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Fallout 3 Sexus


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  • 2 weeks later...

Not sure if it's been covered, but how are you supposed to use the Diuretic drink thing? The gun works, and so does everything else so far, but isn't the drink supposed to be player based? When I use it, my character does nothing. I'm rather confident it installed properly, considering everything else seems to be working. I'd be thankful for any help.

-=-=-=-=-=-=-

Nevermind, did a quick fix myself. The drink never worked, I would drink it and walk around for a few in-game hours but nothing would happen. So I just tied the script to RadAway. It works now.

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The mod is very buggy, and not much is being worked on. I haven't played this one in while. The stripping only happen on npc not player. You need to have your clothes hotkeyed so when sex acts starts you can just press one of the 8 buttons to take your clothes off. I know that's lame but not much can be done about here.

 

 

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Yep. Sexus is as buggy as they come but has got some useful bits in it.

 

I'm playing around atm, using Sexus and SharingCaringCompanions to see if I can make a "VeryCaringCompanions". If I can get something stable I'll post it here.

 

This is a clumsy script for undressing, a quicker way would be to move the inventories to another container and back - thus auto unequipping them - but it gives details of how Fallout enumerates items and means you could tailor it for partial unequipping if you wanted - i.e. strip but leave the collar/cuffs/hat/ballgag/mask etc. on.

 

(copy/paste removed the indents)

 

 

 

scn aaaUndressScript

 

ref npc

ref UpperBodySlot

ref PCUpperBodySlot

ref Weapon

ref PCWeapon

ref Hat

ref PCHat

 

begin OnAdd

 

set npc to getcontainer ; point npc at the npc

set UpperBodySlot to npc.GetEqObj 2 ;(clothing & Armour)

set PCUpperBodySlot to player.GetEqObj 2

set Weapon to npc.GetEqObj 5 ;(weapons)

set PCWeapon to player.GetEqObj 5;

set Hat to npc.GetEqObj 10 ; (hats)

set PCHatRef to player.GetEqObj 10

 

if UpperBodySlot

npc.unequipItem UpperBodySlot ; undress

endif

 

if Weapon

npc.unequipItem Weapon ; stash weapon

endif

 

if PCUpperBodySlot

player.unequipItem PCUpperBodySlot

endif

 

if PCWeapon

player.unequipItem PCWeapon

endif

 

if Hat

npc.unequipItem Hat

endif

 

if PCHat

player.unequipItem PCHat

endif

 

RemoveMe

 

end

 

 

 

When the PC chooses to have sex with their companion they get a token and this script is tied to that token.

 

The object slots for GetEquippedObject (GetEqObj) are (to save you having to look it up):

 

 

0: head

1: hair

2: upper body

3: left hand

4: right hand

5: weapon

6: pip boy

7: backpack

8: necklace

9: headband

10: hat

11: eyeglasses

12: nosering

13: earrings

14: mask

15: choker

16: mouth object

17: body addon 1

18: body addon 2

19: body addon 3

 

 

 

It should be fairly easy to slot the PC elements of this into Sexus.

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Guest Jenova23

How come the npc rapists and victims are always clothed during sex I'm sick of them dry humping lol is there a way to get them nude during sex so its actually rape docent really make much sense.

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Sorry man just looked at it again. it does not have any stripping at all when combat rape occur only when dialog happens with start conversation option in your book. Or when the player uses vats on them.

 

 

it is pretty much unsupported here. And no one is really working on it anymore. New vegas version did have a better stripping option but not Fallout 3. FOSE has not that many options. maybe that is why it lacking so much.

post-3-13597872870818_thumb.jpg

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@jenova23

 

Yep. Shouldn't be any problem. Provided you can handle the Construction Kit.

 

In the F.U.C.K., load the .esm edit existing scripts to add the undress bits e.g. as written in post #59, directly or include the whole SCN as a script in its own right and tie it to one of the sexus tokens which is given to the NPC ref.

 

Save as SexusMyChanges.esp or something like. Keep it low in the load order. Your changes will then override the version in the esm.

 

As given in #59 this just takes off clothes/armour, headgear and weapons.

 

If I do it I'll show you how in more detail. I too am fed up of power armoured loons grinding metal.

