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Mordyn

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About Mordyn

  • Birthday 06/07/1981

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  1. Sorry to hijack the thread, but is there a way to only use downloaded Sims instead of having generated ones?
  2. Yes Sims4 should be an utopian game with:Lol and I guess that the same is true for murder animations? It's the same bullshit idea as the old debate over metal music making people believe in Satan. Or violence in video games making people crazy sociopaths. They just can't fathom that people are able to make a difference between something disgusting IRL (IRL rape, torture, violence, death, yes this horrifying because there are real people as victims), and anything in a fantasy. And as they can't prove anything, they go in a moral crusade with their feelings as the proof. It must feel good to be so morally superior, I guess, to protect non existing characters from any threat. Anyway, if it was true, then Japan would be at Somalia level regarding rape statistics. Weirdly enough, it's one of the safest countries in the world, even safer than many western countries... On a side note, I personally find that insulting for real victims to be compared to a bunch of non existing pixels in a computer.
  3. OK, I don't understand something here I tried to add other penis mods using the "CAS" versions (Better body, Lunar Eclipse, UN), but when I try to switch them (they are available in the ww menu), it doesn't change anything in the game, it's always the default one that shows... Is there anything else to do, or do I misunderstand something? Also, is there a way to force the hard penis to show with ww, for testing purposes?
  4. MC Commander Works fine, not sure about other Woohoo interaction mods, but I dont think it should effect the WW mod anyways. OK, thanks
  5. Hello, I kinda decided to take the ww bandwagon here ^^ And I have a compatibility question: is there any mod known as being incompatible with ww? I'm asking that especially for MC Commander mod, another recommended Sims 4 mod, that have a woohoo interaction in it...
  6. Well, nuff said. Shows the author's position pretty clear. Still want to use it? The choice is upon you! I can understand for someone to not be motivated to make things works together because it's not his fetish. I can even say that he has his opinion, and as long as he doesn't go full Inquisition on others, it's OK. But inserting actual coding traps in his mods to crash the game? That's actual malware behavior. And I certainly don't want that in my computer.
  7. Yeah, he did that. Worse, he didn't even mention that in his forum post on ludeon as incompatible or "not recommended". Just straight up "Hey, you are using mod that I dislike? Here, get crashed to desktop and gtfo!". OK, another little keyboard tyrant. I'll avoid all of his mods, there is no point if any of them has another stupid surprise like this one. My god this is dumb.
  8. Try this one. Didn't test it myself yet, too lazy to run RimWorld with the new save. It should be noted that C&P probably has to be lower than RJW in your loadorder (i'm not sure about that though) as C&P depends on RJW now. All i did is: turned off C&P's overriding of vanilla lovin so RJW's interactions take the place. injected the impregnation func call into RJW's xxx class that contains aftersex calculations so not only vanilla lovin, but also RJW's interactions could result into babies. UPD: Got crashes. Found a check within C&P, it has the following code which makes the game crash or just freeze: // eat shit if (mod.Name.Contains("jobworld")) { Int64 i = 0; while (true) { i += 1; } } So i disabled it and remade an assembly, which should now work with RJW as i intended: RimWorldChildren_Assembly.zip - only .dll. Don't use debug tools of the mod if you don't remove the Hediff. Just replace the .dll in the ./Assembly/ folder of the mod. ChildrenMod_RJW_comp.zip - full pack. Recommended version. Personal opinion: I don't recommend anyone to use C&P mod. Why would one do so, with such the BS author trying to implement within his code? Really, the modder made something to crash rimjobworld specifically? Wow, that's really childish and stupid. Especially knowing how extreme the base game is already...
  9. The impression I got from the links above was that the author was still working on it despite getting kicked off Nexus for Shariah violation, but was still working on it--the version mentioned above was apparently released after it was kicked off. Perhaps the author is just looking for a new place to post it. Then yeah, here is a good place. It has always been a refuge for skyrim banned mods, so why not for rimworld?
  10. So the mod is no longer worked on ? In game you can literally eat people, and take their organs. But no prostitution or rape...
  11. I like her proportions better here
  12. I don't have anything specific in mind, I was just curious of the long term objectives you could have for the mod
  13. Hello, Is there any long term "to do" list for this mod?
  14. Cool! Do you know if there is such a costume with a slimmer body? (not super slim, but 7base like )
  15. Well, I bought and possess the game on Steam. And it works well. So? AFAIK it doesn't require steam to launch. Your hours were wasted when you could have simply moved it to literally anywhere but the steam folder and launched it from there just fine in the like 6 minutes it took to copy the files. You risk instability/compatibility issues that may or may not show up right away by installing it that way, which could very well cost you 20+ hours of gameplay when they do. I honestly don't think the textures actually require the rest of the pack, that would be really weird, but other things might. Nope, not simple as that, as I've of course tried the copy/paste thing: - Using mod provided vampire.exe and dll makes any new game launch crash. - If you follow the VTMB mega mod, you need to add the target command -heapsize 840000 or else the game is unstable. -> You have to add the steam PATH or else you have an error "failed to find steam" and the game doesn't launch when you launch the shorcut. Even if the game is copied anywhere you want. And yes, using a nocd crashes new game, because the files are the same as the ones provided with the mods. - the vampire.exe file I provided is the normal steam one, only with >2gb flag activated so that the modded game launches without out of memory error. So yeah, maybe there is a better way, but it's certainly not just copy/paste, at least not for me.
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