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t.ara

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About t.ara

  • Birthday 08/24/1992

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  1. No, ZAP is designed to suit with FNIS. Do not let me to explain why it is this way. Nemesis is another mod and can not provide FNIS-behavior´s compatibility. And nemesis for skyrim LE seems to me very, very questionable at all. The way how ZAP is using animations has a much more broad range, compared with other mods. If you override the fNIS content to become useable for NEMESIS you will in the end end up with endless animations with missing assets and you get errors of compatibility (Which you have there shown up). Additional content for Skyrim, which shall be build it´s animations to be useable with NEMESIS simply should become created specially with suiting new game-animation-behaviors and not become loaded with FNIS-behaviors. And I do see only some few mods, which add alternative attack-animations for skyrim, doing so. Ladder climbing and others do go the same route. Adding new animation-behaviors is a hard work and this is by nemesis not ideal, as nemesis doesn´t offer a well made interface for such creations. It only takes changes of the original behavior-files and that is for modding much too hard to do for some "little" more fun for some seconds only. It´s not worth the work.
  2. i´d try mediafire links for a download...those are the best choice...if suddenly the links expire, it´s maybe depending on their personal choices-not caused by any sort of violations. It´s lot of data in ZAP, i regret that in between and I think also that this was not ideal all this way..ZAP 9 is not really necessary for skyrim and it´s only a top of the mountain of long years creating new stuff for skyrim in any different ways. As soon I am ready with zap 10, I will fresh up the links for both game´s versions. Zap 10 is fully containing a ZAP 9. But it has a serious body-support into it.
  3. ....."In a few years (or less) we'll likely see an Enderal-esque total overhaul of Starfield's main story." This, to me is sounding a little like a fairytale. Doubt. When SKYRIM became in focus, there have been lot of really powerful creators for that game-focussed. In between this people all spreat into different directions and work on other stuff-and most of them simply stopped to work for other personal reasons. It would be great to see a next new generation doing the same again on starfield or whatever other game,..but in this depth and without a suiting platform like loverslab (also nexus) , such a serious and concentrated and euphorical teamwork is simply not possible. Comparing this with Conan Exiles, which is also highly modded but only supported by the DC-chat, which has not the depth of speed for fast learning, imo and(caused by also the quite opened engine via UE4), skyrim is and stays simply the most and deepest modded game of all time. The gamebryo-system is in compare more faster to handle and it offers great results under the creation engine, coming with high quality graphics, even one time more inside of SSE. Based on the close together working teams and based on the share of knowledge and the overviews for workarounds and guides, has skyrim won this race-from my point of view for all future times...FO4 has a best technical engine and options, but that game simply is not bethesda-typical to me, same like all this other sci-fi-stuff. Best games of bethesda are the early years: morrowind-oblivion-skyrim-and this has been their reason, why bethesda became shining. Bethesda sadly did not find a serious concept for online gameplay and I have no idea why that all happened-skyrim should in this early years have been made a professional online game-but i guess they have been not ready for such a concept and missing technology.
  4. Thank you-to me the harp-audio has been a test and I am sure it is not working in an ideal way, compared with vanilla assets. I´d normally like to add such audio into the animation behavior, but that´s a closed door, spend by limitations of FNIS and it´s depth of adding new animation-idles. Spending an audiofile inside then of the furniture´s scriptline is highly unprofessional and ONLY a last option. It´s simply not ideal to go this route and so I made only one simgle object for such a testing. Anway are mostly all other assets and all the stufff working quite fine by using this old nice ramework. Content is now there-but it´s rarely in use as lot of people don´t touch the creation-kit as it means to be for them too much complex. But it is not. But i guess skyrim slowly is not in focus anymore. Although it has since now the most fine graphic-features and such a clear-picture spending engine, specially if used with a nice ENB-setting.
  5. By reading the beforegoing threads you may be able to install a working skyrim LE-game, which is also handy for this mod for some steps into the zap-world. Goo-gle is not specialized to get the most out of skyrim. Only the experiences of some years will help to cut out the problematical installations of that game to serve a working one, instead. My mod has still a crash to desktop-chance caused by an asset, which still I could not find. But that ´s an cam-sensitive aspect and it is an error inside of one single gamebryo-file and not a problem to the game or mod in whole. This error logs of Bodyslide are simply not interesting and do not cause any problems for the gameplay. And this mostly can become more crazy as soon you let to check software like loot to compose a "wild brainless load -order" of LL-mods. If you think that ZAP is too large, you may also not use the skyrim.esm, it´s more bigger, compared with zap. Problem here: Probably weaker hardware, too less RAM, wrong ENB-use, wrong settings for skyrim for the GPU, no correct access for the game to write into or drop RAM - content fast enough...or at least you have issures with FNIS-files, related to ZAP.
