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dinomagick

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  • Vampess
  • Gender
    She/Her
  • Location
    New Z
  • Bio
    I like to write erotic stories based on my characters and based on whatever manages to 'tickle' me. Someone who knew me once asked how I could 'imagine' such things, and after some thought I came up with an explanation.

    Read my stories over on Hentai Foundry:
    http://www.hentai-foundry.com/user/DinoMagick/profile
    In our lives, society 'restricts' or 'modifies' what it deems as right and proper, and we as human beings, suppress ourselves to fit into the given mold of society at that time.

    Our imagination sets us free. In reality, we could not conceive of performing acts in our imagination, and we shouldn't be made to suppress our imagination.

    And that is why I let my imagination go.

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  1. Every Fall, I go back to playing Skyrim. It's therapeutic. I love immersion and realistic sounds/textures especially of Autumn/Fall type. This year, I found hunterborn on Nexus and I started seeing things for Bathing.... then one mod was needed by another, until I came to needing-> Interactive wash basins complete <- Thank you soo much to @Danceswithbananas for linking and putting the file up!
  2. I dont care, nor do I have an Opinion about Bethesda... I like Skyrim(old) and I like SSE. I am favoring SSE as more and more mods come out because it does take advantage of my hardware better and I have noticed some good, and bad things that were left lingering... Pluses for SSE: 1. Loads faster. 2. Transitions between outside and inside with 72 Mods running already with SSE. 3. Some of the mods that USED to need SKSE, don't anymore. Immersive Patrols doesn't kill the FPS or slow the game anymore. 4. (FREE) for those that had the Legendary version of Skyrim or had previously bought all the DLCs. 5, It looks like there is the potential for more global modifications to the game through new engine. I.E. Player 'bases', like the settlements in FO4. 6. Stability... I ran a comparison between mods on Skyrim(old) and SSE, by loading a fresh copy of Skyrim(old) and building the same exact mods I could with SSE, even those that use SKSE in Skyrim(old). Difference in performance was dramatically in favor of SSE. 7. Minuses: No SKYUI! (other than the SkyUi2.2 reworked without skse). Standard UI is so clunky and just bad. No MCM (at the moment, looks like most Mod Authors that had been using MCMs, now create Spell/Shout interfaces, like Pipboy Holotapes in FO4) Almost like the new way of delivering Mod UIs this way, but we'll see. No SKSE (for use with many other mods). Texture and blatantly poor mesh designs still prevail and are exacerbated to absurdity. (Why put 64bit engine and still creep along with bad mesh/texture design?) Without modding the textures, in either version, to be honest, makes it less enjoyable. Time will tell as more mods are converted or migrated to SSE. Basically the engine is more stable and can grab a larger chunk of memory, so I don't see the memory issues that Skyrim(old) had when it hit 3gig affecting SSE the same. I enjoy playing Skyrim, Fallout 4 and don't give a rats ass about Bethesda nor any opinions FOR or Against them.
  3. SSE is a little different, and for those that had ALL Expansions and didn't get Hacked Versions of Skyrim, it is free 100%... If you had Skyrim and the expansions, and didn't get the SkyrimSE free, all you need to do is go to Steam, pull down your purchase data and prove that you had all the Expansions and they will flag your account and when you log back into steam, it will be available for FREE download. The 64Bit version of Skyrim is also using the different Havok Engine like FO4. The SE release was mostly for the demand of the Console players to be able to get MODs with Skyrim.... Except PS4 players who are screwed because Sony is a bunch of asshats. Your hate and vitriol are based on emotional responses and not based on fact. I am not a fan of Bethesda and I agree 100% with you that Skyrim would not be as successful if it was not for the Modding Community. Fact: 64 Bit Engine Fact: New Rendering process Fact: Console players (ahem... X-Box One players) can enjoy mods like PCs Fact: Loads faster than the Skyrim32. However... Regardless of that, and my own bias towards Bethesda, Skyrim SE is still a great game and I am not going to let my emotional feelings and bias towards a money making greedy corporation ruin the fact that I have fun with the games they make.
