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SlabLover

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  1. Hey, what mod or program is this? Does it modify the XML offsets in game? That looks super useful for an issue I've been having.
  2. I'm getting this one too. It doesn't seem to cause any problems with the execution of either the animation or the aftereffects, but does spawn several hundred errors in a very short time. Not entirely sure it's related to this mod, but I've taken out a few suspects and still got the same result. Not game-breaking, but a little annoying with the error chimes.
  3. Hey there, I'm getting an error with this mod. My pawns go to the orgy or fertility festival room and then start throwing errors about "starting 10 or more GetNaked jobs per second" or something like that. Tends to make the events not go so well as no one can get together, let alone fuck. I can provide my error logs if you think that'd be helpful.
  4. Hey all, I was wondering if anyone has ever seen a good jewelry replacer that adds physics bounciness to some basegame jewelry. Specifically the Amulet of Dibella. I'd also be interested in other jewelry and custom pieces too, so if you know some of those please let me know. I accidentally posted this in the Oldrim forum earlier, so I apologize if this goes against cross-posting rules or anything. Feel free to delete that other one if so.
  5. Hey all, I was wondering if anyone has ever seen a good jewelry replacer that adds physics bounciness to some basegame jewelry. Specifically the Amulet of Dibella. I'd also be interested in other jewelry and custom pieces too, so if you know some of those please let me know. Edit: Accidentally posted this in the wrong forum, whoops. I'm looking for SSE/AE mods, not LE. If mods want to move or delete this one, feel free.
  6. Looks like that one's in the patches in Tory's Unofficial 1.3 version. https://gitgud.io/Tory/rimnude-unofficial/
  7. Hey all, I know this is sort of a long shot, but I've been experimenting with enabling the MF animations for FF couples, as I also have a strapon mod. I've been successful getting the animation events to fire, but both characters are doing the same anim and overlapping. Any ideas on how to fix this, or someone kind enough to write a FF addon?
  8. Oh, I love this mod, the new graphics are excellent. I really like the fat bodies, too, get some nice crusty realism and chubby rep in this game. I am having an issue, though, which is more related to the weight gain models in the base game. Over time, 100% of everyone in my court seems to get super fat. I love the fat models but I don't want every single person to be huge. The debug menu has that useful (if mildly annoying) "Lose 25% weight" option, but it's irritatingly repetitive to do for literally everyone. Does anyone know how I might fix this issue? Maybe some way of slowing fat gain down to like 1/10th of what it is now, or a tweaked growth curve on the fat morph that puts a whole lot of the development on the very high end?
  9. This is fun and I like the concept of adding the idea of milk being fun and cool to my colonies, but if this is a Strong or Extreme, I'd appreciate a sort of Medium option. The move and work penalties for the cows seem very extreme and I don't care for them, and the same goes for the -20 social effect for not making milk yet, feels like too much. (Just putting that out there. I know I can just go in and change them for my own purposes.) Maybe just allow adding the milk precept to any ideo without the full cow belief? Rather than the full Essential, maybe a lesser Encouraged level?
  10. Hey there, quick note, it looks like the Xenohuman Anthromorphs mod has added a couple new subspecies that aren't being handled here. Avianmorph, Bovinemorph and Gnollmorph. I'm not sure if it's this mod that needs the patch or the RJW Race Support one, but it would be nice. Was trying to add them myself, but I'm not sure where to find the proper abbreviation name for each subspecies.
  11. I'm not sure if I should just post these here or start a new thread, but I have written some extended sex descriptions. Since rimworld sex requires a bit of imagination anyway, I figured I might like to get things going a little in that respect. They are pretty long and a little silly at times, but still better than the basics in my opinion. You will either need the Interaction Bubbles mod to see them pop up when they happen, or read them in the Log window. Note: I don't know how to make patches or full mods, so these are in old-fashioned "overwrite the file" mode. Could be inconvenient if you update RJW constantly. They also use the old RulePack format instead of the InteractionDef format that RJW seems to be moving towards. However, they work fine in the current version and are nearly bug free as far as I can tell. There might be a few lingering grammar issues here and there, as it's sometimes tricky to keep Possessive and Objective straight. I've written a couple paired ones with the new system, but am still ironing out the kinks. Not the good kind, though, those will be staying in. Requires RJW. Strongly suggested: Interaction Bubbles, RimNudeWorld, Animations, etc. Some graphics in the examples are from Pawnmorpher. Examples: RJW Sex Descriptions.zip
  12. Amazing, I was just coming to see if anyone had done one of these. Thanks!
  13. This looks really nice, by the way. The clothing designs are very cute and I dig the new "fat" shape.
  14. Quick question regarding polyamory bed mods: I have a couple of mods that allow 3 and 4 person beds and a few colonists with the Polyamourous trait that are pretty happy with that arrangement. However, if they attempt prostitution hookups on these beds, the deal usually goes through but has a value of zero. Similarly endowed non-poly folks get paid just fine. Is this likely a mod load order issue? I have a gross stupid amount of mods that are undoubtedly in an awful order and do produce lots of non-fatal errors I usually ignore, but it would be nice to know if not. If it isn't likely just an order issue, does anyone know of a compatibility patch or hack I could add to the bed files to fix the issue? The bed mod is this one: https://steamcommunity.com/sharedfiles/filedetails/?id=2008138191
  15. Yes, it works fine! Thanks for the update. There may have been some slight miscommunications here. The file I deleted was the "equippable" version that fejeena (rightly) pointed out had some dirty edits and errors I accidentally left in. Since I lost a lot of the work I was doing on the more complex "drink potion to equip milk mesh" version. I and don't really feel up to getting it working again, I've removed the buggy version I uploaded earlier. If I do get around to making it a more complete mod, I'll upload it again separately in a different thread to not confuse this one further.
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