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Ryu

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About Ryu

  • Birthday 01/01/1989

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  1. If she is completely invisible this could also mean missing race. I sometimes get this when I'm trying to load a save with a race I don't have anymore or that has a different index number in the .esp in respect to the save file .
  2. there is http://www.filedropper.com/phacksit1 (same in Oblivion) Ah, thank you very much for the help. ^^ By the way, sorry for the noob question, but do you know how to activate the animation? Look for the sitting idle in the Data/Meshes/Characters/_male folder and replace it with your animation . Thank God that unlike Skyrim, in Oblivion you don't have to do much more . I was wondering about this: http://up.mnty.net/img/up004604.jpg Is the body model a convert from somewhere, like Blade & Soul for instance? Also, is it private?
  3. I tested v0.88 beta. Works as intended. Converts both the body model and the rigged clothing properly. However, later on the .nif file still has to be adjusted for importing into Blender . Many thanks gerra6!
  4. Incredible work elalquimista, I'm greatly impressed! Thanks to people like you I am more and more convinced that I should go back to Oblivion modding and stay there for good . Once I have my game running I'll download and test your mod.
  5. For the UNP conversions pack there should be a dwarven chest in front of Warmaidens in Whiterun, just between the workbench and the tanning rack. Also, I would like to make an update. I am currently working on a pretty big overhaul for Skyrim vanilla armors, making them more skimpy and rich in stockings, but probably also slightly lore-breaking. So far I've produced: - Iron Armor - 3 varieties of Fur Armor - Thieves Guild Armor - Dark Brotherhood Armor and Robes - Hide Armor - Barmaid Clothes - Mages Robes (basic) Some of the pieces have temporary black latex-like textures, but with time I will improve them. Finally, alongside I will be going back to Oblivion.
  6. OP, I'm very positively impressed by your focus on animation details. All of the animations are extremely well done! Any chance of making slightly less animal-ish animations, for instance involving tentacles or humans?
  7. I think there's a Jessica Alba companion available on TESNexus .
  8. Can't say I didn't try, but I don't have enough experience with outfit conversions to do it to something with HDT physics support and whatnot. if in the future I learn enough on how to then I certainly will. We can do the outfit conversions ourselves I believe. The only problem I have right now are the additional skirt bones. They're named differently than in the xp32 skeleton, Hence, copying weights is a bit of a problem. Would it be a problem for you to write step by step how you added the HDT skirt mechanics to the test skirts?
  9. It's funny how Jenn Lawrence uses such a strong 'evening' eye shadow all the time . Even in all of those bikini shots!
  10. I'm trying to attach the SkirtTartan.xml HDT script to my current Red Sonja outfit and for love of god I cannot force it to work at all . I properly copied the weights from the Tartan Skirt in Blender and tested the accompanying skeleton - moving bones causes armor deformation as intended. In NIfSkope I also converted the NiDismemberSkinPartition block to NiSkinInstance. Everything worked fine again. However, in-game I see completely no movement at all (though also no Skyrim crashing) . What am I missing? 1. My skeleton has skirt bone support identical to the skeleton with Tartan Skirt (xp32 obviously ). 2. The walking/running animation is one of the high heels BBP-supported animations (I have regular HDT boob bounce, so I know HDT works with it well). I don't know which version of HDT I'm running, but most likely 9-28 as it was deemed one of the more stable releases. EDIT: Problem solved! The NiExtraData block was not attached to the Scene Root. Now it works although I see a ton of clipping . EDIT: Is it possible to enable collision detection in the HDT script for skirt movement so that the mesh doesn't clip through the body and merely 'bounces' off it? I remember seeing something like that for the flowing cape mod.
  11. Both smoking hot! I think the hairstyle in the 1st pic looks slightly better. Have you also tried the short, trimmed hairs? Don't remember the exact numbers though, sorry .
  12. It defo looks better than my attempt . Nice job!
  13. Yeah, I'm really impressed how quickly you managed to get thing done! Kudos to you, sir blabba .
  14. It is said that this character (Sanhoshin's) is an edit that comes from the Follower Alexina from http://www.nexusmods.com/skyrim/mods/23337/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D23337&pUp=1 Unfortunatelly i haven't seen anyone recreating her as a PC preset or follower I did notice that particular Sanhoshin's character was similar to Alexina or Amanda from Girls of Skyrim. When looking through Sanhoshin's profile, some of the pics looked like transition states between Alexina and the new char. However, simply using mature skin textures set, eyes of the beauty and ECE turned out insufficient. I dropped my efforts and went with fantastic SG skin textures instead .
  15. But none of the meshes load in-game or only particular ones? If particular ones it might be about file paths or DismemberSkinPartitions (DismemberSkinInstance) not being set properly for Skyrim (like BP_TORSO, which works for F3 and F:NV).
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