  4. Since the SkyrimSE Update/patch and Patch to Patch the Patch..... Has anyone had trouble loading saves? I couldn't load any of my old Saves this morning and none of them showed up, so I made a new game (since I really was just messing with mods on the old save) and I made a few new saves, got out of the game and did some housecleaning. After a few hours, I came back to take a break and again, all my old saves were gone and it wouldn't load (Continue). Just for testing purposes, I made a new save, saved the game... got out of the game... brought it back up and the same thing, no saves to load... I normally do not run Skyrim as administrator, so I changed that and still no saves even after I tried to create a new game again and went through the whole process I did before. Any thoughts? So, Criticism part of this is that it seems like Bethesda runs a patch, then a patch to fix that patch, and now the game screws up saves and makes to where any modded content is unable to load? Sounds fishy.
  5. The first thing I really noticed was how terrible the Vanilla UI was, And the Mod Author for SkyUI says "Not Interested", hopefully someone else will port it over. The second thing was the downgraded audio, it is absolutely terrible and I have to put the subtitles on. Those were the first two things that really caught my attention... The Textures... I wasn't worried about because as soon as the mods are converted, I am going to use those anyways. On the plus side, I have really played it hard. I already have 30+ mods going and the difference is quite apparent. Even with vanilla "OldRim" as everyone is calling Skyrim32, the loadtime between outdoor/indoor was sometimes lengthy. It is practically instantaneous now with Skyrim64. I also run a PC Performance on Monitor 2 and watching the thread usage is really so nice to see. Memory is also better and honestly, I can watch Netflix on Monitor 3 and play Skyrim64 on Monitor 1 and not notice skipping and jitter on Netflix anymore. When before, when playing "OldRIm" if I moved too fast or went indoor/outdoor frequently, like in Windhelm of Whiterun, I would see my video tile/jitter on monitor 3. I guess, since I had all the DLCs and am getting SkyrimSE for free, I like it and cant wait for the mods like SkyUI and SKSE to be released. Hell, XPMSE is already out! It's free and has its own folder/directory so as to not impede playing "OldRim". I also think with the new Rendering Engine, some of the 'strongholds' and capabilities from FO4 can be done in SkyrimSE.... Maybe even constructing player based strongholds and fortresses!!! There are definately some ideas that FO4 came out with that I would like to see in SkyrimSE....
  6. So you just dropped down CBBE & Violens as is from the Skyrim edition then? Wanted to know we just got started on ours and one thing we wanted to start adding was a nice body structure and skins. Thank you. For the CBBE, yes, I just loaded the original 3.4f version from Skyrim into NMM for SSE and it worked great. VioLens actually has a new version for SSE. http://www.nexusmods.com/skyrimspecialedition/mods/668/? I also just downloaded iNeeds, Ordinator and Wet and Cold. Going to try those out. Now... about 5000 bandits? Meh... its a good test, but unrealistic in how the game is designed. At what point would I need to have 5000 npcs fighting and drowning in blood? Unless it's a really bad 'gang-bang' nightmare....
  7. The first thing I want is SkyUI. That, above everything else, is the most important thing to me. Since SSE is 64bit, it runs so beautifully. I already have CBBE loaded, Live another Life, VioLens, Pride of Valhalla Textures for CBBE and Campfire - Complete Camping System. They all work great (except the animations and backpack stuff, not withstanding) and there has been no issues that I have noticed with those mods so far. SKSE will come, just takes time and then everyone can begin hammering away at mods again. I don't think it will take anywhere near as much time to get "SKSE-SE" (my name given to SKSE for Special Edition) as F4SE is taking with Fallout 4. *shrug* I am just happy to have a 64bit Skyrim.
  8. With many of the changes in Skyrim SE, I do know that mods like CBBE and UNP work fine, but all the scripted and animated mods would have to be built specifically for SkyrimSE.. So, maybe a section would need to be created for Skyrim SE mods/development?
