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Chekist

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  • Birthday 08/08/1984

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  1. If there are no specific installation steps provided, just roll with whatever installer autodetects and don't select anything unless you added some mods not mentioned in the list. P.S. And don't merge mods/patches unless there is a specific instruction in the list to do so.
  2. Some 3BA outfits built with V Cut preset will give you a neck gap. You can try converting them to V Cut (there is a guide on how to do it in description page of the V Cut mod on nexus).
  3. I think Simple Wearable lanterns breaks the lighting somehow. When there are a lot of NPCs with the lantern toggled on in proximity (for example 2 whiterun guards at the gate + whiterun outskirts npcs with lamps + Irileth's dragon hunting party spawned by quest) something dies in the engine and lamps and some other light sources stop emitting light which leads to fubar lighting everywhere not just outside. The only unaffected light sources are torches, braziers and camp/cooking fires. Candles, lamps, windows and weather/ambient light sources don't seem to work anymore. Sometimes reloading the save from main menu fixes the lights, sometimes it doesn't. I've tried using Community Shaders with Light Limit Fix - it didn't help. Running Rudy ENB + NAT + Lux setup from the list with the latest enb dll/modified enbsieries.ini by Aylis on rtx 4090 with the latest drivers. Any ideas how to fix it? Or removing SPID distribution of lanterns to npcs and starting a new save is the only solution?
  4. Or just use this: https://www.nexusmods.com/skyrimspecialedition/mods/42441 P.S. In Winterhold College if you exit The Midden with a follower, they will fall through the world. First happened to Vayne, now to Serana. Never bothered to learn/enable their teleports. Oh well, it was nice knowing them...
  5. You will have to install a million patches to any additional mod that populates cities with npcs, as it will directly conflict with city/town overhauls in this list. And there is a fat chance that patch for something in this list simply do not exist.
  6. yes, the windmills are missing their sails. I guess something overrides SMIM DynDOLOD Patch for the windmills.
  7. Getting CTDs in Windhelm Castle. BS Shader and KLighting errors in "whintwoodfloormid01.nif". And as mentioned above, Honored Dead causes CTDs in Sarthaal, Dimhollow Crypt and some other nordic ruins. Also Fort Dawnguard inside is fubar, rooms merging, clutter flying in the air, giant "worldholes" on the floor. Immersive Dayspring Canyon also has some terrain issues. Castle Dour in Solitude also has some issues - walls not aligned properly. And finally, OStim/OSA and their related mods are buggy as hell. First time trying OSA/OStim and oh boy... Even early Sexlab versions had common sense to check if player is using any station, or furniture is being used before starting animation. OSmp triggers SMP/CBPC on male player body breaking OBody morphs. So many issues with OStim P.S. BB's Dawnguard needs to be lower than Cosmetic Vampire Overhaul, otherwise you'll get vanilla DG faces with Cosmetic Vampire Overhaul eyes. Sorry if I sound grumpy, it isn't my intention. P.P.S. Mistveil Keep now has a giant blinding purple portal to epileptic hell in court wizard room. Not sure what is it (missing texture + Lighting/ENB?), as my eyes start bleeding every time I enter that room.
  8. save->exit to main menu->reload your save you are probably using BannerKings mod, which adds it's own custom skills and forces all hidden skills (from any mod) to be shown.
  9. Could be a custom launcher issue (i.e. old version of BUTRLoader or another laucher that has built in old version of harmony/butrlib). Backup your bin/Win64_Shipping_Client folder, delete everything in it, re-validate with steam.
  10. Save, Exit to main menu, Load. It will fix itself. That's because of the Banner Kings simply displaying all skills even those added by another mods that are not supposed to be shown.
  11. Downloaded 2.7 from nexus. Can't really make 2.8 work properly ;( It just doesn't register sex and orgasms through sexlab.
  12. Fresh installation of Skyrim, whatever I do I get SexLab: No Compatibility, tried a new game, male pc, female pc, new game with only sexlab and beingfemale enabled. Whatever I do, after sex I get empty line "Had sex with" in show all stats spell. Also, as a male character the blue sperm(virility?) bar doesn't change if character had sex. So I wonder if sexlab interactions are registered by mod at all... Any way to test it to be sure, except for playing hours and hours? P.S. Using 2.8.1 with clean .esm and 2.8.1 patch by Bane Master.
  13. To server owners and admins: Please, take example from JanikaTesla (Tetraverse sever), create a thread with full information about your server, such as: location, mods used, mod order, server description, etc. Don't forget to mention that your server is for Conan Exiles, this section of forums contains threads about variety of adult games, not only Conan Exiles. Also, try to keep updates and important notices in the same thread, there is no need to create a new thread every time when your server migrates or you update your modlist. Let's try to keep it organized and easy to acccess for people, thanks!
  14. TK17 is based on a stolen 3d sexvilla build, 2.6 i think. That version was released almost 10 years ago...its an old engine that was never meant to support high res textures, high poly models etc. Yes, you can force it to use 4gb+ Ram and 4k textures, but it will never be efficient or stable. As 3DMember said, Skyrim is a lot better sex simulator than tk17/3d sexvilla. Which is hillarious. There is also VR Titties sexsim on unreal 4, but its in early alpha i think.
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