  6. really interested I watched the analytical video above and when starfield came out, I played some few minutes, maybe an hour and felt that this is totally not offering serious content: it´s another shooter-not only flat on top of the physical structure of planets-lol...and by the way having a techical aspect for simulating so huge areas are from my perspective in no way necessary if you want to discover a virtual world. It´s to me instead much more interesting to concentrate and focus on a small location with a high density of real-life-like content-instead to bore around with endless space of half and not ready made planet-surfaces. It´s sadly everything so much stupid and unrealistic content inside of that engine, that it sadly could not touch me at all. The overall problem of the devellopers is the wish to make it perfect in graphical aspects-but that´s a totally wrong way. The business to deal with endless technical innovations is reducing the content so drastically, that it comes like a "blender" game. You got grraphics, yes, you got graphics, yeay. At the end of all this you killed everything around you (it doesn t have an effect if you use a god-mode or not...which only makes the game more longer..that´s it, said clearly) and you can travel home and shut down the computer. The degeneration here is depending on the culture of players, which want to see more detailed pics of the game, while they shoot hour by hour everything dead, what is mostly moving in front of their weapon, and this is served. This shooter-model still is working. WASTED - foolproofed for the market: Gameplay is for teenagers up-to-16 years, and therefore it´s suiting well.
  7. Those are ingame as animations and the furniture is also available, but at least a questmod has to put those things together to become a working segment of the game. I guess that the interest in doing so ist not attractive enough.
  8. Neue assets für den Körper brauchen passende SLOTS-wenn DU z.B. Piercings erstellen willst, müssen diese Teile sowohl in Bodyslide als auch in CRATION-KIT übereinstimmen. Alte Piercings werden auf gleichen slots von neuen ersetzt-pierrcings sollten daher immer gleiche slots verwenden, wenn sie sich (unabsichtlich) überschneiden könnten. Nimm einen Mod wie ZAP und sieh Dir an welche Slots ein Piercing oder ein Kleidungsstück belegt. Wenn DU das dann in Bodyslide auch so machst, wird das Teil im SPiel mit gleichen Asset-Attributen über CREATION KIT auch sichtbar werden und ein anderes, am gleichen Slot befindliches Teil verdränden und ersetzen. Slots können natürlich auch in NIFSCOPE eingestellt werden. Und wichtig ist, dass die Texturen als SKINNED eingestellt werden da sie halt am Körper genutzt werden-sonst bleiben sie zudem auch unsichtbar. Du hast in der Vergangenheit schonmal Piercings erstellt.
  9. No, a breast chain can not become playable caused of Bodyslide´s way of morphing a mesh. Chain-systems, which are made by using bones simply can only become attached to body´s bones. And those lay mostly under or in front of a morphed body-shape. That´s the crux of the yet available technical possibilities. This problem seems to be for any other games same problematic-because the existing techniques are all fine for what the gamecreators do: sell games with always same basic techniques on top, created in the past by some developpers. A complete new way will mostly not come because it is technically not necessary. You can create such chain on a body, which ist not going the way thru bodyslide-this is then a fixed shape, then. I made that by using this model and then I dropped it after some tries.
  10. in first chapter of modding there has to be one mod for one job...not three for one job: fnis is the door to open correct new idles inside of the game and it depends all of a correct installation of fnis. But once only !!! You have to install also fnis soft dependency mods to get the stuff work and melt together in a fine way. Read the fnis guide for your´s game version. Next step then is probably to have sexlab working for fnis. I also see different double versions of other mods as well-this will be lacking and never run seriously. And get in distance with replacement mods for master mods as long you are not able to install mods manually. Those installers of mods can not decide to do everything in a propper way. Those installers (vortex and co.) are brainless tools like loot and also some others, which have killed lot of working skyrim setups. Reduce the list to basics and clean the setup by deleting mostly everything and start agin with basics and check those ingame, slow by slow.
  11. Lovely to say so but those bodies can not support in an optimal way the pack comapered with the older Bodies like for SLE. The results won´t be idel compared with the work it needs to go into it. Bodyslide is fine if everythink is ready, but the way to come there is simply with the new flat-body-scale simply not possible to do so. Making such a body suddenly over the older shape has been a big mistake. Wrong direction. And too complex at all.
  12. There are privat conversations and one for 3ba might come-but that is not made by myself.
  13. All animations are mostly bound to an item/furniture. Or free animatioons have to be played by questmods or a console command. If You want straightjacket, then equip one from the add item menu of zap.
  14. Yes, if you are on the bigger castle´s place, this asset is under a cage and under aonther wooden construction hanging, by using a ring and some rope down. It is small, indeed-but that´s quite realistic that way and can be used in a lot of places.
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