in LE back in the day. The other mod does work in LE and SE but does not require extra mods to make them run because they use your meshes and textures.
  11. I'm not sure if Bimbo is at fault here but it seems to happen everytime I'm close to one that is transforming. I'm using the latest SE build from 1.6.4 with SE patch btw. There are 2 slaves being bimbofied atm hence the double id's. Maybe it has something to do with them being not unique npc's? Edit: after some digging I discovered that the message comes from jcontainers. So it may not really related to this mod at all. But it is odd that happens to be triggered when I'm near someone that's being transformed.
  12. I think that depends on how a mod made the headparts the script is taking them from. Some just will never look good. Which is why the exclusion feature in there. I do wish there was more controle over where we could get the "donor" files from and then apply those on all makes in the mod list instead tho. Unfortunately that's not really possible.
  13. I just let the partcher run and it will automatically ask you to click yes to add a mod as a master. Tho if you do it this way, it's best to put mods you don't want to get used in the exclusions list, it can be found in the same place as the script itself. Just toss in the esp name in there and it will never use it from then on ever again.
  14. There's an exclusions list feature in the script files, but even then, I don't think putting the vanilla fales in there will work.
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