Jump to content

jaam

Contributor
  • Posts

    1,720
  • Joined

  • Last visited

About jaam

  • Birthday 03/16/1961

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. NG = New Generation if I remember correctly. "Sexout" was the first version name when it migrated here and at some point it was then "forked"under the name "Sexout NG"
  2. Update v46: - Fixed Hex to int conversion - Catch with the latest F4SE sources (v0.6.23) - Fixed HexStringToInt() so that values above 0x00FFFFFF are handled correctly - Fixed PopulateFormList() so that formlist additions are persistent between saves
  3. I cannot test right now, but please use this code and "quote" the IntToHex result. I am worried there are extra spaces somewhere : Int adder=0x001000000 int counter = 0 int result = 0x080000000 While counter<512 dlog("Result: ["+Result+"] IntToHexString(Result): ["+IntToHexString(Result)+"] HexToInt(IntToHex(Result)): ["+HexStringToInt(IntToHexString(Result)))+"]" counter+=1 Result+=adder wait(0.05) endWhile
  4. New in v44 New functions by EgoBallistic ; Return an Actor's actor flags (not the same as the Form flags) Int Function GetActorFlags(Actor akActor) native global ; Reset an actor's persistent Essential / Protected data ; Calling Actor.SetEssential() overrides the actor base value. Changing the state on the actor base will no longer have any effect, and ; neither will the Essential flag on Aliases. This function resets the override so ActorBase and alias flags will work again. bool Function ResetActorEssential(Actor akActor) native global ; Return an array of all the forms in a FormList Form[] Function FormListToArray(FormList akFormList) native global ; Return the form with the given formID from any type of plugin (esm, esl, esp) Form Function GetFormFromPlugin(String modName, Int formID) native global ; Return an array of forms given an array of plugin names and an array of form IDs Form[] Function GetFormArray(String[] modNames, Int[] formIDs) native global ; Populate a formlist with the forms given an array of plugin names and a corresponding array of form IDs Function PopulateFormlist(FormList akFormList, String[] modNames, Int[] formIDs) native global ; ; Animation functions ; =================== ; ; Functions to play animations on actors. They do basic sanity checking on the inputs so that None idles and actors, ; actors who are deleted or disabled, and actors with no AI middle process will not attempt to play idles. ; ; Make one actor play an idle Function PlayIdle(Actor akActor, Form akIdle) native global ; Make multiple actors play idles, in synch Function PlayMultipleIdles(Actor[] akActor, Form[] akIdle) native global
  5. new in v43 Ported from SKSE by EgoBallistic ; ; INI setting functions ; ===================== ; ; Functions to retrieve INI settings, e.g. Fallout4.ini, Fallout4Prefs.ini, Fallout4Custom.ini, mod .ini files in Data folder ; These functions retrieve the settings from the game engine, not from the INI files themselves. ; Parameter is the .ini setting name and section, fSettingName:SectionName. For example, fMinCurrentZoom:Camera ; Note that typing is strict, e.g. you cannot call GetINIFloat on an Int setting ; ; Return Float setting value or 0.0 if not found float Function GetINIFloat(string ini) native global ; Return Int setting value or 0 if not found int Function GetINIInt(string ini) native global ; Return Bool setting value or false if not found Bool Function GetINIBool(string ini) native global ; Return String setting value or NONE if not found String Function GetINIString(string ini) native global
  6. new in v42: ; Return whether form is persistent or not Bool Function IsPersistent(Form akForm) native global ; Set a form persistent or not. Returns false if form does not exist Bool Function SetPersistent(Form akForm, bool akFlag) native global
  7. I do not have any blessing to give. NVSE EX was not mine to begin with. I just helped. when it was needed. If someone can and is willing to help, help please.
  8. Sorry, I said you need to make it. It has never been built. I can try, but likely not today. EDIT: Or rather that is what I meant rather.
  9. After sleeping on it, this is what I remember: v17 was written to solve an issue with v16. v18 introduced an alternate solution to the v16 bug that was dependent of the publication of NVSE 5.1 beta 5 to be activated. Beta 5 was never published. By forking NVSE 5.1 Beta 4, and increasing internal version information, xNVSE activated the alternate solution, but, of course, without providing the missing code from beta 5. At this time, the easiest way to solve the issues, is to hide v18 and publish v17 instead : https://www.loverslab.com/applications/core/interface/file/attachment.php?id=618074 I just don't know if anyone actually tested this version as v17 and v18 were upfated on the same day and I personally did not have FNV setup to test. Also before uploading you need a fomod packagin of v17. nvse_extender.cpp nvse_extender.h
  10. kMessage_PostInit was added to NVSE as part of the v4 of the messaging API. Version 5.1b5 of January 2019. But I see no trace of that version being published publicly. I have to sort this mess hopefully Sunday
  11. You need the NVSE sources and being able to actually compile NVSE successfully before trying to compile. At least I would. Anyway if you can upload your modifications (and the linker log) I can either try to help or compile it myself later.
  12. v40 was not properly packaged (same content as v39). V41 contains the correct compiled files to use.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use