Jump to content

Crashes using TamagoClub and HiyokoClub1.10a


striker123

Recommended Posts

I don't really know why my game is crashing, but it keeps crashing when the child is born(after pregnancy).

 

I thought it might be my custom races, but then again I tried dark elf with bosmer and crashes with same result.

 

I just installed it. Everything works right up until child birth, but then crashes.

 

Any help will be appreciated :)

 

Here is my load order:

 

Oblivion.esm
SettlementsOfCyrodiil.esm
Enhanced Genetics Overhaul.esm
All Natural Base.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
Lovers with PK.esm
TamagoClub.esm
HiyokoClub.esm
LoversCreature.esm
CustomSpellIcons.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
All Natural.esp
All Natural - SI.esp
Immersive Interiors.esp
Immersive Interiors - Bravil.esp
Immersive Interiors - Imperial City.esp
Immersive Interiors - Landscape Addon.esp
GOSH.esp
GOSH Region Ambiance.esp
All Natural - Real Lights.esp
WindowLightingSystem.esp
BrumasNorthernLights.esp
Book Jackets Oblivion.esp
ChaseCameraMod.esp
CoO1.esp
DialogTweaks.esp
ImprovedSigns.esp
More Effective Enchantments.esp
PTFallingStars.esp
QQuix - Rock, rock, rock your ship - V3.esp
kuerteeCleanUp.esp
Dynamic Map.esp
Map Marker Overhaul.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
Book Jackets DLC.esp
GrimbotsSpellTomes.esp
DMZ Vanilla Armors Beta.esp
Mass Outfit Redesign.esp
Weapon Improvement Project.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch - SSSB.esp
Cobl Glue.esp
Cobl Si.esp
Oscuro's_Oblivion_Overhaul.esp
Oscuro's_Oblivion_Overhaul - No Daedric Items.esp
Alluring Potion Bottles v3.esp
Alluring Wine Bottles.esp
OOO-Inebriation_Remove.esp
OOOExtended.esp
OOOExtendedArcheryPatch.esp
OOO-NoLockBash.esp
Mart's Monster Mod.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Shivering Isles.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - Less Reavers.esp
Mart's Monster Mod for OOO - LessReaversInGates.esp
Mart's Monster Mod for OOO - NoReaversInGates.esp
Mart's Monster Mod - Spawn Rates - Increased.esp
Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
Mart's Monster Mod - More Passive Wildlife.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Friendlier Factions MMM+Fran.esp
Mart's Monster Mod - Friendlier Factions OOO.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
Mart's Monster Mod - Slof Horses Complete.esp
Mart's Monster Mod - DLCHorseArmor+Slofs .esp
Mart's Monster Mod - Diverse Runeskulls Loot.esp
Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp
Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp
Mart's Monster Mod - No Ghostly Appariation.esp
Mart's Monster Mod - Diverse Creatures Expansion.esp
Mart's Monster Mod - RadiantAITweaks.esp
RoadLights.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Mart's Monster Mod - Knights.esp
Mart's Monster Mod for OOO - Knights .esp
Oscuro's_Oblivion_Overhaul - Knights of Nine.esp
BlackwoodJungle.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
DZ_Auto_Harvest.esp
Better Dungeons.esp
Improved Fires and Flames - Increased Sound.esp
TamagoDischarge.esp
LoversTamagoClub.esp
hggf_hiyokoclub_fix.esp
HiyokoGenetics.esp
HiyokoGenerator.esp
HiyokoGeneratorBroodMother.esp
HiyokoGeneratorGeneForge.esp
HiyokoUtilitySpells.esp
TamagoSetBody.esp
TamagoFertilityClinic.esp
LoversFSE.esp
LoversPrimalUrge.esp
LoversRaperS.esp
HiyokoFutureDream.esp
LoversPayBandit.esp
PSE-PayBandit-Patch.esp
Lovers with PK.esp
LoversBitch.esp
LoversCreature.esp
LoversMB2.esp
MOVE-IN ON HER or HIM MOD.esp
Move-In On Her or Him MOD COBL Patch.esp
PlayerSlaveEncounters.esp
Vanilla Maternity Clothes.esp
ShinySeptims_Septimus.esp
ShinySeptims_Trajanus.esp
UnleveledQuestRewards.esp
VanillaCombatEnhanced.esp
VCEClassOverhaul.esp
Alternative Beginnings.esp
MadCompanionshipSpells.esp
MCS extension.esp
SetBody.esp
MidasSpells.esp
M.O.E. - Realistic Law Enforcement - Part Two.esp
DenockArrowToo.esp
Cobl Races.esp
Mart's Monster Mod - Resized Races.esp
Enhanced Genetics Overhaul - Playable SI Races.esp
Enhanced Genetics Overhaul - AllInOne.esp
bgMagicEV.esp
bgMagicSpellTomes_for_WryeBash.esp
bgMagicItemSigil.esp
bgMagicEVStartspells.esp
bgMagicBonus.esp
bgMagicEVAddEnVar.esp
bgMagicEVPaperChase.esp
bgMagicAlchemy.esp
bgMagicPotionNumberSoulGemValue.esp
bgMagicEVShader.esp
bgMagicShaderLifeDetect.esp
bgMagicLightningbolt.esp
IMPChameleonSEV.esp
Falling Leaves.esp
Bashed Patch, 0.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
Water17R T1N v4.0.esp
Pain'sCoinsSample.esp
Enemy Weapons dont drop.esp
Mart's Monster Mod - Divserse Wisp and VASE Addon.esp
Mart's Monster Mod - Undead Rise Fix.esp
One of a Kind Weapons.esp
Cheats and commands.esp
Enhanced Genetics Overhaul - VanillaRaces.esp
Enhanced Genetics Overhaul - Cosmetic Addons .esp
Enhanced Genetics Overhaul - Playable Dremora .esp
SetOutfit.esp
X117Compilation.esp
NPCControl.esp
MyRats.esp
Pig.esp
Lovers GenderBender_Tamago.esp
Lovers GenderBender.esp
CrimeModPatch.esp
PSELoversBitchPatch.esp
Monster Girl Blockhead Edition.esp
Tamago Fertility Clinic Inducement Addon.esp
Link to comment

