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isee

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About isee

  • Birthday 01/01/1970

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  1. So roughly 4 hours for anyone who hasn't actually designed the puzzles then? XD
  2. With the beta release will there be a way to skip ahead to the start of the second quest? Or will a full replay of the first quest be required?
  3. Something I was thinking about the other day. Starfield's photo mode, when you take a photo there is a chance it can be used as a picture for the load screens. That means that the game itself can make a call to read photos out of that folder. I wonder if this could be used in mods? Previously if you wanted custom photos you would have to jump out of the game after taking the photo and then rename and replace it. It would be cool if in game you had to take a photo for an I.D. or ad and then you'd see it appear in game (almost) seamlessly. Obviously there are a few hitches like making sure that it finds the right one, because as amusing as it would be having a bdsm club advertise through scenic pics of an iceball I explored two years ago, it isn't exactly the goal. I just think that if we could pull this off there is a lot you can do with it. Wanted posters, ads, billboards, portraits, I.D's, all sorts of fun stuff.
  4. Just looking at the save files you can see a (rather concerning if I'm being honest) large decrease in file sizes when you start a new game plus run. So something is happening, most likely it works almost like an alternate start mod. Sets a variable to tell the game you are on a NG+ run and then imports your character settings before starting up. The other option being that each planet you visit and item you collect is actually ballooning your save file quite a bit is more concerning. So hopefully that isn't the case. Though Skyrim had this problem if I'm remembering right. It was just harder to get a game to last that long when you had a larger modlist.
  5. When I did that quest I managed to convince half of his bodyguards ahead of time to switch sides, so once I had talked him into the vault and killed his minder he surrendered. I then proceeded to steal everything from his ship that wasn't nailed down. The rest of his mercenaries being very confused at the fact that I was just allowed to rob them blind and not be stopped. Considering the mercenaries that I convinced to betray him where all still alive after the fact and I left them on the ship afterwards. I can't imagine things ended well for them.
  6. I went to the Charybdis system, which is far into the right of the star map. Highly recommend stopping by a place called 'the crucible' on Charybdis 3 for a fun fallout style quest and one of several new companions. Let's just say my ship crew is...Interesting now.
  7. What you mean you haven't replaced all of the NPC's with stormtroopers as a general improvement yet? It really improved the mood setting for me.
  8. I mean I'm using an old 5800x3d that I got a while back on sale and I'm still getting temperature spikes from time to time. Despite their protests they didn't do much optimizing at all for even some AMD parts. I'd imagine only the 7 series works perfectly with it. Honestly I miss the days when everyone bragged about how well they could optimize something to work or how small they could get the file archives. It's almost like a lost art that most devs have given up on. Not realizing that having a 150 gig game on your hard drive is going to negatively affect your desire to keep it on said hard drive. Not to mention the whole mess with the data folder wanting to install itself on your core hardrive without your permission. Who in their right mind thought that was a good idea? Just because I keep photos there does not mean I want to install mods there. Or even the photos for that matter, just stay in one place, on one drive. I don't need some sort of data registry eating hydra on my computer!
  9. Nope, we don't even have a way to decrypt or replace animation files yet. So that's definitely a scam.
  10. Yep, Oblivion had 8 slots, but three of those where only for rings and jewelry. Fallout 3 had 6 because they ditched rings if I'm remembering correctly. Skyrim had seven in the base game before mods came in. F04 had 2 clothing slots and 5 accessory slots in base game. Starfield's base game seemingly only uses 4. But that isn't the whole story. Because extra armor slots likely already exist and are just unused. At some point they likely decided to limit the scope for their character artists and just said "Two head slots for helmet and a hat, and two body slots for a suit and casual clothing." It's the benefit of them using such an old engine that has only been updated maybe four times in its life. A lot of old features still exist even if they aren't used for some reason. Once we get the creation kit next year we'll be able to look and see into the numbers the clothing slots are registered to which will give us a better idea of what we are working with. Possibly even earlier with Xedit or something similar. Creating extra clothing slots if needed is one of the first things the modding community will do in general. Of all the issues halting modding currently. Like the new animation file type we'll have to decrypt, this is the one that will probably be the easiest to overcome. Well relatively easy anyway. Of course I could be completely wrong. We just have no way of truly knowing or doing anything about it until next year. So I wouldn't worry until a few months after that.