 

If you can't get to grips with the CK then you are a bit screwed until someone else is bothered to do it, and it seems from Donkey that I am the only one bothering with FO3 - and FONV GOTY comes out in a fortnight which may distract me.

 

(EDIT: Now dressing again afterwards....that may be amusing.)

 

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Guest Jenova23

@jenova23

 

Yep. Shouldn't be any problem. Provided you can handle the Construction Kit.

 

In the F.U.C.K.' date=' load the .esm edit existing scripts to add the undress bits e.g. as written in post #59, directly or include the whole SCN as a script in its own right and tie it to one of the sexus tokens which is given to the NPC ref.

 

Save as SexusMyChanges.esp or something like. Keep it low in the load order. Your changes will then override the version in the esm.

 

As given in #59 this just takes off clothes/armour, headgear and weapons.

 

If I do it I'll show you how in more detail. I too am fed up of power armoured loons grinding metal.

 

If you can't get to grips with the CK then you are a bit screwed until someone else is bothered to do it, and it seems from Donkey that I am the only one bothering with FO3 - and FONV GOTY comes out in a fortnight which may distract me.

 

(EDIT: Now dressing again afterwards....that may be amusing.)

 

[/quote'] Wish I knew how to do that I can't seem to find anything your talking about I loaded the Fallout 3 Sexus.esm with no luck I'm a noob and I suck at scripting I tried but I'm still confused.

 

 

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@jenova23

 

The Script that I have changed is 00SexusReadyScript

 

1) I add "ref rEquippedHeadgear" after "ref rEquippedWeapon" in the declarations section (before the begin)

 

2) I replace

 

"if Sexus.bStrip == 0 && rSelf == Player

Set rEquippedArmor to rTarget.GetEquippedObject 2

if rEquippedArmor != 0

rTarget.unEquipItem rEquippedArmor

endif

endif"

 

 

with

 

"; strip code

; strip target

Set rEquippedArmor to rTarget.GetEquippedObject 2

if rEquippedArmor != 0

rTarget.unEquipItem rEquippedArmor

endif

Set rEquippedWeapon to rTarget.GetEquippedObject 5

if rEquippedWeapon != 0

rTarget.unEquipItem rEquippedWeapon

endif

Set rEquippedHeadGear to rTarget.GetEqObj 10

if rEquippedHeadGear != 0

rTarget.unEquipItem rEquippedHeadgear

endif

 

; strip self

Set rEquippedArmor to rSelf.GetEquippedObject 2

if rEquippedArmor != 0

rSelf.unEquipItem rEquippedArmor

endif

Set rEquippedWeapon to rSelf.GetEquippedObject 5

if rEquippedWeapon != 0

rSelf.unEquipItem rEquippedWeapon

endif

Set rEquippedHeadGear to rSelf.GetEqObj 10

if rEquippedHeadGear != 0

rSelf.unEquipItem rEquippedHeadgear

endif"

 

This is for VATS encounters and forces both partners to disrobe and stash their weapons.

 

Warning. After the event you are unarmed and naked and so are they, but they may rearm faster than you.

 

 

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Guest Jenova23

Wait do I need New Vegas Script Extender for this to work I run into this problem no matter what I do problem1-1.jpg This link why does the geck refuse to save my scriptalso talks about needing New Vegas Script Extender for this to work I only have Fallout 3 and I'm also running Geck PowerUp v 0.1.2.

 

MY SCRIPT!

 

scn 00SexusReadyScript

 

ref rSelf

ref rTarget

short iMotion

 

ref rPairSelf

ref rStruct

short iDebug

short iCount

short bOnce

short bSperm

ref rEquippedArmor

ref rEquippedWeapon

ref rEquippedHeadgear

 

float fDelay

float fTimer

float fElapsed

short bDone

 

Begin ScriptEffectStart

set rSelf to GetSelf

 

