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stx06

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About stx06

  • Birthday 11/29/1987
  1. If this isn't a reason to take the TARDIS out for another spin, I don't know what is!
  2. Given Honey's explanation for why she was tied to the pole, it sounds like an opportunity for Falkreath npcs to have some new interactions with a Bimbo character.
  3. Could you please add an alternative to the standard punishment, such as adding to the arousal of the character? I suspect my character is being shocked because of EDialog, which adds an invisible item to one of the character slots. I tried doing a clean save without it to see if it was the culprit, but somehow EDialog persisted, even with the esp disabled.
  4. I had a confusing experience with the new version. First, my old saves caused the game to CTD, so I created a clean save. This worked in all vanilla and most modded aspects, except that any living entity was declared as unsupported creature type (which I think may have been the Creature Framework having trouble), so no one was able to have sex. Finally, I reloaded one of the saves that I had been unable to load from the main menu, and lo and behold, everything worked fine and dandy!
  5. No idea what is teleporting you. The note that you find is a spell that keeps track of you changing cells. Well, when you get teleported then it means your character just changed cells. That cell tracking spell is moving that note to your character each time you change cells - this is how that spell works. So the note is there because you are there - not otherwise. We do not have any kind of spell that would be moving player anywhere else than Mias Castle. Also this mod changes literally nothing to either Bleakwind Basin or it's vicinity. Best recommendation i can give you is to start disabling your mods and check after each ~10 if the problem still persist. sometimes my char has strange animations, too... starting a new animation during "make her talk" (Vess as banditfemale in questioning through dragenborn) the scene start with giving the main-screen like changing cell with exact the same loading times... afterwards the char is putting back to the location and the sexanimation will start... since it does not break the game I thought of it as a minor bug If you have the PSQ player succubus quest mod (http://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/) installed, that may be the issue. The same thing happened to me when I had the mod make my character taller when she transformed. I am actually using PSQ and I do have a height change set up when transforming. However these teleporting don't happen during transforming, they do happen at random times. I will check it out though, however it will take some time since I took the advice of Sacremas and I'm learning MO atm, rebuilding all the mods from ground up in MO. Other than that I want my cookie for finding the unfindable Invisible note. Good luck with MO, I understand that it is quite effective once you are used to it. To clarify, the teleporting issue with the PSQ mod happened even when my character was not transformed. It finally stopped after I saw someone else's post regarding PSQ, as they also discovered that checking the box to adjust height is the problem.
  6. No idea what is teleporting you. The note that you find is a spell that keeps track of you changing cells. Well, when you get teleported then it means your character just changed cells. That cell tracking spell is moving that note to your character each time you change cells - this is how that spell works. So the note is there because you are there - not otherwise. We do not have any kind of spell that would be moving player anywhere else than Mias Castle. Also this mod changes literally nothing to either Bleakwind Basin or it's vicinity. Best recommendation i can give you is to start disabling your mods and check after each ~10 if the problem still persist. sometimes my char has strange animations, too... starting a new animation during "make her talk" (Vess as banditfemale in questioning through dragenborn) the scene start with giving the main-screen like changing cell with exact the same loading times... afterwards the char is putting back to the location and the sexanimation will start... since it does not break the game I thought of it as a minor bug If you have the PSQ player succubus quest mod (http://www.loverslab.com/files/file/667-psq-playersuccubusquest-for-sexlab/) installed, that may be the issue. The same thing happened to me when I had the mod make my character taller when she transformed.
  7. Hope you find an awesome place to have fun, and thanks very much for the interesting mod!
  8. If you want to put the whole bunch on 4shared again, that would be awesome. It would be a shame if someone missed out on something because they were silly and skipped reading the pages.
  9. Thanks for keeping this up here, the various creatures added by this mod gives the game an interesting array of creatures to face.
  10. Just installed this and tried it out, it the potions work like a charm, thanks for making this!
  11. Thank you for releasing the update!
  12. Thanks, this bit in the page you linked did it: Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. Open a command prompt window, navigate to your oblivion install folder, and type "obse_loader -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try.
  13. No, I thought I had, but I was using the usual .exe file to start it. I just tried using the Launch CSE.bat file to start the CS, but I received an error saying that the extender failed to initialize and that I should close the CS. The log for the extender seems to be saying this is because I have Oblivion installed in the default folder that Steam assigns it to. Is there something I can do besides moving everything? My Oblivion folder has become rather bloated at 25 GB, so I would rather not move it if possible.
  14. Hello, I was trying to play with the IchGag script to add some clothing items to what is equipped, but the Construction Set would not even let me save the original script due to errors regarding: set ItemRef to UserRef.GetEquippedObject 0 UserRef.UnequipitemNS ItemRef Do you use any mods or other workarounds for the Construction Set to get it to work for you?
  15. Yes, that was the first one I tried with this mod.
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