  11. Yeah NG+ is kind of a trap, an interesting trap but a trap nonetheless. Like always in a Bethesda game the real draw are the side quests and faction quests. I think my favorite faction was the UC vanguard storyline because that swiftly went in a direction I wasn't expecting and really enjoyed. NG+ does a weird thing to you where you start to feel disconnected from the world. It doesn't help that the main quest and NG+ is seemingly the best way to level up. Rebalancing XP or maybe even just allowing for an additional one or two perk points per level would fix a lot of that I think. Also realized the other day that I was doing stealth entirely wrong. The game never tells you this, but wearing a space suit is classified like wearing heavy armor in oblivion, making it near impossible to sneak in. Like how are you suppose to sneak on a planet without oxygen? It's just weird how little any of the systems are documented in game. There is a lot of basic stuff the game never bothers to teach you about. Like you can boost pack horizontally if you bind an extra alternate key for jump. Thus saving your ankles and also travel time by pressing that instead of shooting straight back up again and praying for a large rock to land on.
  12. Obviously at some point they're going to expand outpost building into space stations. They already have all of the parts they need for it. Then at the end of the game they very obviously hang a sign that says. "Pay us twenty bucks for the dlc to learn more about the ending." Actually piloting a mech is probably way too much work for them. It isn't like they're Skyrim horses. You'd expect to be able to walk over just about everything. Something simple they could add that would help a lot would be deep space landmarks. Poi's away from planets that have old war wreckage and such. Considering they named the first DLC 'shattered sky' I expect they're going to add on to the space elements of the game. Which is good because that is definitely their strong point when it all works.
  13. The thing about that questline is that the Pirates you interact with are more 'one piece' style. If you don't take any of the terminal missions for money then their entire faction storyline revolves around uncovering the 'buried treasure' of a fellow pirate. The pirates you talk to come off more as wise cracking goof balls. Who hate it when you wise crack back. It would need some work, and some new NPC's because the main band seem to 'honorable' to do anything. for a given value of honorable anyway.
  14. I'm imagining a scenario where you follow a quest giver on Mars in Cydonia out to a remote shack in the middle of nowhere. He tells you the air tanks on the shack need to be replaced, but carrying them out there is a two person job and there are no nearby landing spots to make the trip easier. That said he is willing to pay you a fair bit for going so far out of your way. However once you arrive in the airlock and the door is sealed he cuts your suits oxygen line with a knife. Before also cutting his own. Upon confronting him you learn that he is a slaver and regularly lures people out to this shack. He wasn't lying about the air tanks and they quickly need to be installed, but with the scarce amount of air in them the two of you likely only have a day at max. He tells you that the only way out of this predicament is for you to let him bind you and then secure you into something like a large suitcase. If you do that then he sends an all clear to his buddies that they can come and pick you both up. So your only options are to obey and do as he says or persuade/intimidate him into sending the all clear early before ambushing all of the slavers that come for the pick up and stealing one of their suits. From there who knows? That's about as far as I've gotten in terms of a scenario. And to really make it fun it would rely on mods that we don't even know are feasible yet. Maybe you get sent to some sort of space station brothel for lonely sailors? Though I will say if I designed all of it you'd likely be bound into some sort of tight fitting latex suit. Because I think that is a piece of clothing that will almost certainly exist as some point in the game.
  15. It has a lot of potential, to be honest I'm glad they're still using the same engine since morrowind. We know how their games work before they even come out. We can plan, texture and even model months in advance of the game and subsequent creation kit release. Whenever anyone whines about the engine being old and that Bethesda should just scrap it I chuckle a little. Unreal engine predates it. Sure they make a big deal every decade or so about their shiny new unreal 4 or 5 but it is the same engine. You can port most things over from the old code and they work decently with just a mild (in coding terms anyway) amount of work. Sure they add new bells or whistles but every engine used to do that. I'm not saying the creation engine is a masterpiece or anything, but you can be damn sure that if Bethesda ever switched over to using a 3rd party engine like everyone thinks they want it would likely run far worse then Starfield does now, and we would never get official modding tools for any of their games ever again. Spoilers below
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