  9. If you find exactly how to stop this damn error, would you please be kind enough to share your step-by-step process? I tried to turn off the option in the Crashfixplugin.ini but, I still CTD with no warning or error this time. This is driving me nuts. I know you will probably be told it is OLD, but give a mod called Safety Load a shot. It has helped me A LOT. Obviously, Loot and FNIS... all the normal jazz. I used to Freeze more than CTD, but since I put in Safety Load, the only issue I had was that Stupid Crash Fix popup about Foot IK. I dont use an ENB, but if Safety Load doesn't fix it, maybe try this mod ENBoost
  10. What is "Footik" anyways? Correct me if I am wrong, but this issue only appears if the mod "Crash Fixes" by Meh321, is installed, right??? I ran into this issue and the popup said something about animations and after reading forums and Googling everywhere, I tired the Reinstall XPMSE and FNIS, which worked at first. But it came up again a few days later and didn't work. After I tried a plethora of different other workarounds, I looked for CrashFixPlugin.ini and it is in your (<your place for steam>\SteamLibrary\steamapps\common\Skyrim\Data\SKSE\plugins) folder. Change to 0. (as indicated) ; Info: Crash when game is trying to setup foot IK but there's a problem. Real cause is unknown but for me. ; So we will display a message box when this crash happens. Seems related to the ; StrCmp crash in BF2FB3, maybe. Try reducing the amount of installed animations. ; Address: BFECC1 ; Solution: No solution from here, display warning with helpful tips. IKCrashWarn=0 And that at least let the game go through after load. Only happens on reloading certain saves... so it made me think about it. Could it be, the reason it is happening is that at the time of the SAVE, there were "x + 2" number of animations active? And when reloading the save later, because of the way some animations are setup to only run during active sessions, that the game save only loaded "x + 0" ? And that it didn't jive with the save, so that throws CrashFix out of whack???? Is there a specific space allotment or reservation for animations? what is the 'hard limit' to the number of ACTIVE animations, versus a check after the save is loaded that registers the same number? Hmmm? Anyways... fix for me was to turn that option off in Crashfixplugin.ini.
  11. I posted this on MNC, but I think it pertains mostly to this... My game freezes whenever I go into populated areas, and everytime it happens, my Papyrus.0 log looks like this" [10/10/2016 - 05:41:03PM] Error: (000DDF87): cannot fetch variable named FNISaa_magmt of type int, returning 0. stack: [ (000DDF87)].defaultSetStageOnAttacked.GetAnimationVariableInt() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1682 [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1688 [None].XPMSEWeaponStyleScaleEffect.SaveFNISaas() - "XPMSEWeaponStyleScaleEffect.psc" Line 641 [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 607 [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 531 [None].XPMSEWeaponStyleScaleEffect.OnEffectFinish() - "XPMSEWeaponStyleScaleEffect.psc" Line 220 [10/10/2016 - 05:41:04PM] [CF][Creature Apply] Failure on ["rabbit" [Actor < (00105A25)>]]; creature isn't registered; race=["rabbit" [Race <HareRace (0006DC99)>]] skin=["rabbit" [Armor < (0006DC9B)>]] [10/10/2016 - 05:41:04PM] [CF][Creature] Finished on ["Elk" [Actor < (0008480B)>]] [10/10/2016 - 05:41:04PM] [CF][Creature Apply] Failure on ["chicken" [Actor < (001066DF)>]]; creature isn't registered; race=["rabbit" [Race <ChickenRace (000A919D)>]] skin=["chicken" [Armor < (000A919C)>]] [10/10/2016 - 05:41:04PM] [CF][Framework] Activating actor ["Erimond" [Actor < (80003887)>]] [10/10/2016 - 05:41:04PM] [CF][Framework] Deactivated actor ["Elk" [Actor < (0008480B)>]] [10/10/2016 - 05:41:04PM] [CF][Creature Apply] Failure on ["Gerdur" [CarryActorScript < (00013489)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (870020B3)>]] [10/10/2016 - 05:41:04PM] [CF][Framework] Activating actor ["Stump" [Actor < (0001E62B)>]] [10/10/2016 - 05:41:04PM] [CF][Creature] Removing both API armours from ["Elk" [Actor < (0008480B)>]] and doing nothing else [10/10/2016 - 