Set iCount to ListGetCount 00SexusActorListQueue

Label 1

if iCount > 0

Set iCount to iCount - 1

Set rStruct to ListGetNthForm 00SexusActorListQueue iCount

if IsClonedForm rStruct

Set rPairSelf to ListGetNthForm rStruct 1

Set rTarget to ListGetNthForm rStruct 0

; printtoconsole "00SexusMainScript - ScriptEffectStart PairCheck %i to %i", rPairSelf , rTarget

if rSelf == rPairSelf

Set iCount to -1

Endif

endif

GoTo 1

Endif

if iCount > -1

return

endif

 

rSelf.RemoveItem 00SexusTokenMotion 999 1

rSelf.RemoveItem 00SexusTokenSize 999 1

rSelf.RemoveItem 00SexusTokenSperm 99 1

rSelf.RemoveItem 00SexusTokenActor 99 1

rSelf.RemoveItem 00SexusTokenLv 99 1

 

rTarget.RemoveItem 00SexusTokenMotion 999 1

rTarget.RemoveItem 00SexusTokenSize 999 1

 

; if rSelf != Player

; if rSelf.getisCreature == 0

; rSelf.AddItem 00SexusWeaponDummy 1

; rSelf.EquipItem 00SexusWeaponDummy

; elseif rSelf.GetInFaction CentaurFaction

; rSelf.AddItem 00WeapErectCentaurDummy 1

; rSelf.EquipItem 00WeapErectCentaurDummy 1 1

; endif

; endif

 

; Check Size

short iSelfSize

short iTargetSize

; if Sexus.SizeCheck == 0; Type A

; if rSelf.GetIsCreature == 0

; set iSelfSize to rSelf.IsChild

; endif

; set iTargetSize to rTarget.IsChild

; else; Type B

if rSelf.GetIsCreature == 1 || rSelf.GetIsRace Ghoul

elseif rSelf.GetIsRace AfricanAmerican || rSelf.GetIsRace AfricanAmericanOld || rSelf.GetIsRace AfricanAmericanOldAged || rSelf.GetIsRace AfricanAmericanRaider

elseif rSelf.GetIsRace Asian || rSelf.GetIsRace AsianOld || rSelf.GetIsRace AsianOldAged || rSelf.GetIsRace AsianRaider

elseif rSelf.GetIsRace Caucasian || rSelf.GetIsRace CaucasianOld || rSelf.GetIsRace CaucasianOldAged || rSelf.GetIsRace CaucasianRaider

elseif rSelf.GetIsRace Hispanic || rSelf.GetIsRace HispanicOld || rSelf.GetIsRace HispanicOldAged || rSelf.GetIsRace HispanicRaider

else

set iSelfSize to 1

endif

if rTarget.GetIsRace Ghoul

elseif rTarget.GetIsRace AfricanAmerican || rTarget.GetIsRace AfricanAmericanOld || rTarget.GetIsRace AfricanAmericanOldAged || rTarget.GetIsRace AfricanAmericanRaider

elseif rTarget.GetIsRace Asian || rTarget.GetIsRace AsianOld || rTarget.GetIsRace AsianOldAged || rTarget.GetIsRace AsianRaider

elseif rTarget.GetIsRace Caucasian || rTarget.GetIsRace CaucasianOld || rTarget.GetIsRace CaucasianOldAged || rTarget.GetIsRace CaucasianRaider

elseif rTarget.GetIsRace Hispanic || rTarget.GetIsRace HispanicOld || rTarget.GetIsRace HispanicOldAged || rTarget.GetIsRace HispanicRaider

else

set iTargetSize to 1

endif

; endif

 

; Set Motion

short iRandom

if rSelf.GetIsCreature == 0

if rSelf.GetIsSex Male == 1

if rTarget.GetIsSex Male == 1

;set iMotion to 3; MxM

PrintToConsole "00SexusMainScript::OnAdd - *error* MxM Action"

return

else

; MxF

set iRandom to GetRandomPercent

if iRandom < 60

set iMotion to 1

else

set iMotion to 3

endif

Set bSperm to 1

endif

else

if rTarget.GetIsSex Male == 1

; FxM

set iMotion to 2

Set bSperm to 2

else

; FxF

set iMotion to 4

endif

endif

 

