Jump to content

guk

Members
  • Posts

    1,965
  • Joined

  • Days Won

    10

Profile Information

  • TrollScron1c
  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. https://steamcommunity.com/sharedfiles/filedetails/?id=2986761825
  2. Probably an issue with the load order, or mod compatibility. Anyways it's of no use to make it work, because PDX changed a couple of things about the base body. Which means that with Simple Shafts / Slits installed, there is a hilarious amount of clipping on clothes. I'm seeing a lot of men with their pecs and abs peeking through (tested individually with vanilla and EPE) Sadly unplayable in the current state.
  3. Any chance to ever see Simple Slits + Shafts updated? I got the temporary fix for RC, and it seems to generally work in FOI DLC as well (no misplaced ruler, stretched clothes etc) Problem is that since RC, much of the clothing is clipping in various areas. I thought these were issues with clothing mods like EPE / CFP, but now it also shows with the vanilla and DLC outfits when running 1.6 with no other mods.
  4. Don't use the barbershop toggle. This removes the clothes, but the character does then use the bodyshape for clothing (entire shoulder area and breasts look very fucked up). Use the Undress mod instead. Also if you use any clothing mods like EPE and nude body replacers, they come with edited outfit/portrait files. There you need to replace all the references of "no_clothes" to "none", then everyone should be properly naked when they are supposed to be so by game mechanics (like no leaf in ruler designer etc)
  5. https://steamcommunity.com/sharedfiles/filedetails/?id=2802749702
  6. For the pure basics Body replacer, compatible with everything. Gonna have to grab the Royal Court updates someone posted in the thread. I wouldn't recommend CBO because it removes the vanilla bodyshapes in favor of grotesquely puffed up barbie doll bodies (no other way to say it), unless you need it for the animation mods. For some reason it also brings back the "fig leaf" censor, which you don't have with simple slits / shafts and the other mods like EPE. Plus some animation errors with floating people Sensible New Family 2 https://steamcommunity.com/sharedfiles/filedetails/?id=2752929426 For ruler designer users - Automatically create a full family after game start with father, mother and as many siblings you like. They'll all look like your ruler and you can adjust their traits. 100% must-have for incest deviant playthroughs. The mod is pretty new, peeking in the code shows that the dev also plans a bit of kinky content (incest secrets for your generated family etc) Spouse Designer https://steamcommunity.com/sharedfiles/filedetails/?id=2298410092 Just great, unless you plan to marry your relatives created with the Sensible Family mod EPE https://steamcommunity.com/sharedfiles/filedetails/?id=2507209632 Pretty large overhaul of the ethnicities and cultural outfits. Includes naked ruler designer + all genes unlocked. Feels essential in particular if you want to play the less prominent cultures (Han Chinese etc). Also you can add some beauty mods on top, like Fair Ladies, Beautiful Females, Basic Nessassities - Subtle Beauty Fullscreen Barbershop https://steamcommunity.com/sharedfiles/filedetails/?id=2220326926 I think this is even required for EPE, otherwise the barbershop window is larger than the screen. Has lots of stuff, like undress and pose for any NPC. Yonger Marriages https://steamcommunity.com/sharedfiles/filedetails/?id=2658305972 Seems to actually work, and has a custom config file to set all values yourself (like if you only want marriage and adult portraits with 21 or 35) Better Character UI https://steamcommunity.com/sharedfiles/filedetails/?id=2222540784 Required if you use any mods which allow more than 3 concubines / wives Undress https://steamcommunity.com/sharedfiles/filedetails/?id=2217904336 Undress them before seducing / inviting / marrying ...And for LL mods besides the Simple Slits... just see for yourself. Basically all the mods are "weird" stuff, nothing for the sophisticated gentleman. I did so far enjoy this one though: Basically it adds a custom faith, where your male ruler has only female vassals who can only marry him. I'd recommend to also get some mod to unlock ultimogeniture early, otherwise you'll have a thousand kids and no way to keep your titles on succession. E.g. Daddy Pika's Cheat Menu BTW don't pick this faith with the ruler designer, you'll need to take a decision ingame to practise the faith in secret, start mind controlling people and eventually adopt it openly. Also don't pick Irish or Scottish (Gaelic) for your playthrough, since their cultural traditions override the unlimited spouses from this mod. Last but not least, a small custom mod which removes inbred chance in favor of pureblood chance, allows to marry any courtier, etc.
  7. Quite fun mod for a proper "harem" patriarchal playthrough. I think you should add some more sets of holy sites though, definitely something closer to east asia. Currently started in Xia, and just the nearest HS is 2 empires away from the capital.
  8. NP, i wrote this while waiting for the Stellaris update
