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icladel

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About icladel

  • Birthday 09/10/1988

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  1. Thats awesome. Thanks for the info. I'll see if I can message them. Is the discord a closed group? How does one join?
  2. I'm not a modder but I do have an idea for an immersive joytoy / hookup mod where male or female V takes on the role of a joytoy or hookup. Hear me out (apologies if its already been thought of). Note: It will not be a sex mod with full camera, action, animation control (i.e. Not like AAF or SexLab). Rather, it would be immersive and align with Cyberpunks vanilla romance sequences with heavy use of the text message system. The idea and coding is already there with the Deceptious Flaming Crotch Man romanced mod, which is pretty much a booty call. https://www.nexusmods.com/cyberpunk2077/mods/7831 https://www.nexusmods.com/cyberpunk2077/mods/9573?tab=files&file_id=59922 Some other quests and ideas as follows: 1. Player character could receive a sum of Euro$ after sex; 2. Dialogue during gameplay before and/or after sex - bartering, extras, terms, conditions; 3. Bad outcome dialogue after sex scene - maybe client isn't happy and decides to fight or shoot V outside the sex location ? 4. V is a badass merc, so becoming a fully chipped joytoy might not be immersive for some - perhaps some Euro$ account balance checks - poor = more solicitations, rich = added text message option to refuse? 5. Or maybe V could get a joytoy chip - not implemented via a Cyberware EX mod implant, but maybe a "file upload" in game to keep the mod simple and minimize script footprint. 6. Named, quest or gig NPC's are unlocked as clients as V completes story and gigs. 7. All booty call requests or solicitation of escort V done via text message? Edit: 8. Link Street Cred to V's decisions to accept or refuse sex solicitation 9. Or script a new cred system for sex (Joytoy Reputation) - High rating means increased pay, other rewards - Low rating means reduced pay, or no pay, or robbery 10. Rating affected by the type of client you see. - Good clients (example Peralez husband/wife) gives positive rating - you gain status as a high class joytoy - Bad clients (example Gang members you decide to spare / not kill on gigs) gives negative rating - you lose status and people see you as a street hooker / broken joytoy. 11. Text message solicitations could give V the option to go as either a booty call (free sex) or request money (joytoy / transactional). - The more booty calls you give out, the harder it is for people to want to pay, or the less people will pay - For transactional sex, if you offer several paid sex sessions with an NPC, they become a regular and eventually do not want to pay - could escalate to fights, being hunted when V is out giging or driving...etc Again, I'm not a modder so while some of these things may seem easy for others, its all new to me. If anyone was to take up this project, I'd be happy to help write dialogue. I've played Cyberpunk quite a lot and hopefully should be able to write some lore friendly dialogue I'm also looking to learn how to code Cyberpunk mods so if anyones interested and happy to have me help with dialogue and basic code, give me a message here. Thanks !
  3. I'm not a modder but I do have an idea for an immersive joytoy / hookup mod where male or female V takes on the role of a joytoy or hookup. Hear me out (apologies if its already been thought of). The idea is that it will not be a sex mod with full camera, action, animation control (i.e. Not like AAF or SexLab). Rather, it would be immersive and align with Cyberpunks vanilla romance sequences with heavy use of the text message system. The idea and coding is already there with the Deceptious Flaming Crotch Man romanced mod, which is pretty much a booty call. https://www.nexusmods.com/cyberpunk2077/mods/7831 https://www.nexusmods.com/cyberpunk2077/mods/9573?tab=files&file_id=59922 Some other quests and ideas as follows: 1. Player character could receive a sum of Euro$ after sex; 2. Dialogue during gameplay before and/or after sex - bartering, extras, terms, conditions; 3. Bad outcome dialogue after sex scene - maybe client isn't happy and decides to fight or shoot V outside the sex location ? 4. V is a badass merc, so becoming a fully chipped joytoy might not be immersive for some - perhaps some Euro$ account balance checks - poor = more solicitations, rich = added text message option to refuse? 5. Or maybe V could get a joytoy chip - not implemented via a Cyberware EX mod implant, but maybe a "file upload" in game to keep the mod simple and minimize script footprint. 6. Named, quest or gig NPC's are unlocked as clients as V completes story and gigs. 7. All booty call requests or solicitation of escort V done via text message? Edit: 8. Link Street Cred to V's decisions to accept or refuse sex solicitation 9. Or script a new cred system for sex (Joytoy Reputation) - High rating means increased pay, other rewards - Low rating means reduced pay, or no pay, or robbery 10. Rating affected by the type of client you see. - Good clients (example Peralez husband/wife) gives positive rating - you gain status as a high class joytoy - Bad clients (example Gang members you decide to spare / not kill on gigs) gives negative rating - you lose status and people see you as a street hooker / broken joytoy. 11. Text message solicitations could give V the option to go as either a booty call (free sex) or request money (joytoy / transactional). - The more booty calls you give out, the harder it is for people to want to pay, or the less people will pay - For transactional sex, if you offer several paid sex sessions with an NPC, they become a regular and eventually do not want to pay - could escalate to fights, being hunted when V is out giging or driving...etc Again, I'm not a modder so while some of these things may seem easy for others, its all new to me. If anyone was to take up this project, I'd be happy to help write dialogue. I've played Cyberpunk quite a lot and hopefully should be able to write some lore friendly dialogue
