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Starbrow65

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  1. Meat Loaf died age 74. Not everyone is into that opera rock, I know, but the guy was a full-.blooded musician and a force of nature on stage. R.I.P.
  2. Interesting mod in theory, but as others have said - having all three bondage frameworks and DCL as hard requirements means I won't touch this. DCL in particular is not going to return to my game under any circumstances. Sorry, just not the thing for me. But I wish you best of luck and a lot of success for your mod anyway! ?
  3. First of all, many thanks for all the work you keep putting into this, Nymra! ? Trying out 4.31 SE right now and noticed that with combat stripping and critical defeat through stripping on, you can be critically defeated when you change into werewolf form. As the transformation strips you, whatever chances for a combat strip defeat you have set in the MCM can obviously trigger, not just with stripping from a hit during combat. No idea if that's a known bug or maybe even intended behaviour, but thought you might like to know. I'm not using the vanilla werewolves, BTW, but Growl along with Sexlab Werewolves, maybe that's also a factor. Thanks again and keep rockin'.
  4. THIS! So very much THIS. Brings out the bloodthirsty psychopath in me every time I have to hear it, ever since it was played over and over for hours during a longish Xmas celebration event setup at work. At the end of that afternoon, I was ready to blast Santa's sledge from the sky.
  5. Of course not! Its presence in the downloads section for SE mods is just a devilish trap. ?
  6. Errm ... the two bottom ones that have "SSE" in their titles should do the trick. The ones above those that all have "OLDRIM" in their title are NOT what you want for Special Edition. Those file names are quite telling, you know. Mind that "demonic creatures mediafire download link SSE V1.4.txt" just contains a link to MediaFire, which you need to copy&paste into you browser to be taken to MediaFire, and there you download the actual mod. If you don't want dinos in your Skyrim, download and install the bottom link as well, it contains an alternative esp without dinos. Or you might want to have a look at this addon here: Amongst other things, it also allows to toggle dinos off.
  7. Oh look, it says Current version V1.4 LE & SSE V1.4 on the download pages linked above ...
  8. The file version in the download section says it's 0.9 and is dated from March 2020. I was under the impression the SSE version was updated to 1.0 as well, but there is no download ready, it seems.
  9. Sounds like Bondage Furniture World. You can disable the 'birthday spankers' on level-up in the MCM, though.
  10. I'd assume creatures within sarcophagi, within trees and so on are spawned as soon as you enter the cell, hence they're already there. If they're really only spawned in the moment the trigger script opens their container, and that trigger fails, "killall" wouldn't have an effect. @Thor2000: The "tcl" command is the collision toggle, which allows you to walk through walls, 'fly' (walk and run, actually) through the air and so on. The freecam toggle is "tfc". Nice mod, by the way, thanks for all your work. ?
  11. I think if you open the console and enter the "killall" command that should get rid of any blocked NPC that ought to have appeared to get slaughtered. Extremely cheesy in any other situation, but under circumstances like the one you described, maybe better than an eternally stuck game.
  12. https://www.bbc.com/future/article/20140416-do-shakespeares-poisons-work https://en.wikipedia.org/wiki/Hebenon Add poetic license to the mix and within the fictional world of "Hamlet", 'hebenon' is lethal as hell. I'd assume medical exactness wasn't on Shakespeare's mind when he wrote that. Nor necessary.
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