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An introduction to 3ds Max and Skyrim


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#1
canderes

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I just started making a video that covers a bit of information about 3ds Max and how to setup a skeleton for animation. I'll admit its pretty bare right now, but it includes a ton of information. I plan on releasing more tutorials, but this is what I think I'll have overall:

1. Setting up a rig for Skyrim animation in 3ds Max - includes navigating around in the viewports, some technical information about the skeletons, animation helpers, and importer plugin issues.

2. A tutorial that covers making an animation from scratch without having to convert ones that already do exist. I will mention how to reuse animations briefly, but I would like to teach using nothing but the rig and Havok's Content Tools.

3. Creating a character animation that includes an AnimObject. Most AnimObjects are stationary and are linked to an existing bone, but I think I found a way to actually animate one without having it be welded to a bone.

4. Creating a(n) clothing/armor model without using any existing clothing/armor, save for adding the correct material branches in Nifskope, and using a base body. I will make this as easy as possible, so even someone who can't model can make a simple piece of clothing work ingame.

I will try to keep these brief and simple, so it encourages more people to try using 3ds Max. The only thing I haven't been able to do is morph work, but I'm not too worried about that right now.

Anyway here's a link to my first tutorial:

An introduction to 3ds Max and Skyrim: Navigation basics and setting up a character rig

This one has no audio, but has annotations describing what I'm doing, why I'm doing it, and how things work. It is more a less a reference, but you can easily follow what I'm doing if your interested. I recommend watching it atleast one time before actually doing it though.

My new tutorials will include audio though because I am experimenting with video compression and audio for my slow internet connection.

 

Second tutorial:

Making hair for Skyrim using 3ds Max

 

Third misc tutorial

Skyrim: Havok and custom skeletons

 

Fourth misc tutorial

Skyrim: Rescaling HCT rigid bodies

 

Fourth misc tutorial

Skyrim: Adding bounce to character animations

 

Fifth tutorial

Skyrim: Creating a custom mesh for a base body

 

Sixth tutorial

Creating an idle animation for Skyrim using 3ds max

 

Others\Unlisted

 

HDTPhysics:

 

HDTPhysics Basic setup with hinges and ragdoll constraints

 

HDTPhysics setting up spring constraints

 

HDTPhysics rigging hair for Skyrim

 

Links of interest:

 

HDT development/Maxscripts

 

Newer scripts


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#2
Blargh!

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I'd love to do this, but I downloaded 3DS Max 2013 and there's no .Nif plugin availible for it, And I'm not downloading it again... :(
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#3
Shugotenshi

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@Blargh you can find plugins on Nexus.


Nice tutorial,thanks for sharing :)
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#4
Blargh!

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@Blargh you can find plugins on Nexus.


Nice tutorial,thanks for sharing :)


Not for 2013... :/
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#5
eend123

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Is it possible to make one for hair meshes too? I'm trying for days now to convert a hairstyle from Oblivion to Skyrim but honestly I have no idea what I'm doing :(
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#6
canderes

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I'll try to add hair but I can't be certain it will work. Right now I'm unsure if Max can even be used to add hair, unless the .tri/.egm files are optional.

Actually there's already a tutorial made. It's in Spanish though, but I'll translate it later.

 


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#7
Xenocean

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#4 seems really useful to me ;A; kinda stuck.
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#8
Northern

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We will need a "boned" penis skeleton in order to improve sex animations in Skyrim. These takes modelling skills.
If anybody can help me how to attach bones to the TES skeletons and how to attach meshes to the bones ill do the rest.
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#9
Garret76

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You can also look at Nightasy's tutorials on Utube ,There for making armor but good for getting your feet wet with 3ds.
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#10
Sanqk

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I have a question for you, would really appreciate the help! i've modified a 1st person attack animation, but when the animation carries out, it does not do the little tilting and moving of the camera when attacking (like it does in the original animation). Do you know where that information is stored?
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#11
canderes

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I've added my second tutorial today. This tutorial shows you how to take a model and get it ready for use as hair, including vertex coloring, uv layout and configuring nif shaders. It's kind of long but it has audio this time.

 


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#12
robinhood11

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i have a weird.. 'issue'.
When I paint weights in 3ds Max the body kinda shrinks where I paint, it's really weird. The even weirder thing is, that in Skyrim the body looks normal and the weights are applied as intended.

 

Any ideas?

Attached Files


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#13
canderes

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Turn off blending when you paint otherwise it will collapse the mesh. I'm still not sure why it does that, but it's likely to do with the way the skeleton is imported.


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#14
robinhood11

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Uhm, sorry to sound stupid, but where do I do this? (problem is, my 3ds max is in german, which is plain stupid but yeahh..)


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#15
canderes

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Right next to the paint weights button is a ... button after you open that click the check box next to blending.


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#16
Rayblue

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Gonna follow this and maybe try. Although I had 3DSMax and Blender installed, along with the required files, I once attempted to create custom armor, or modify existing ones, but I felt I got it wrong and didn't tried again because of the complexity involved and the apparent lack of a coherent and comprehensive instruction manual (tried to find such a manual but in vain), most of which were based on older versions of those modeling programs.


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#17
canderes

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I'll be getting around to the armor tutorial near the end of the week and have it finished by Sunday atleast if I don't get bombed with overtime. I think I will just make something like a swimsuit to keep it simple, but you can just use that as a base to start off of if you are interested in making something more complex later on.


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#18
Rayblue

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"You must specify at least one bone node." -- This message pops up when attempting to export to NIF. Am I missing something here? Or does it mean that I have to have at least the skeleton to go with the mesh?

 

EDIT: I got it. I should include the skeleton.nif when importing or exporting. I want to take a pair of school shoes and turn them into an independent model in order to complement anano's school uniform set.


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#19
canderes

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Added a tutorial for custom character skeletons. I'll have the havok rig up hopefully by the end of this week. 

 


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#20
canderes

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Added a tutorial for butt and breast bounce.

 


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