I just started making a video that covers a bit of information about 3ds Max and how to setup a skeleton for animation. I'll admit its pretty bare right now, but it includes a ton of information. I plan on releasing more tutorials, but this is what I think I'll have overall:
1. Setting up a rig for Skyrim animation in 3ds Max - includes navigating around in the viewports, some technical information about the skeletons, animation helpers, and importer plugin issues.
2. A tutorial that covers making an animation from scratch without having to convert ones that already do exist. I will mention how to reuse animations briefly, but I would like to teach using nothing but the rig and Havok's Content Tools.
3. Creating a character animation that includes an AnimObject. Most AnimObjects are stationary and are linked to an existing bone, but I think I found a way to actually animate one without having it be welded to a bone.
4. Creating a(n) clothing/armor model without using any existing clothing/armor, save for adding the correct material branches in Nifskope, and using a base body. I will make this as easy as possible, so even someone who can't model can make a simple piece of clothing work ingame.
I will try to keep these brief and simple, so it encourages more people to try using 3ds Max. The only thing I haven't been able to do is morph work, but I'm not too worried about that right now.
Anyway here's a link to my first tutorial:
An introduction to 3ds Max and Skyrim: Navigation basics and setting up a character rig
This one has no audio, but has annotations describing what I'm doing, why I'm doing it, and how things work. It is more a less a reference, but you can easily follow what I'm doing if your interested. I recommend watching it atleast one time before actually doing it though.
My new tutorials will include audio though because I am experimenting with video compression and audio for my slow internet connection.
Third misc tutorial
Fourth misc tutorial
Fourth misc tutorial
Links of interest: