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nooblet123

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  1. A lot of characters have had their body parts deleted from underneath the clothes so it'll be hard to do at the moment.
  2. You don't need any loader or target. Borderlands3.exe automatically loads d3d11.dll and that'it download 3dmigoto 3.16 from github.com/bo3b/3Dmigoto/releases
  3. Version 1- Topless Moxxi Version 2- nude Moxxi ATTENTION!! SOME NPCS ARE SCREWED UP BY THIS MOD AND CAN BE PARTIALLY INVISIBLE !!!! Like a robot with a bucket in Sanctuary. d/l 3dmigoto 1.3.16 from github.com/bo3b/3Dmigoto/releases Install 3dmigoto to the same dir as BL3 exe, unpack archive to the same dir as BL3 exe. Press numpad 0 to get rid of green text booblands3_v2.7z booblands3.7z
  4. The boobs are already there, but censored so I drew some nipples, but they are beneath the dress. Well I tried a bunch of different ways to add transparency to textures to make the dress partially transparent and failed. For example Moxxi has 2 meshes or more - top (head, arms, boobs) and bottom (dress and legs). When 3dmigoto dumps the dress mesh it also dumps a lot of stuff like UVs and extra stuff. That stuff is not being recognized by <<the plugin>> that's used to import 3dmigoto dump to blender where you could've deleted parts of the dress. But the mesh is there and I've imported the points into some 3d viewer to confirm it. In theory if you move some points (even by editing them by hand in notepad) from the top of the dress into the center of the body to hide them instead of deleting them you'll see boobs and it won't affect/break animations.
  5. Don't get your hopes up too much, UE4 keeps resisting boobification so far. Someone needs to figure out how to enable alpha in UE4 material (in game!!! lol) that doesn't have "opacity mask" or mess with the shader to hide parts of the mesh that's obscuring the boobs.
  6. As always, you were right. Turns out I plugged the SATA cable from my hard drive into the SATA port on the motherboard the wrong way and that's why MO was not working properly.
  7. Do you still have some invisible DDs after running Bodyslide? And do you use Mod Organizer? Turns out MO can't load some of the meshes in this piece of shit buggy Suckrim game and you have to copy a bunch of meshes to \data\meshes manually. And that is beyond retarded.
  8. I removed the copy of the stocks that had bugged collision fixed so now BDOD will use the current ZAP stocks in here: BDOD SE (based on 0.47 LE):
  9. 1 time use: When you're in game in a castle enter in console set xxBDODTeleportToPC to 1 and it will spawn the device in your castle next to your character ============================================= To add it in CK: You place a marker in your castle (like xmarker or something that can be cast as ObjectReference). Then you need a script. Then you need to add an ObjectReference property to your script. (Close a bunch of windows in CK related to the script if you just created a script and reopen them - there was/is a CK bug that wouldn't let you fill properties in a new script). Now fill that ObjectReference with that xmarker from a pull down menu in your castle cell. Then copy paste this into your script and call TPBDOD( reference from a cell in CK linked to your script property, adjust height relative to the floor... 15 is ok). objectReference function TPBDOD(objectReference targetRef, float bdodadjheight) ObjectReference stocks Quest xbQ=Game.GetFormFromFile(0x001854, "BrandingDeviceOfDoom.esp") As Quest objectReference bdodObjRef=(xbQ as xxbQuestScript).BdodInDungeonObjRef (bdodObjRef as xxBrandingDeviceScript).MoveBDODFromDungeonToObjRef(targetRef, bdodadjheight) ;25.0 stocks=(bdodObjRef as xxBrandingDeviceScript).BDODGetTPStocksRef() ; debug.notification("stocks "+stocks) return stocks endfunction You can add that script to a lever or something and call the function from like OnActivate event. For more info: Read the example source code inside the mod... something like brandingexample.psc. It is slightly old so also read the source code from the linked mods(Shout like a virgin and Slaverun reloaded). Copy paste the relevant functions that do the branding into your script. Read this page loverslab.com/topic/44572-branding-device-of-doom/?do=findComment&comment=1615281 (from post 102). As you can see this is easy peasy as cake.
  10. Version 0.53

    12,483 downloads

    you need SE versions of the requirements except deadly mutilation, for which you only need the sounds Zaz Animation Pack SE , SKSE, Sexlab Framework SE, Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod (sounds) into \data SlaveTats SE to go to the branding dungeon type in the console coc xxbrandingdungeon ----------- aaaaand this is where you become a lab rat since i only tested this 0.53 SE version in the branding dungeon. to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain Example of how to use it in a mod: read their code related to bdod lol. http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ only use the teleportable device in a mod
  11. View File you need SE versions of the requirements except deadly mutilation, for which you only need the sounds Zaz Animation Pack SE , SKSE, Sexlab Framework SE, Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod (sounds) into \data SlaveTats SE to go to the branding dungeon type in the console coc xxbrandingdungeon ----------- aaaaand this is where you become a lab rat since i only tested this 0.53 SE version in the branding dungeon. to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain Example of how to use it in a mod: read their code related to bdod lol. http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ only use the teleportable device in a mod Submitter nooblet123 Submitted 12/12/2018 Category Adult Mods Requires Zaz Animation Pack SE, SKSE SE, Sexlab Framework SE, Deadly Mutilation, SlaveTats SE Regular Edition Compatible No View File
  12. How do you make those rope items that wrap around boobs and change the boobs' shape?
  13. SE Slavetats won't detect Jcontainers in MCM, says it needs version 3 while JContainers 4 SE is installed, and a 64 bit dll is in skse folder. Any ideas? turns out a specific jcontainers version only works with a specific skse version, duh now slavetats can't parse json files lol
  14. ^ unpack these to game exe. did you download 3dmigoto release (see above) or 3dmigoto source code?
  15. It's activated automatically by 3dmigoto. If 3dmigoto is running, you should see green text like VS 0 PS 0 on the screen in the game with "hunting" enabled in d3dx.ini. "hunting=1" or "hunting=2". you can toggle the green text by pressing 0 on the numpad. If you can't get it to show the green text then 3dmigoto is probably not running.
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