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Earen

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  1. @factoryclose It seems like oral absorption doesn't work.. there is some strange/questionable line (line 523). I have removed it
  2. Yeah, thanks. One thing I liked about it, is that it's possible to disable Lua function cache (temporarily), and as a result I was able to write/modify/debug Lua scripts without having to re-lauch Skyrim several times
  3. TY for the feedback! The reason why it appears be faster is probably I also see the issue with {ACTIVE} {ACTIVE2} in a group scenes. IDK why this happens yet, but actor names were not passed into token map for some reason
  4. Hi @gooser I made a patch which fixes an old bug with words/token cases. Like the one where some words are okay, some are UPPERCASE, and some are mixed. Tested on SE. UPD Had to move even more parts into Lua apropos-patch-se-v0.2.zip
  5. Thank you for finding this. Actually this was consuming quite a lot of script time on my rig - especially zbfEffectBondage.OnUpdate
  6. Hi. Could you please be more specific ? > Run the SLSFtoGossip from anywhere, it's hardcoded for SLSFComments ATM. The script asks to create a new ESP. Then it creates an empty ESP with no records. Original SLSFComments still references SLSF (SexLab - Sexual Fame [SLSF].esm)
  7. It means that the mod has unloaded your current normal map, but has not loaded another one.. facing the same issue ATM In my case: [11/05/2023 - 08:54:39PM] [PNS] @MEF<Prisoner> @UpdateSkinTexture: fileName=data/textures/PNS/00DZN_NordRace/female/femalebody_0_msn_p0.dds, exists?=False tells that I haven't placed normal maps properly
  8. jcontainers isnt working for me

     

    1. Cam05

      Cam05

      The whole mod is missing. He might have deleted it, though I don't know why he would

  9. I'm not against the use of native solutions, if that simplifies things. Btw, Lua is being compiled with JIT compiler
  10. I think you could pass JC data (arrays, maps) and concatenate strings on Lua side - doing that will completely remove Papyrus from text "assembly" process.
  11. That smile. Just a question on regards of technologies used. You have found a way to replace face normal map dynamically? Or it's static?
  12. It just retrieves actor names from the JSON file. Indeed, it doesn't store anything (in this case), it doesn't assign a name. There are far too much speculations in this thread, but no-one really looked at the source code
  13. I bet it's almost impossible to find Apropos-incompatible mod. Especially in this case. They don't share same resources, functionality, purpose.
  14. http://www.loverslab.com/topic/28360-apropos-feature-request-and-descriptions-submission/?p=709705 Apropos takes appropriate actions to remove as much of itself from the current save - however, it cannot remove the scripts. It removes JContainers storage, stops quests, etc. But cleaning the saves is generally the only way to go. Btw, what is the point of stopping quests? Despite the fact that I spent a lot of time here, my current 'lab. mouse' mod (PosePicker) doesn't stop its quest May not be actually essential - I just remember seeing the practice somewhere else, possibly SexLab source. The "clean" option in SexLab, actually stops and restarts the quests: function ResetAllQuests() bool SaveDebug = Config.DebugMode ; Reset relevant quests ResetQuest(Game.GetFormFromFile(0x00D62, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x639DF, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x664FB, "SexLab.esm") as Quest) ResetQuest(Game.GetFormFromFile(0x78818, "SexLab.esm") as Quest) sslThreadController[] Threads = ThreadSlots.Threads int i = Threads.Length while i i -= 1 ResetQuest(Threads[i]) endwhile Config.DebugMode = SaveDebug endFunction function ResetQuest(Quest QuestRef) if QuestRef while QuestRef.IsStarting() Utility.WaitMenuMode(0.1) endWhile QuestRef.Stop() while QuestRef.IsStopping() Utility.WaitMenuMode(0.1) endWhile if !QuestRef.Start() QuestRef.Start() Log("Failed to start quest!", "ResetQuest("+QuestRef+")") endIf else Log("Invalid quest!", "ResetQuest("+QuestRef+")") endIf endFunction Thanks! I thought initially that stopped quest consumes less internal resources or something
  15. Apropos takes appropriate actions to remove as much of itself from the current save - however, it cannot remove the scripts. It removes JContainers storage, stops quests, etc. But cleaning the saves is generally the only way to go. Btw, what is the point of stopping quests? Despite the fact that I spent a lot of time here, my current 'lab. mouse' mod (PosePicker) doesn't stop its quest
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