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qwerty123456

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About qwerty123456

  • Birthday 05/02/1976

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  1. @DocClox no need to hurry, in ether way. for the snowelves, just call the DLC ones evil shapeshifting Falmers that try too lure people, and yours the real ones @sbseed nice to hear, also don't stress yourself. for the loadingtime, as i don't know how the game works with its preloading and offscreen calculations, it could be a immersionbreaker when moving from one grid square into the next one. as for the skeleton, i could life with the graphical glitches. Functionality before Graphics dunno if 500 is really necessary, to be able to get all living things in skyrim morphable from one skeleton and mesh. That is the only think i don't like on current Games, Armors and Animations get their own models with it, instead of using bonemovement vectors(think should be easier, as i move one bone the rest should move along) or just add an item on the shoulders that have a physical effect(with weight and such) and collision with the bodymesh, instead of just putting the item on a chestmodel, and switching the part of the body. Neckseam and Bodycolourmismatches solved. BBB and other things should be easier to do and look better, as the skeleton is moving.
  2. Great to read its comming along well, loved your work on the other games and the great support you gave for WM. Shortly some Questions: will it incorporate the multimarriage mod from nexus, its now public source, and the follower framework(need to be asked), and the mod resource for babies(asume its public source) too(no need to reinvent the weel(unless prior ones are not round ones))? like the idea of the rebreeding of the elven race, but would be nice if all children are based on that formula, and maybe someone can put in more sliders so its one body(skelleton with lots of bones 500or so, so spiders and such are makeable too) and different mophs(like 3-4 sliders for each one) of it so you can make from it the different races/including animal races, with fixed presets for each, for quickstarts, or hideable subgroups for charcreation. This way, when you bring the wrong woman(like an argonian), it sets the rebreeding back some steps. And the most important thing, a slider for age, based on race and a age, after that there is a weekly increasing chance, to die of old age. Their scripts should be put on the first free child of them. If they had none, than to anothers free children, or their script gets put on waiting for new ones. Exception when last gender of its race(or no free child for important ones like arl, quests, minimum guards, ...), than the current owner gets transformed into a young one and respawned free children take up scripts from the waiting pool, or should use the adventurer script, after they get out of teenage age. Players that die and have no children get respawn as a child. If they have one, and its free, they get put into that one, if no child is free than you have to wait and watch your oldest living one, or one that you marked as your sucessor, in 3rd person, till a new one(from the successor), counting this ones grandchildren too, are born. If no children are produced till he dies(old age, combat, ..), he respawns as young one, till one new char for the player gets born. Nice would also be the hairgrown and scars system of the project legacy mod, ... Currently i am mostly scared that the basics are still a bit missing, and that after some time some more flexible for example body mods might come out, it would screw up most mods and modders leave because they would need to redo most of their mod from scratch(if it isn't modular enough) or keep getting questions to port it to body xy, like we have now x numbers of different bodies(a lot of incompatible Armors, all not really BU ready, ...), instead of one really good one(A- and G+ cup, should be possible with a sliderincrease from 0-100 to 0-10000 or so...) with armors that will be BU and BBB ready. hoping more or less for a have it all mod, and currently SSG ist the best bet i think.
  3. Kinda bugreport, sorry. In script 00SexoutHookupQuestScript there's modload check with lines ----------- if IsModLoaded "sexoutPowder.esp" set mPowder to GetModIndex "sexoutPowder.esp" endif if IsModLoaded "sexoutPowder.esm" set mPowder to GetModIndex "sexoutPowder.esm" endif ----------------- may be it will better with "sexoutPowderGangers.es*" ? Anyway, thanks for this mod! Switched to it from "brutalRapers" for option to say "fuck off" (with known risk).
  4. In all last versions of sexout.esm (in 2.3.60 too) there's SexoutLoadOrderQScript, checking which plugins are loaded, but i think it should be "SexoutBrutalRapers.esp" instead of -------------- if IsModLoaded "BrutalRapers.esp" set hasBrutal to GetModIndex "BrutalRapers.esp" endif ------------ I don't think it will change the pitiful fate of my favorite module.. (; ps. "Some of the jury wrote it down 'important,' and some 'unimportant.' Alice could see this, as she was near enough to look over their slates; 'but it doesn't matter a bit,' she thought to herself."
  5. Modding that armor is damn near impossible Trust me i've tried... really i thought it was easy' date=' i resized it twice already. anyway i'll knock it out tomorrow night if no one knows of a link. [/quote'] Really? Cool, I've wanted a Lady Death in DMRA/BBB for a long time. Send me a link if you do one. Oh wow! Me too, please!
  6. Where can I get this "New Manga Body"?
  7. Blade of the Haunted: http://tes.nexusmods.com/downloads/file.php?id=33089 Okay, thanks. But I've played the quest a little bit and there was a bug. So i can't go on. Is there any console-parameter to get the sword withou the quest? Yes, there is, here's how you find the console code: Another way is to just create a new esp that adds this blade, or add it to the game world: Thx, but it doesn't work . First, there are ten or more bladeofthehaunted-objects to find in CS [and when I'm trying to get them via player.additem it says: No such object-ID], everyone has another digit behind it. And second, when I'm starting CS with the mod as active, CS is telling me that the whole Blade-thingys are containing a "get self"-funtion.
  8. http://skyrim.nexusmods.com/downloads/file.php?id=9108 with better transformation animation, would be awesome
  9. Blade of the Haunted: http://tes.nexusmods.com/downloads/file.php?id=33089 Okay, thanks. But I've played the quest a little bit and there was a bug. So i can't go on. Is there any console-parameter to get the sword withou the quest?
  10. Thanks, i saw that but for some reason i can't get it as red as in the picture. Maybe its a custom face? Try using a mod that adds more slider colors. There are a few on Nexus, and all work for warpaint.
  11. WOW! Very helpful! Could I see a comparison to RANS Headmesh?
  12. Guys, what sword is this? [spoiler=pic]
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