; Special Motion

if rTarget.GetIsSex Female == 1 && GetRandomPercent < 30

if rSelf == Player || rSelf.IsInCombat == 0

if rSelf.GetItemCount 00SexusBookToys > 0; Adult Toys

set iRandom to GetRandomPercent * 400 / 100

if rSelf.GetItemCount WeapPoliceBaton > 0 && iRandom < 1

set iMotion to 11

Set bSperm to 0

elseif rSelf.GetItemCount WeapLeadPipe > 0 && iRandom < 2

set iMotion to 12

Set bSperm to 0

elseif rSelf.GetItemCount Wrench01 > 0 && iRandom < 3

set iMotion to 13

Set bSperm to 0

elseif rSelf.GetItemCount Beer > 0

set iMotion to 14

Set bSperm to 0

endif

endif

elseif rSelf.GetWeaponAnimType == 2

set iMotion to 101

Set bSperm to 0

endif

endif

else; Creature

if rTarget.GetIsSex Male == 1

; PrintToConsole "00SexusMainScript::OnAdd - *error* Invalid Target (Sex)"

return

endif

if rSelf.GetInFaction DogFaction == 1

set iMotion to 990

elseif rSelf.GetInFaction CentaurFaction == 1

set iMotion to 980

Set bSperm to 0

elseif rSelf.GetInFaction DeathClawFaction == 1

set iMotion to 970

elseif rSelf.GetInFaction SuperMutantFaction == 1

set iMotion to 960

elseif rSelf.GetInFaction FeralGhoulFaction == 1

set iMotion to 950

elseif rSelf.GetInFaction BloatFlyFaction == 1

set iMotion to 940

Set bSperm to 0

endif

endif

if iMotion == 0

PrintToConsole "00SexusMainScript::OnAdd - *error* Unknown Motion"

return

endif

 

if iSelfSize != iTargetSize

;PrintToConsole "00SexusMainScript::OnAdd - Size Token"

rSelf.AddItemHealthPercent 00SexusTokenSize 1 0 1

rTarget.AddItemHealthPercent 00SexusTokenSize 1 0 1

endif

 

rSelf.AddItemHealthPercent 00SexusTokenMotion iMotion 0 1

rTarget.AddItemHealthPercent 00SexusTokenMotion iMotion 0 1

 

rSelf.AddItemHealthPercent 00SexusTokenActor 1 0 1

; Set rEquippedWeapon to rSelf.GetEquippedObject 5

; rSelf.UseWeapon rEquippedWeapon rSelf rTarget 1 0 0 0 1

 

if bSperm == 1

rSelf.AddItemHealthPercent 00SexusTokenSperm 1 0 1

elseif bSperm == 2

rTarget.AddItemHealthPercent 00SexusTokenSperm 1 0 1

endif

 

; strip code

; strip target

Set rEquippedArmor to rTarget.GetEquippedObject 2

if rEquippedArmor != 0

rTarget.unEquipItem rEquippedArmor

endif

Set rEquippedWeapon to rTarget.GetEquippedObject 5

if rEquippedWeapon != 0

rTarget.unEquipItem rEquippedWeapon

endif

Set rEquippedHeadGear to rTarget.GetEqObj 10

if rEquippedHeadGear != 0

rTarget.unEquipItem rEquippedHeadgear

endif

 

; strip self

Set rEquippedArmor to rSelf.GetEquippedObject 2

if rEquippedArmor != 0

rSelf.unEquipItem rEquippedArmor

endif

Set rEquippedWeapon to rSelf.GetEquippedObject 5

if rEquippedWeapon != 0

rSelf.unEquipItem rEquippedWeapon

endif

Set rEquippedHeadGear to rSelf.GetEqObj 10

if rEquippedHeadGear != 0

rSelf.unEquipItem rEquippedHeadgear

endif

 

;printtoconsole "00SexusSetMotionScript::ScriptEffectStart 00SexusTokenMotion Count(%.0f)" , iMotion

Set bDone to 0

Set fDelay to 0.1

 

AddFormToFormList 00SexusList rSelf

AddFormToFormList 00SexusList rTarget

 

if GetVatsMode == 0

rSelf.SetActorValue Paralysis 1

if rSelf != Player

rSelf.AddScriptPackage 00SexusActorPackage

endif

endif

rTarget.SetActorValue Paralysis 1

End

 

Begin ScriptEffectUpdate

elseif fDelay < 0.1 && bDone == 0

; Initialize Animation

if GetVatsMode == 0

rSelf.SetActorValue Paralysis 0

endif

rTarget.SetActorValue Paralysis 0

Set bDone to 1

elseif fDelay < 0 && bDone == 1

; Start Main Process

rSelf.CastImmediateOnSelf 00SexusMainSpell

rTarget.CastImmediateOnSelf 00SexusProtectSpell

 

rSelf.Dispel 00SexusReadySpell

Set bDone to 2

endif

set fElapsed to ScriptEffectElapsedSeconds

set fDelay to fDelay - fElapsed

End

 

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@Jenova23

 

You need the FOSE, but I would have thought that you already had that?