  9. This takes around 1-2 minutes to do yourself. Here is an example mod, you just need to enter a few things. First you need to copy the content of this archive to your mod folder, which is under .../documents/paradox interactive/crusader kings iii/mod/ So that the file "MyExampleMod.mod" and the contained folder of the same name are directly resting inside the default mod folder. MyExampleMod.zip 1. In the file "MyExampleMod.mod", in line 7 you need to enter your own path for your windows user account (iirc this is necessary for loose file mods to work) 2. To edit the mod name, you need to change three instances - modname inside "MyExampleMod.mod" - modname inside "Descriptor.mod" - the name of the "MyExampleMod" folder itself 3. Then you have to tweak the inbreeding factors. This example mod only contains an unmodded, up to date version of "00_defines.txt". If Paradox updates the game you have to copy over the new version of the 00_defines.txt from your game installation and make the same changes again. Inbreeding factors start in line 388, or just CTRL+F and search for "inbreeding". The devs actually wrote notes alongside that to explain what the values do. For your purpose, these first two are the most relevant: INBRED_CHANCE_FACTOR_LEVELS = { 0.33 0.75 1 2 3 } This compares the amount of common ancestors within 4 generations, depending on the values in the line ANCESTOR_COUNT_LEVELS above that. For example the final tier with 22+ common ancestors is multiplied with the final number here, which is 3. So the chance to become inbred should be 66%. Change this to a lower number to reduce the inbred chance, example 0.5 would be 11% chance. IIRC the "inbreeding chance modifier" is 1, and halved by the pure-blooded trait and possibly the third perk from the Blood dynasty legacy. So with -50% from pure-blooded and -30% from the legacy, the inbred chance would be very low already. PUREBLOODED_CHANCE_FACTOR_LEVELS = { 0 0.15 0.3 } This is the same as above, but instead defines the chance to become pure-blooded. So to increase the chance, you would need a higher value. IIRC the appearance of pure-blooded is also affected by the Blood Legacy and the Strengthen Bloodline bonus. PUREBLOODED_CHANCE_ANCESTOR_COUNT_LEVELS = { 20 22 } If you want pure-blooded to start appearing with less common ancestors than 20, you could change this alongside PUREBLOODED_CHANCE_FACTOR_LEVELS to work identical to the inbred chance. CLOSE_FAMILY_FERTILITY_MULTIPLIER = 0.9 Lastly, this value reduces the chance for children if parents are considered "close family" (i.e. having a family tag like sister, aunt etc). If you change this to 1 then there is no reduced fertility. --------------- So if anyone wonders why i don't upload this as my own mod: 1. It makes the dynastic breeding too easy because there is zero risk involved, just marry your sister/niece/cousin in every generation and don't lose prestige or claims. 2. I probably can't be bothered to ever update such a mod if i don't use it myself. If anyone wants to upload this as a mod, you would have to convert it into a shareable .zip mod, which does not depend on the username//documents path and can also not be live edited. Just ask around what you need to do for that.
  10. How exactly do you activate the mods? You need to click on the Playset shown in the center of the initial launcher window. There is a tiny cogwheel icon on the playset itself, which then leads to the only working interface to add and activate mods (and their load order). At the bottom-right of this menu, you have to click "Add More Mods". This allows to add the downloaded mods to the playset. Afterwards you can enable/disable mods and arrange the load order. And any time you want to change anything about your mods, you have to do it over this cogwheel icon on the playset. The actual "Mods" tab seems broken or unrelated to what you actually have installed in your playset.
  11. Well there is at least one other way without mods - with the assassins society you can get the "drug lover" event which, can apparently roll any random female in your court. Seems to have no age limit either, for example my ruler ended up with a 9yo girl as lover.
  12. - no longer available on Steam - creation club update madness from launch day on So for me, the era of Bethesda RPG modding is over. I also don't see any alternatives in the future. Best to find a new hobby, like DAZ3D is actually a lot of fun if you mostly used Skyrim for the pretty artwork.
  13. Hi & thanks for the mod, got two bugs to report: 1) My spymaster was captured when trying to abduct the wife of a neighboring chiefdom's heir. However the spymaster actually ended up in my own prison, instead of the prison of the guy who caught her. 2) With "daddy's lil project", after breaking the daughter i chose the third option "breaking them is my favorite part". This left her in the "broken" state with no further slave- or daddy options.
  14. BTW - after writing the post above, i also started comparing the code for the WOL decision "i have decided to seduce my own [daughter/sister/mother] [name]". It uses something like Root.GetFromRelation but none of this works with the translation file from this mod. Either it results in an empty space, or says half-brother. So the actual error is probably somewhere in the other files?
  15. Just tested this, there are at least two bugs: Example if your character's lover is his daughter, it refers to her as "sister" right on the first page and onwards. Probably because of this: SL_Lover_Sex;You decide to spend time with your [SL_visit_target.GetBrotherSister] After foreplay, if you choose doggy/anal, the daughter refers to the father as "half-brother". Example "do you like what you see, half-brother?" 'Do you like what you see, [GetFromFromRelation]?' Probably the same for everything else, haven't checked. Don't know much about the scripting in this game, but the getbrothersister thing seems wrong. I guess this only allows b/s and nothing else. For the getfromfromrelation, either it needs to be used differently, or having parents or offspring as lovers breaks the relation system. IIRC there is unused vanilla code for seducing parents, though (more interesting quarry?). https://ck2.paradoxwikis.com/Localisation#Commands
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use