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chuckdm

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About chuckdm

  • Birthday 02/07/1987

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  1. I tried starting a brand new game, entered and exited power armor 12 times, every single time it unequipped the T-60 arm and leg pieces, I couldn't open the PA HUD, I couldn't equip a weapon, and my walk speed was slowed. New papyrus log is attached. Goes without saying but if you don't want to keep troubleshooting this, I completely understand. I'm happy to try more things to test it if you do though! Papyrus.0.log
  2. Here ya go. The first time I entered the PA, it worked. So I exited it, then re-entered it, and everything was blocked again. The issue seems sporadic. If I need to try a whole new game from scratch, let me know. When I updated to the new patch, I uninstalled the old one, loaded the game and made a new save, exited, installed the new patch, then reloaded the game and made another new save. I've been testing today from that. Papyrus.0.log
  3. Just gave this a spin and sadly, no dice. The T-60 arm and leg pieces are still getting unequipped as soon as I enter the PA. I also can't shoot or open up the PA HUD any more. I can equip a gun via hotkey but can't use it. I stored my fuckdoll armor and spawned a new one via console before trying this time just to be sure it created a new instance of the item and any attached scripts. I've also built a regular PA frame with T-60 pieces on it instead of just checking with the Breezy PA frame, just to be sure. Same issues on both frames, and they persist upon exiting and re-entering the PA.
  4. I did some more testing and nailed down 90% of the problem. I was wearing BOTH a gag and the fuckdoll armor at the same time. When I tried wearing only the fuckdoll armor, everything works as expected - I enter the PA, and I can equip and fire a gun, access most workbenches, open the pip-boy, etc. Then I reloaded my save and tried again with the gag too and again, everything is locked out. I would still like the ability to wear a gag but for now, I can live very happily without it! The one thing that remains broken is that all the armor pieces attached to my power armor frame get unequipped whenever I enter it. This happens with just fuckdoll equipped and with the gag too. The problem is I'm using this with Breezy PA, which in turn means it's showing my legs and arms inside the PA. If I can keep the leg and arm armor on the frame, my limbs will still be there, but it won't be visible. I assume this is just a matter of adding another keyword for the PA armor plates to the patch? EDIT: So I took a quick look in FO4Edit and the keyword you've added is present on the T-60 Power Armor Left Arm, along with all the other T-60 pieces. Seems like it's going to take more than just another keyword to fix it.
  5. Ok so...mixed success. The good news is I can enter the power armor while helpless, and exit it too. However, when I enter it, the power armor automatically unequips all of the pieces of actual armor (arms and legs, didn't try with a torso or helmet piece). I also still have a severe movement speed penalty. I can't equip a weapon, and can't interact with the power armor or weapons workbench. I wasn't actually expecting to be able to use the PA workbench (I'd have to exit the PA first, which would make me helpless) but I kinda figured the weapon workbench would work. I didn't try anything else so not sure if build mode or melee combat works. Basically, I'm getting all the same restrictions as still being helpless except for the ability to enter and exit the PA. I can check melee combat and build mode if you want but I'd be surprised if they work. Thank you a million times for doing this, though! I'm happy to play guinea pig for additional tests too. EDIT: Oh and I also can't open the PA HUD. (i.e. the version of the pip-boy you get in power armor.)
  6. Ok so, first of all, this is awesome and thank you! And...I have a strange request. Can we have either a MCM option or a patch that will allow the helpless to use power armor? I'm trying to make a playthrough where my otherwise helpless PC gains normal function whenever she's in her power armor...which of course is constantly running out of juice, giving her a reason to exit it and thus, find herself in certain situations. I realize this is a bit of an ask but if you feel like it, that would be great. If not, I totally understand. Thanks either way for the great work!
  7. Can also confirm everything works on my end. If I might make a request - and it's a request, no pressure if you don't want to - can you make a version that's an armor rack? That way we can throw clothing on it (bikini w00t) if we want. Same size, same pose, everything, just make it function as an armor rack. If not, no worries, just figured I'd ask.
  8. Loving the mod so far but just encountered a new bug. I started a new game and set the frequency for the trip/fall to the highest level. It was all going great until my character tripped and fell twice in rapid succession - specifically, she fell over again before the camera could return to normal. Now my camera is locked into the third person camera. The one that doesn't move and instead moves my character while the camera stays still. I'm aware there exists a console command to get my camera back (though idr what it is...) but I guess the mod needs some code to pause firing new trip events until the current one finishes playing.
  9. Personally, I just took the art files and copied them into SSX and added them there. I also created a name list and I'm going to start a Kate Lambert Clones Hive Mind later today, should be fun! It may be a little confusing when every single person is named "Kate Lambert" but still, fun. (I did at least come up with a dozen or so fleet and planet names, so I think it'll work.) One thing I am trying to do, personally, is find a way to disable ALL the vanilla game portraits. If I can do that, then I don't have to try to create a dozen empires manually and deal with Stellaris's multiple random empire spawning issues. Plus the ancient and marauder empires would be better. If anyone knows how to do this, I'd live to know. (Sorry, not trying to hijack your thread, I just know if I don't ask now I'll forget.)
  10. Uploading it would depend entirely on permission from both authors. That said, what I did was: Open 00_ssxspecies_classes.txt Find every line that reads: "synthkoi" After each of these, add the line: "gynoid" Copy the entire "gfx" folder from this Gynoid mod into the sexyxenos folder That did it for me. As a bonus tip, though... In the same file (00_ssxspecies_classes.txt) find the line that says "archetype = ROBOT" and right below that you'll see a thing that says "playable = ". If you change this to match the same line under SSM (and make the other change above), you'll be able to use all the synth portraits as robot portraits. There are multiple empire setups that allow for a second race, but normally those secondary races can't be synths (because synths have to be machine intelligence or hive mind, and neither is allowed to coexist with biological races.) This instead allows you to make them be plain old dumb robots, but using the same portraits as synths, and thus you can (for example) have an empire with cybernetic womb main species and robots with synth seeder. Hope that answers it for you
  11. "Notepad skill" is hardly the same as understanding what the contents of those files and file/folder structure actually means. Not everyone who enjoys using mods is a super haxor That said, it didn't work with LV, but I merged it into SSX and LV includes a patch for SSX and now it works. Cheers.
  12. Dammit, every time I update this mod you release another amazing update and I have to start my game over again to get the whole experience. I'm never going to get to finish a match of CK2 at this rate Please keep going though. I'll just suffer through it
  13. Fair enough. Sadly my artistic capabilities are just slightly less than the average gerbil, so unless it can be done in an ESP editor (and obviously my suggestion is going to require some mesh+texture work) then it is far, far beyond my capabilities. Still, thank you for the mod. For now I'll just be happy to summon some retextured frostbite spiders
  14. I know I'm about to ask a lot here, but I'm going to ask anyway and you're more than welcome to decline if you don't want to...so... Any chance we can get spells to summon Zerglings and/or Hydralisks? Zergling would just be a reskinned wolf (I think you could even use the same skeleton), but I suppose Hydralisk would take more work. Maybe a reskinned Charrus? Replace the spit attack with a spike launcher and that might work, right? Again, just a thought. Amazing mod regardless.
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