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Nuke Dukem

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About Nuke Dukem

  • Birthday 03/04/1987

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  1. AI - if You can find AI script (I didn't looked into this) then probably, just delete detection of 0 HP Skyrim/Fallout import - would be nice, but it would be pain in butt You could probably import mesh and then manually rig it for Haydee. Items - yes [sorry for potato quality] You just need model, then You can modify .outfit file with notepad and do really simple coding to force it. Dead Haydee - interesting question. it seem like Nude mod have "dead" Haydee models in it, specifically Nude_00002. Not sure if they are used tho, may check if I can change that. [edit] NOPE. It's not that Btw, go to Haydee reddit, I posted there compilation of mod tools and "resources". -AI: Any ideas about the location of the script file? My guess would be "Actors.pack", but I can't find a way to open .pack files. I tried with PackFileManager, no success. -Skyrim/Fallout Imports: I have no experience in rigging, even though I'd love to. Even if I did, I think I wouldn't know how to apply physics to the model. But goddamn, I'd fap with the force of a thousand suns if a fully-rigged horsecock had physics applied to it while Haydee runs. But from what I understood, there's no actual physics, it's all scripted movement. -Items: I have a few files that could probably be used. If there's a way to convert raw model files, then I have a lot. Any ideas on what you people would like to see? Buttplugs are of course the first thing that comes to my mind. The only problem (besides clipping) is that it would have to follow Haydee's butt movements. Any advice on that? -Dead Haydees: Well, it's not that important. They're not even ragdolls, they're just props. Man I wish they were ragdolls, I really enjoyed playing with them in Fallout/Skyrim. Pretty entertaining, and can end up in unexpected sexy poses. But oh well, I guess this can't be changed. Also I saw your Reddit post, but I'm unsure of how to use those ressources. Like I said, I'm pretty much a noob, but I have a strong desire to turn this game into something even more pervert.
  2. Please don't kill the thread with request spamming. I've seen this done way too many times. This thread has actual content with people working hard to make some breakthrough, and spamming requests is the best way to turn them down. There's countless things I'd like to see done too, but I'll refrain from asking someone to do something for me. Instead, I'll try to mess with it myself. So I'm asking people who already experimented with the game files a few questions so I can maybe try my hand at it. -Is there a way to edit AI behavior? To be honest I enjoy toying around with ragdolls, and this game has great physics. My goal is to make AIs keep attacking the player's ragdoll even after game over. -Is there a way to import models/textures/physics from Skyrim? There is a sweet horsecock mod with physics existing already on Skyrim. Maybe adding a prop/model is a hard task, but I honestly don't know. If it is doable, I'd really enjoy that mod being ported to Haydee. Maybe there is a way to trick the game into showing it when equipping an item/replacing an item model, or make it replace an outfit part? -Is there a way to actually add props/modify the player model? This is in correlation with the previous point. This would allow for pretty creative and sexual material. Buttplugs, vibrator remote on thigh, etc... I think there would be serious clipping, but maybe it's still manageable to do a few things. -Is there a way to change "dead" Haydee's outfit? There's numerous appearances of "dead" Haydees during the game. Changing their outfit would be pretty nice. Any ideas of what files could be linked to them? Even though I'm a total noob in model/texture editing, I messed a bit with Skyrim mods, so maybe I can manage to do very simple things. I'd just need a few indications. Thanks.
  3. I can't even begin to describe how glorious those look. Let Mr. Bison sum it up for me: https://www.youtube.com/watch?v=P3ALwKeSEYs
  4. Holy crap, those models look amazing! I really hope to see them ingame in the future!
  5. Thanks a lot for your anwser. Now that you mention it, I think I recall seeing a file on the thread including the working animations. But like you said, they probably won't work now, and I don't feel like going through 90+ pages to find them. Well, I'll use Dentarr's pack then! Keep up your fantastic work, Dayelyte!
  6. Hello folks! I may be "one of those guys" who asks a question that has been anwsered about 20 times in the thread, but I'm pretty puzzled about something including Dayelyte's animations. I've been reading a few pages, and I know that Dentarr's compilation of mods "More Nasty Critters" may include Dayelyte's animations, but I try to avoid installing mod packs for now, since I know exactly what I want modded. A few months ago, I had a Skyrim install which had hundreds of mods. It was my very first attempt at modding a game, and I did things the hard way (Copy/pasted things, barely using NMM). Needless to say that A LOT of mods were badly installed, and the game got so unstable I couldn't play it anymore (One or two loading screens after loading the game, it crashed.) So I wiped that install out (Still have a backup archive of the Data folder though), and I tried to do things the clean way with Mod Organizer. With A LOT less mods too. But if I could save one thing from that previous install, it would be Dayelyte's werewolf animations. Without hesitating. I somehow got them to work on my previous install, maybe I installed a mod from someone in the thread (Which is 90+ pages long, going through the whole thread would take a LOT of time) but I really don't think I installed a mod pack like Dentarr's. Back then I experimented a lot with Skyrim's files. But I can't remember how I managed to make those animations appear in Sexlab, or got them to work. I've been trying a few things with my recent installation and I got