05:41:04PM] [CF][Creature Apply] Failure on ["Hilde" [WIDeadBodyCleanupScript < (00035534)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]] [10/10/2016 - 05:41:04PM] [CF][Creature Apply] Failure on ["Hod" [WIDeadBodyCleanupScript < (0001348A)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [10/10/2016 - 05:41:04PM] [CF][Creature Apply] Failure on ["Sigrid" [CarryActorManualScript < (00013483)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [10/10/2016 - 05:41:04PM] warning: Assigning None to a non-object variable named "::temp6" stack: [Active effect 3 on (80003887)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10 [10/10/2016 - 05:41:04PM] warning: Assigning None to a non-object variable named "::temp6" stack: [Active effect 3 on (0001E62B)].CFEffectCreatureApply.OnEffectStart() - "CFEffectCreatureApply.psc" Line 10 [10/10/2016 - 05:41:04PM] [CF][Creature] Started on ["Erimond" [Actor < (80003887)>]] with race/skin ["Troll des neiges" [Race <TrollFrostRace (00013206)>]]["" [Armor < (00016EE4)>]] [10/10/2016 - 05:41:04PM] [CF][Creature] Started on ["Stump" [Actor < (0001E62B)>]] with race/skin ["Dog" [Race <DogRace (000131EE)>]]["" [Armor < (0004B2C9)>]] [10/10/2016 - 05:41:04PM] [CF][Creature] ["Erimond" [Actor < (80003887)>]] unaroused [10/10/2016 - 05:41:04PM] [CF][Creature] Not equipping normal armour on ["Erimond" [Actor < (80003887)>]]; there is no normal armour [10/10/2016 - 05:41:04PM] [CF][Creature] ["Stump" [Actor < (0001E62B)>]] unaroused [10/10/2016 - 05:41:04PM] [CF][Creature] Not equipping normal armour on ["Stump" [Actor < (0001E62B)>]]; there is no normal armour [10/10/2016 - 05:41:10PM] [CF][Creature Apply] Failure on ["Cow" [Actor < (1F1F9E1F)>]]; creature isn't registered; race=["highlandcow" [Race <CowRace (0004E785)>]] skin=["highlandcow" [Armor < (0004E784)>]] [10/10/2016 - 05:41:10PM] [CF][Creature Apply] Failure on ["Dorthe" [Actor < (00013484)>]]; creature isn't registered; race=["Nord" [Race <NordRaceChild (0002C65B)>]] skin=["" [Armor < (00000D64)>]] [10/10/2016 - 05:41:10PM] [CF][Creature Apply] Failure on ["Alvor" [WIDeadBodyCleanupScript < (00013482)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [10/10/2016 - 05:41:10PM] [CF][Creature Apply] Failure on ["Frodnar" [Actor < (0001348B)>]]; creature isn't registered; race=["Nord" [Race <NordRaceChild (0002C65B)>]] skin=["" [Armor < (00000D64)>]] [10/10/2016 - 05:41:10PM] [CF][Creature Apply] Failure on ["Cow" [Actor < (00060B22)>]]; creature isn't registered; race=["highlandcow" [Race <CowRace (0004E785)>]] skin=["highlandcow" [Armor < (0004E784)>]] [10/10/2016 - 05:41:12PM] FWSaveLoad::Update(Gerdur) 2.261993 sec [10/10/2016 - 05:41:12PM] FWSaveLoad::Update(Sigrid) 2.057999 sec [10/10/2016 - 05:41:14PM] FWSaveLoad::Update(Olfina Gray-Mane) 1.587006 sec [10/10/2016 - 05:41:16PM] [CF][Creature Apply] Failure on ["chicken" [Actor < (0010962A)>]]; creature isn't registered; race=["rabbit" [Race <ChickenRace (000A919D)>]] skin=["chicken" [Armor < (000A919C)>]] [10/10/2016 - 05:41:16PM] [CF][Creature Apply] Failure on ["chicken" [Actor < (001066DE)>]]; creature isn't registered; race=["rabbit" [Race <ChickenRace (000A919D)>]] skin=["chicken" [Armor < (000A919C)>]] [10/10/2016 - 05:41:16PM] [CF][Creature Apply] Failure on ["chicken" [Actor < (1F1F9E20)>]]; creature isn't registered; race=["rabbit" [Race <ChickenRace (000A919D)>]] skin=["chicken" [Armor < (000A919C)>]] [10/10/2016 - 05:41:22PM] [CF][Creature Apply] Failure on ["mudcrab" [Actor < (0008CACD)>]]; creature isn't registered; race=["mudcrab" [Race <MudcrabRace (000BA545)>]] skin=["" [Armor < (2E54A89A)>]] [10/10/2016 - 05:41:27PM] [CF][Creature] Finished on ["Dog" [Actor < (FF000FDD)>]] [10/10/2016 - 05:41:27PM] [CF][Framework] Deactivated actor ["Dog" [Actor < (FF000FDD)>]] The game doesn't CTD, it just freezes. I use Notepad++ with a log monitor plugin that gives me pretty live feeds as to what is happening. If I stay out in the wilderness (I love camping), it has so far not happened, but I run out of supplies and have to run into town, Riverwood in this instance, but in others its been Solitude, Whiterun and even Rorikstead, and the log fills up like above and the game freezes on me. Any guru thoughts?