 

And GECK has to point at the FOSE. The way I do that is to make a shortcut to the GECK (I call it the FECK after Father Ted) on my desktop and in shortcut "properties" tell it to look for an editor.

 

Have you done something similar?

 

post-15081-13597872884966_thumb.jpg

 

The yen symbols should be slashes. I swap between Japanese and English displays and my system has become a bit confused.

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YAy. Got some Sexus NPC nudity. The BoS go at it like knives whenever they've a spare moment and this couple of scribes were getting bored outside the Admin office in Project Purity.

 

post-15081-13597872887543_thumb.jpg

 

It doesn't happen consistently yet. When I work it out I'll post the script changes here.

 

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  • 3 weeks later...

Um...I AM NEW HERE and i know this question is stupid but anyone here can give me a link to dowload Mod sexus in fallout 3.I try to seach it on GOOGLE but i can't find any link alive

 

I only dowload the old version (J) in here and i can't use it.is there any English version?

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again im having this issue, ive moved to a new computer rig and yet again no sex animations are taking place, im running windows 7 ultimate 64 bit, done everything by the book, also the group of rapists in the hallway are just standing around and smoking D:

 

edit: Nevermind, FOSE seemed to corrupt the mod, redownloaded FOSE and reinstalled the mod and it worked.

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Um...I AM NEW HERE and i know this question is stupid but anyone here can give me a link to dowload Mod sexus in fallout 3.I try to seach it on GOOGLE but i can't find any link alive

 

I only dowload the old version (J) in here and i can't use it.is there any English version?

 

Look in the Downloads section of this forum.

There is an English ReadMe referenced there too.

This is the newest as far as I know. The minimal amount of dialogue in the game is already in English (of a sort). If you have difficulty with English and/or Japanese what language do you prefer? I might be able to help.

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i upzip the plugin pack and see 3 .ESP file. do we use all 3 of them or just one? i use FOMM to install it but it didn't work(don't see vault 177)

 

i use English Version

 

You should see an .esm (m stands for master and is the main file) and 2 .esp files (p stands for plugin).

 

One of the esps is labelled DLC the Pitt. That one will only work properly if you have the Pitt DLC enabled. The other is labelled enemies. This includes Trogs which are found in the Pitt so I'm not sure if it will work properly if you don't have the Pitt DLC.

 

I have the Pitt DLC as part of my GOTY edition so have no problems.

 

There are other esps that you can add at your own discretion, some are here or linked in these pages.

 

It isn't an OMOD or anything like that, just pop the contents of the data file into your own data file and tick the boxes in FOMM to say that you want to use them, then start the game. You won't see Vault177 marked on your map until you have "found" it by going due south from Tenpenny Tower.

 

 

 

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  • 4 weeks later...

Can someone please help me out by giving me a link to where I can download the latest build of Sexus? Loda is down and ive looked around for hours and i cant find a link for it. I already have sexout but I want to try this one. ALso this one has Bloatfly pregnancy wich is part of my interest thanks to Sexout's pregnancy not working at all for me. Id really appreciate it if someone would give me links to latest build, instructions, any patches that I need, and the bloatfly files/additions. thank you.

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Can someone please help me out by giving me a link to where I can download the latest build of Sexus? Loda is down and ive looked around for hours and i cant find a link for it. I already have sexout but I want to try this one. ALso this one has Bloatfly pregnancy wich is part of my interest thanks to Sexout's pregnancy not working at all for me. Id really appreciate it if someone would give me links to latest build' date=' instructions, any patches that I need, and the bloatfly files/additions. thank you.

[/quote']

 

The downloads section of this Adult Mods forum has a thread for Sexus.

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