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GrimReaper

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About GrimReaper

  • Birthday 08/17/1985

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  1. I wouldn't buy PZ just for the sex mods because they're extremely limited at the moment. That being said PZ is a nice game on its own but you kinda need to like it - the game is like 95% knowledge and 5% skill. There's a lot of things regarding combat, exploration and zombie behavior you need to know but once you do you'll likely never die again in PZ. Defeat will make the game easier because a zombie grab that usually results in a scratch (7% chance to infect you with the zombie virus), laceration (25%) or a bite (100%) will turn into removing a piece of clothing or surprise zombie sex if enough clothes have been stripped. The game however features perma-death and no saving so unless you're fine with potentially losing your character it's a bad idea to get fucked by zeds. IF NPCs are added somewhere between never and 10 years from now on the sex mods will probably have more substance. The devs are really, really slow developing the game and every NPC mod you can find is either very limited, very buggy or both. Tl;dr: Sex mods in PZ are limited at the moment and would require you to install several other mods or at least adjust the sandbox settings, like for example turning off transmission of the zombie virus.
  2. @SolarEdge https://github.com/UpToNoGood123/LLZomboLewd/releases/tag/latest This is the latest version of the classic ZomboLewd mod, included are some more animations. You already got the ones from Leonidas but there are also some from Nominal. Might want to take a gander here because your version of the framework is the best I've seen so far.
  3. I've been following (and playing) PZ since the Desura days when everything was a 2D sprite and zombies looked like bald green aliens, 5 years is nothing. Basically, the main devs are total amateurs - I don't mean that as an insult, just a description of facts. The first alpha for instance had no way of saving the game and the devs thought they could simply add a save system whenever until they hired a guy for the music who also happened to know a bit about coding and he told them that a save system needs to be embedded from the start. After that, their laptop supposedly got stolen - which I am still highly suspect about because it happened right after they realized they need to start from scratch anyway. Basically, they code without thinking long term. During the steam release they struggled massively with chunk loading and de-loading. Build 41 (the one where they switched to 3D models) also caused major rewrites of the code and I suspect build 42 takes so long because the same thing happened again. As far as I understand it the zeds are an entirely different entity from the player or human NPCs running on their very own logic because god knows why. We'll get animals in the next release whenever that may happen so I guess they needed an entirely different system to run animal AI and pathfinding that plays nice with all the other spaghetti codes that the game runs on.
  4. Idk, for me at least Starfield feels so sterile to the core that anything sexual would feel out of place. Guess we'll have to wait and see.
  5. Hm, I don't know. Starfield in my opinion is at least sanitized to hell and back. There's no rough edges or anything like that, it's all perfect corporate shlock. Compare the world of Starfield to those of Skyrim or Fallout - almost no gore, nothing that could be considered offensive. Hell, even the female bodies are androgynous - while you couldn't create your big titty waifu in Fallout or Skyrim either, at least some of the time some amount of skin was shown (like the forsworn or raider armors). In Starfield? Even the supposedly biggest and seediest nightclub in the galaxy has dancers in weird full body suits that look like space teletubbies. And in my opinion that's hard to fix with mods because the entire game oozes this corporate family friendliness. In Skyrim and Fallout sex and nudity was much more believable but I can't really imagine people in Starfield being so naughty and daring to have sex with each other because everything is so sterile and clean. Every place is equally as diverse as the next and that worries me for the next Elder Scrolls - imagine how boring and safe it would be if every settlement had an equal representation of every race. Not to mention that the racial conflicts in Windhelm would be a big no-no nowadays unless you of course use it as a soapbox to preach how bad fantasy racism is. Just look at how WotC is gutting the DnD system because orcs = black people or whatever. Meanwhile, every conflict in Starfield - such as between the UC and the FC - is surface deep and abstract. Anything more than that and you risk upsetting a certain crowd. My simple guess is that a Starfield that would've released pre 2016 - this was also the time when google cracked down on edgy content on its platforms - would look rather different than the version we have today.
  6. On to the gameplay itself, in no particular order: 1.: There are many essential NPCs that you can't kill despite the game having an option in NG+ to do the main story without any help or quests from NPCs. It would be the best setup in any Bethesda game ever to simply allow you to murderhobo your way through the game - simply default to that state if you kill an important NPC. 2.: It seems Bethesda has a fetish that one character should be all you need. You can level until you unlock everything. I don't care about that, I want different characters with different themes. Plus they seem to be afraid you might miss some CONTENT which is why the game more or less railroads you. Started with Skyrim when the Main Quest forced you to interact with the Thieves and Mages Guild. How powerful optional content can be is shown with the Dark Brotherhood which you can destroy if you want because they aren't tied to the Main Quest in any way. 3.: Loading screens everywhere. There's on particular mission with the UC Vanguard on the Mars settlement - if you want to enter, you have to sit through a 5 second airlock animation that is actually a loading screen door, there's no reason it should take that long. Then you speak to NPC A who directs you to NPC B who resides in a different section of the settlement which you can only reach through an elevator which is also a loading screen. You make the trip into the settlement and between NPC A and NPC B multiple times. Normally I'm pretty resilient to this stuff but this actually pissed me off. 4.: Bad AI, especially for alien creatures. The terrormorphs are the most egregious. They're Starfield's new apex predator akin to the Deathclaws in Fallout. Despite the missions that involve them having a very cool setup and atmosphere, the terrormorphs often get stuck and can't do anything, they pose no real danger except to your ammo count because they're tanky as hell. Deathclaws in Fallout 4 were way, way more dangerous. 