nothing. Maybe SexLab doesn't allow imported animation anymore? I think I went in "Data\meshes\actors\werewolfbeast\animations\SexLabCreature" and messed with "FNIS_SexLabCreature_werewolfbeast_List.txt" after putting Dayelyte's animation files in the folder, but I'm pretty unsure. Here's how those animations appeared in the Sexlabs mod: Dentarr did a great work making a compilation of those mods, but I tend to prefer to avoid mods I won't use. So, any idea on how I can include Dayelyte's Werewolf animations in SexLab and get them working? I kinda doubt it's that simple to get them working by modifying a single text file, but who knows? Thank you for your attention, and please excuse me for possible language mistakes. English is not my main language :/ EDIT: Thought I'd link the FNIS_SexLabCreature_werewolfbeast_List.txt from the old installation, maybe it will help support what I mean. FNIS_SexLabCreature_werewolfbeast_List.txt
  7. I seem to have a slight problem. I installed "Raging horse" Normal and "Hung" mods using NMM. Maybe I did something wrong, but when I equip the first item in the list 'Horse Cock", it is flaccid at the start, and then proceeds to fet fully erect when fighting, but by looking at the screenshots, the penis can be bigger. Even after fighting 40+ wolfs, it stays at the same (Smaller, I think) size for me. What did I do wrong? Do I need to do something specific to have a bigger horsecock size, like on the screensots?
  8. Well, thanks to you all, I managed to get them in my inventory using the player.additem command. I also have the symbiotes code. I don't know if it's alright to put them on the topic, so, if someone really wants them, I can give them to you through MP. They work just fine until now! Thanks to everyone! Problem solved!
  9. Follow the SCR Tutorial in my Sig. You will need to have SCR.esm and the [sCR] Mod pack installed at a minimum along with Sexout Store to access the vendors products to get the symbiotes if they are still available. It should be in the first vendor's list to sell, to the left as you enter the store. Near the door and guard. Well, I deleted all my previous mods, and I re-installed them following the Sexout install tutorial, the SCR install turorial, and the SCR ressources compilations tutorial, in the right order. My mod load list is also in the right order, and st.esm is not installed/deleted. Still, there are two possible things that could make the mod unaviable for me: -I have GOTY edition, so I have all DLCs activated. -I have the BNB body, but I recall seeing someone who has a different body mod that the one suggested saying that he had access to the symbiote item. I checked all vendors, and I still can't see symbiotes items displayed in the vendors inventory (Even after 3 days of waiting outside). I still see the same items displayed than before in the items list, the only change is that I see most of their skins now, instead of an invisible body. Oh, and also, the two NPCs on the right doesn't sell anything. Is this because I didn't install the pregnant mods? Do I have to reinstall Sexout Store? Should I try with another version of SCR?
  10. Same problem here, I get to see only a few items in the footlocker. I'm using the lastest SCR, and the load order is roughly the same than bwjw23. But the thing is, when I disable and/or delete st.esp and using the [sCR] mod pack, I still can't find the items I'm looking for in the SexoutStore sellers inventory. I'm looking for the symbiotes, it's pretty frustrating, since it's THAT thing I wanted for my character by downloading this mod :x Edit: Looks like the person who did this mod is inactive since the 1st of May :/
  11. Hey there Irysius! I recall of downloading a mod including "juice effects" not so long ago. I don'k know if it can be useful, but I'll put the link. I also saw a thread about a cumshot spell, but it seems it wasn't released (yet?). This might be close to the "explosive effect" you're looking for! Great work anyway!
  12. Jbloggz, it seems that the .esp file you're asking for is included in the .rar in the first post of the thread. You can either use it for flaccid or erect version. Just replace the mesh file (.nif) included in the first post with the edited erect version if you want to have an erect version. And thanks for the tip!
  13. This edited mod is so awesome that I (re)edited it to create a .rar with multiple sizes, from "realistic" to "ridiculously big", since I discovered how to scale things. I've done it for both normal and elongated versions. Of course, I'm taking no credits, since the original mod was brought back to life by Friskychicken, edited by Amberlash, and created by... I don't know, but we're proud of you! I'll delete size edits if creators/editors are not okay with the idea of me messing with their stuff! The .rar contains 3 folders: Screenshots, long version, and short version. The files are named after their scaling, so if the filename is for example "Futahorse (long) 1.3", it means that the edited horsecock is 1.3 times bigger than the original. When you find the size that fits to your wish, just put it in the right folder, rename it "Futahorse.nif" (Or "Futahorse" if Windows hides file extensions), and start the game! I only tested the short version, and took screenshots from the mannequin room from the mod "Evil lair of hydra", along with the "Manga body mod" Please send me feedback, if anything is broken or if you want a particular scale, knowing 2+ scale is really ridiculous on the running animation. Have fun playing The Game, people! Oh, and don't mind the dark thing making it look like a strap-on. It's a bug I can't manage to solve appearing with every female character, probably caused by my mods (if anyone knows how to fix it, please let me know! ) Screenshots: Rar: FutaHorse Erect Size Pack.rar
  14. My, my... That's an awesome edit! Well done, really! I know editing 3D isn't easy, but if I had to be constructive, I'd say that the penis itself should be more elongated. But heh, that's only my two cents! Great work, anyway Amberlash!
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