  12. Thank you Bad Dog. Later this afternoon it worked and I was able to download and install it fine. I went through all the requirements and unfortunately, the Hentai Creatures that I summon from this, won't train. Collared or Un-Collared with player selected in Hentai Creatures, the summoned creature cant find a workable partner.... I think I saw that somewhere and have been trying to search, could you help? And a big thank you for making this mod! I really do love the extra creatures and I laughed like a little girl at the minotaur!!
  13. Have been updating my mods for SexLab and have downloaded a bunch of updated mods from here, just downloaded them is all, haven't installed/updated any. However, when I go to download any version of this mod, BD's Immersive Creatures - SIC Addon, each time it finishes the download and comes up with "Download Failed". Other mods, like Hentai Creatures Extended, SOS, SexLab Aroused Redux 2.7... all of them downloaded fine... Just this mod keeps failing on the Download. I even thought it might be the size of the file, so I re-downloaded BeeingFemale and it downloaded fine... Is there something wrong with the file?
  14. Strange occurrence with More Nasty Critters. It seems that Creature Features (CF) is doing something weird happening, the game will Freeze, most of the time or it will CTD... And I am not sure what is causing it. But, here are the ends of the last three Papyrus logs.... 0, 1 and 2.log. Papyrus.0.log Papyrus.1.log Papyrus.2.log I am not sure what it is... But it looks to be an issue between SOS and CF. This occurs in towns, mostly, like in Solitude and Whiterun. But will occasionally hit when out in the wilderness, possibly when several different types of creatures/people are around. Most of the time it occurs when sex is happening with people, either if using "Matchmaker" or "Random Sex". Other times it doesnt. Am I looking at these logs correctly? Does it seem to be happening during Arousal? SoS? Creature Features? Also, prior to this happening, I fixed "Fill Her Up", where the the belly node scaling was not staying. It would "inflate" but immediately return to normal. That was because of a patch I left out for the NetImmerse functions. After that, belly inflation happened normally. Then I began to run a new save and start a new character to do some screenshots for a story, that was when I noticed that the game would freeze/ctd and decided to ask around if I was looking at the Papyrus logs correctly. Any thoughts?
  15. This leads to my own "Vent".. Thank you SteamPoweredLain: SJW's are shit-eating, donkey-f'ing jack-wagons... I hate anyone who tries to PC (politically correct) shit, and using their self-made, self-important ideology and ramming it down my throat... I don't care if you are transgender, trans-whatever, Lesbian, Gay, both... it doesn't F'ng matter... But, it also doesn't make you SPECIAL. You are human and should be treated as such. Too much political correctness, too many Social Justice Warriors... too much bullshit... and too much self-imposed racial categories. You are my countryman, woman... that makes you my brother/sister... You are NOT African-American, NOT Asian-American, NOT Dutch/Italian/German/Russian/....WHATEVER (Slash) American. If you were born in America or immigrated and became a citizen... You are American. That's it. That's what makes you my brother/sister. That's what keeps us strong and makes us One nation, regardless of what deity or lack there of you wish... Gay, Lesbian, Transgender.... you all are the same as the rest of us... I hate SJWs making you out to be 'special' and if you don't follow them as a "Good Little Democrat" then you aren't "ONE of them". I'm sick and tired of their shit, of being told I have to be this or that and being told to 'listen and believe the news' <-- Worst Liars ever. SO, thank you for listening to (err.. reading) my rant.
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