5.: Nagging, dumb and nitpicky companions. During one mission, you need to decide whether to resurrect a natural enemy or engineer a pathogen to deal with terrormorphs, Sarah will berate you for "not trusting science" if you choose the natural enemy over the pathogen DESPITE the involved scientists saying that while the pathogen should be safe, you can never rule out every mutation that might make it dangerous for other life forms such as, you know, humans. Spreading a pathogen through the entire galaxy and having it on every ship and every planet is a recipe for disaster in my opinion. Of course she dislikes it when you stay on your path because Sarah's understanding of science is a cargo cult version of what science actually is. Especially dumb because previously she also berates you for accessing the archives of banned knowledge (which is the only way to continue this quest afaik) to learn more about the terrormorphs because it has been locked away for "a reason". 6. The snarky and sarcastic dialogue choices for the player are the worst I have ever seen. They're totally lol randumb out of place social media speak. You can "groan" on behalf of "all scientists ever" because some random guy didn't know what the artifact in his posession was, for example. Or you can say That you're "an elevator person now" and that this elevator is now your home. 7.: Mostly empty planets with random POIs that take ages to get to because you're walking everywhere. Worst case I've seen so far is the temples you can visit - you land a few hundred metres away from it and simply walk there without anything happening in the meantime. That are some random thoughts. I still have fun with the game but after 45 or so hours the motivation to play it is getting lower and lower. And while this is highly subjective, I often can forgive a game's faults when I do get the feeling of what the devs were going for and how amazing it would be if they could've actually fully realized their vision. This has been the case in every Bethesda I've played so far but it's entirely absent in Starfield. Even if you fix a lot of the gameplay issues, even if they would allow for seamless travel between space and planets like No Man's Sky, even if they got rid of most loading screen et cetera I simply don't think it would matter in the grand scheme of things.
  7. Putting actual thought into the world building vs. ticking boxes to please investors.
  8. Maybe, but the game never tells or shows anything about any sort of cultural enclave. If there were a XYZ-Town anywhere in the game, nestled into a bigger city you might have a point. But as far as I can tell, there's nothing there. Starfield is instead a game where everyone looks the same, talks the same and behaves the same. It's a big melting pot with no distinctive quality other than faction affiliation.
  9. The game has a bad case of corporate sanitation going on, yes. Everyone looks the same, everyone behaves the same, no one uses any slurs. Food and language is the same everywhere, there's no distinction between the different cultures except that the clothes and architecture look different. Nobody faces any discrimination whatsoever. Sure, people might want to murder you but at least they'll be polite about it. It's space California everywhere you look. There's zero gore or dismemberment. The most you might see are some desiccated corpses here and there in some dungeons but not much else. Everything that could be deemed offensive has been removed and as such, the world feels very artificial, bland and sterile. It's basically the game version of the "corporate art style" you see everywhere nowadays. And the writing, well, it's the worst I've seen so far, especially the snarky and sarcastic options for the player are horrendous. Millenial writing at its best.
  10. The Expanse was an example of cultural conflicts in a sci fi setting done right, you don't need a carbon copy of that in Starfield. Nation states ceased to exist some 200 years ago and to think that any old earth accent would survive is a stretch. If anything, people from the UC on planet X would have a different accent than people from the UC on planet Y, for example. And the Freestar Collective as well. People in the setting of Starfield should derive their identity, culture and speech patterns depending on which planet there are from and not from something that has been dust for 200 years.
  11. Tbh I find it highly implausible that anyone would speak with an old earth accent when the nation states of earth have been gone for... 200 or so years? That's what I don't like about these things, most diversity stuff is always a projection of our current times that gets plastered over somethin without even taking into consideration if it would make sense instead of just having a diverse cast with sci fi problems. For example, the cultural conflict in The Expanse is about Belters - those being born and raised in space stations and such and most often exploited for dangerous labor in space - and the Inners, people from Earth, the moon and Mars. This is a culture that developed organically and has absolutely nothing to do with our current day one way or the other and it gets even more spicy by the fact that the Belters consider the Inners one faction while Earthers and Martians hate each other as well. Meanwhile, in Starfield: In the year 2330 there are black russians in Alpha Centauri despite the fact that the concept of nation states got wiped out 200 years ago with the entirety of the earth.
  12. As far as I know it's a tool used to import/export body and clothing files, just like oldschool bodyslide, i.e. no ingame functionality. You make a body with the sliders, import the clothing models and apply the sliders then export them again. Which would be a huge boon to PZ modding, given that most people don't seem to be interested in alternative bodies much less making clothing compatible with them.
  13. There's some good news regarding body mods, at least. The guy/gal who did the thicc-ener mod is working on some sort of bodyslide for PZ:
  14. Since I've noticed that the download in my earlier post is quite large - like I said, I used the entirety of the PearS mod as a base plus there's a few random files in it, it turned into somewhat of a personal workshop - here's just the body file itself. Obviously this doesn't do anything on its own, you'd need to replace whatever body you're using manually. FemaleBody.fbx
  15. I wouldn't hold by breath if I were you. The Zomboid devs are notoriously slow when it comes to bigger updates, not to mention that there are several smaller updates they could've already released, like farming and fishing. Anyway, here's a slightly modified version of the Detailed Player Model - Female mod. All I did was increase the bust size a bit to bring it closer to the PearS body. I've used the PearS mod as a base like in my previous upload here but you kinda also need the PZ thicc-ener otherwise there'll be a lot of clipping. This means that you need to run the PearS mod, then the Thicc-ener mod and then the one I've uploaded here. It's not perfect by any means and my method of stitching stuff together is pretty messy and far from efficient, but it's enough for me and maybe it is for you. Here's a screenshot from blender how the body looks: Boobatest.7z
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