  4. Very exciting. I downloaded Hardship for the first time yesterday and I was blown away at the depth of it. It feels a lot less "mechanical" compared to easy sex mods and other full system mods.
  5. Dumb question....what is "TSEX" that I see people refer to here? I have googled it with no result...
  6. When you say "black screen", is this the black screen with the loading symbol on the bottom right hand corner? I have encountered this a few times with choosing the "sex" option but not the "hug" option. Usually this long loading black screen is preceeded by another unusually long AAF "...gathering..." stage. The longest I have had to wait is 4-5 minutes for "...gathering..." and another 4-5 minutes for the black loading screen.
  7. Thanks for previous reply @anghelos92. Either way, I don't use any respawn as I prefer to die in game. I have another question regarding compatibility. In the guide "Chapter 1: Social Interactions", one of the mechanics (prostitution) uses perk ranks (Black Widow, Quick Hands, VANS, Party Boy/Girl...etc). FO4 Horizons v1.7+ makes changes to these perks. For example, VANS has up to 6 or 8 ranks I think, rather than just 2. Currently I have Horizons loaded last and all AAF mods loaded second last. If Horizons perks are final in the load order, does this mean: A) VANS ranks for prostitution will be ignored in MCG calculation?; or B) Will MCG use VANS ranks up to rank 8 for calculations? Cheers
  8. Been trying to play this on a new FO4 install. The animations and approaches seem to work. However, when I use the MCG Options menu to check my player statistics, it doesnt seem to be tracking anything. I have started the modules, Lust, Wear...etc. In the stats menu, all I can see are the stats with [...]/100 for everything. [...] for all "Humans fucked..etc". I have played around with the load order, placing MCG above and below FO4 Horizons, above and below various patches (Farelles + Polistiros). All AAF mods are generally towards the end of my load order. Note that for Horizons and MCG, I disable the respawn systems on both mods. (as per the instructions on the MCG compatibility list). I use AAF Violate to handle defeat/surrender. What am I doing wrong such that stats are not tracking? EDIT: Silly me. I didn't realise the "Magna Cum Gaudio" main tab in MCM had the big ass start button. I was going through manually activating each module, thinking this was the way to start it. Clicking the big ass button did the trick. Works perfect for now. ?
  9. I don't think its the file size as only reach a maximum of 24 MB. Loading is actually working very well and has never crashed. The problem is that I can not save; additionally from the 24 hour limit trend, its as if something is limiting a game playthrough to 24 hours. Note: Its not playing the game for 24 hours straight but rather the length of the character being 24 hours.
  10. So, I got back into FO4 three weeks ago and started the game over three times in this period. The issue I have is CTD when I save. This goes for auto save, sleep save, quick save, Horizons mod save devices, and manual save. Any form of attempted saving will result in a CTD. What is infuriating is that absolutely nothing changes; not my game updates, not my mods, not my load order. I launch from F4SE in MO2 and have Steam updates disabled and offline. Each new character that I make starts off with no problems; no in game CTD, no loading CTD...just perfect. All is well and suddenly I get the dreaded "CTD on save". Its only until I get up to the point of that first CTD on save that it breaks a whole string of saves behind it. I have taken the following steps to attempt a fix: - Diagnosed every mod on the save by doing the activate/deactivate one by one method. - Used the "clean save" method with testing of each mod on an older working save (it takes so fucking long and its tedious watching fucking Bethesdas logo 9999 times) - Used Fallrim tools for orphan script removal. - Validated Steam files None of the above have worked and as soon as I get that first CTD on save, the game/character is fucked. However I have noticed a trend. This first crash on save ONLY OCCURS AFTER THE FIRST 24 HOURS OF GAME. I.e. Each character/game has fucked up after the first 24 save hours. It could be 1day+1min, or 1day+25min, or FO4's most recent record, 1day+2hours+1min. My mods are not the issue as far as diagnosis can tell. My base folder game files have never corrupted. Does anyone have advice or solutions? I've tried almost every method available on the forums but to no avail. To resonate with Bethesda: It just DOESN'T work !
  11. Came across Ron Staples and the scavenger crew. Plying the trade in some shitty campsite in the woods...shes classy like that...
  12. Thanks. I have installed all the dependencies as per the FOMOD notices. The game runs and in the AAF install (in-game), no pop-ups are seen. I have Leitos installed too and that works fine. The only issue is that none of Savage's animations appear in the list of animations after in game actor selection. What is the recommended load order for this? Currently, I have: 1. AAF.esm (at the top and shouldn't matter where it is); 2. SavageCabbage dependencies (SSEX, Homemaker, Torture Devices, Prisoner Shackles, all DLC, AAF compat patch) 3. Finally SavCab_Animations.esp EDIT: All working now. In previous tests I only selected my PC and one other NPC. I tried again with multiple NPC's and SC's animations magically showed up in the animation list. I didn't realise AAF was so smart :D. Thanks
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