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loverslab987

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About loverslab987

  • Birthday 02/01/1980

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  1. Thanks for the update! Just looked, you are right, i will fix this in the next update Just a reminder: it seems like this slipped by in v2.
  2. This is not directly related to your outfit replacer, but since you're lurking around here ... I found an issue with your open zipper conversion for the nanosuit on the nexus. I've attached two screens from outfit studio with vanilla proportions. Standard cbbe conversion looks pretty normal. But your open zipper version has a rather wide back (with bulges) for some reason. It also distorts the texture somewhat. Would you be so kind and perhaps take a look at it some time? That would be fabulous! [EDIT] I just noticed it's the same mesh (vault suit) as in your outfit replacer which has the same problems. So it's actually related to your replacer.
  3. I don't like the shape at all, because I'm more a fan of natural bodies (unlike 90 % of LL users it seems), but the designs are nice. It's good that they will be adaptable to other bodies.
  4. It seems like since calyps left the UNPB project, xp32 made some improvements to the UNPB REDUX body. One of them is concerning the arms, which I very much appreciate. Unfortunately, the sevenbase inherited the same problem(s), which the UNP/B has been having: some strange bending involving the elbows and forearms. Here is a comparison screenshot displaying the problem quite accurately: OLD and weird http://skyrim.nexusmods.com/mods/images/14899-1-1353364438.jpg NEW and normal http://skyrim.nexusmods.com/mods/images/14899-2-1353364438.jpg I always found that to be distracting when posing, so I hope these improvements (maybe others too) will find their way to sevenbase. As a side note: I'm more of a fan of the natural (or original) nude body than the bombshell one. I like the breasts better.
  5. Somehow I feel like Loverslab is censoring much more lately. I really hope this won't turn into a second Nexus after all, because that's something we definitely don't need. It seems like only because the Nexus is such an ass and moderated the file, nobody is allowed to have it now. In my opinion, if the mod wasn't for public use, it never should have been released anywhere at all. Also: just because other modders aren't accidentally members of this forum (unlike m0ckin9bird) and aren't aware, their work is being hosted or shared here, it doesn't mean they permit it. In fact, a lot of content on here isn't officially allowed. Ever heard of "double standards"? If someone still wants the mod, you should go and look on modgames.net.
  6. WHAT THE FUCK! Another great mod gone ... I've only got the 1024 version up to 1.6 inlcuding Dawnguard and no mountains. Do we really need to make backups of all these great mods ourselves, because they could be banned / deleted / whatever from one day to the other? I'm kind of pissed.
  7. @ Sunspot2 Recently, I've been experimenting with a bigger body shape myself. If you don't overdo the weight, I found, that RAN's round face head mesh matches quite nicely with a fuller body. It's not perfect, but you might want to try that and see for yourself. Also the Enhanced Character Edit makes puffy cheeks as well.
  8. Although it's no good news, thanks for your reply, Mr. Bunny. I stumbled across two other issues. Maybe it's an easy fix. The belly sliders are 50 % and over in this picture. It's Nordplate / Steelplate (clipping) and Psijic Robes (sliders not active) from Killer Keo.
  9. @ stuffed_bunny It's been mentioned already, but I'd like to ask, whether there will be an update to fix some of the robes from Killer Keos set? I've attached a picture, so that we're talking about the same issues. You said, these problems occur, because the backside / inside of the mesh is deformed too much (with certain sliders), so that it pokes through the front.
  10. LOL Reducer. I like that you're constantly testing stuff and finding bugs to squash for SB, but I don't really understand the point of your last question. All you're saying is that the small meshes are different (size), but what does that actually mean? Doesn't it work anymore? Does it crash you game? Does it look different? Also as a little side note: just comparing the size of two files, doesn't mean they are identical. To be sure, you'd have to calculate and compare hash values (for instance MD5 or SHA-1). I thought I drop this here, because other files might be different as well, although the size is the same. (you said the "_1 meshes still match") I think both of you, testers and creators, are really doing a great job on this mod, constantly improving and fixing upon it! Kudos!
  11. Don't know, whether it's a problem on my end, but yesterday I wasn't able to batch build chronotrigger's recently released mak outfits. When I tried to batch build them, it gave me the error, that the armors couldn't be created. However, when only creating one outfit, it worked as expected. I used the vanilla replacer, not standalone.
  12. These additional sliders really add a TON of customization to the game. Great, stuffed_bunny! I also like, that Killer Keos replacer is supported, so that you can actually wear something with these bodyshapes. Are there any plans for adding more unique outfits from the nexus to the list of supported mods? Of course, also armors from the CHSBHC armors and clothes (123check) or Alan's huge pack would be nice.
  13. I'm not using these right now, but I had a question about the bikini shown in the screenshots for pack 1. I'm talking about numenume's bikini (at least I think it's his). The original is CBBE v2 only and has never been updated. So because it's shown here, I take it, Alan's pack includes a proper CBBE v3 / 3.1 version of this mesh now?
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