Do you use the versions in post 17 http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/?do=findComment&comment=295788

Tamago AND HiyokoClub, you can not mix them with other versions.

 

...............................

I would load HiyokoGeneratorBroodMother  after HiyokoGeneratorGeneForge

HiyokoGenerator.esp
HiyokoGeneratorGeneForge.esp
HiyokoGeneratorBroodMother.esp
................................................
HiyokoGenerator.esp  the no MBP version ??
 
.....................................
HiyokoGeneratorGeneForge : have you run the link_morph.bat ???  (data\meshes\characters\hiyogen folder)
Blockhead v8.1 or higher installed?
 
If you have done both your game should / can not crash, because all children use races from HiyokoGeneratorGeneForge, regardless of whether the parents are vanilla or custom races. HiyokoGeneratorGeneForge has no other requirements, no MBP or hair Mods. All it needs is in the HiyokoGeneratorGeneForge Mod.
........................
 
And a load order question.
Why are so many esp after LoversIdleAnimsPriority.esp , LoversAnimObjectsPriority.esp  ????
That should be the last esp in your Load order. Especially no Lovers Mods below these two Mods.
 
When you run BOSS  all Mods BOSS don't know are placed at the end of the load order. !! You must sort those Mods manually !!!!
 
-------------------
LoversFSE  ????? WHY?  You use LAPF ? Then LoversFSE is useless, outdated, not necessary,....
Delete it!

 

 

 

 

Link to comment

My HiyokoGenerator is from post 17 http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/?do=findComment&comment=295788 and checked without MBP the same as for tamagoclub https://imgur.com/a/Jvd0i

 

When I run link_morph.bat as an admin it keeps saying: "The system cannot find the path specified". https://imgur.com/a/WUcxz

 

I have blockhead installed I guess, it's been a while. The blockhead.dll is inside my \data\obse\plugins where it's supposed to be.

 

I deleted loversFSE :)

 

I sorted my load order a bit so LoversIdleAnimsPriority.esp , LoversAnimObjectsPriority.esp is last.

 

I guess the problem now is the error when running the link_morph.bat.

 

I resolved the .bat issue by opening cmd again as admin, and CD'in to the batch file then running it from there.

 

I just need to test if the mod works now. It takes painfully long to wait for child birth

Link to comment

Yes, without run the link_morph.bat the Mod can not Work. Your children have no heads, ears, eyes and hair....and the game crashes.

 

And after changing a load order you should start a new game. ( at least reset Hiyoko (setting spell) and make a clean save)

.............................................................

 

"It takes painfully long to wait for child birth"  You can change the time in the Tamago ini. The Menstruation cycle  and the Pregnancy phase.



 

Link to comment

Thanks so much for helping me with this. It works now, but there is just this weird eye bug the children has: https://imgur.com/E48SjME

 

Regarding the editing of time with the tamagoclub.ini: when I change the time of the Menstruation cycles and the Pregnancy phases then it's as if it is broken then.

The menstruation cycle doesn't go to the next cycle if I change the times in the .ini file. It just stays at day #0 (Early follicular phase) bleeding.

 

I cannot seem to understand this. Do you maybe have an example .ini of how tamagoclub.ini should look if it is changed. Here is mine after changing:

 

;====================================================================

; TamagoClub Settings
;====================================================================
;Enable/disable player acquiring sperm after internal cumshot
set a4tc.AllowPC  to 1
;Enable/disable NPCs acquiring sperm after internal cumshot
set a4tc.AllowNPC to 1
 
;Fertilization rate / 4h [%]
set a4tc.FertilizationRate to 90.0
;Implantation (conception) rate / 4h [%]
set a4tc.ConceptionRate to 90.0
;Additional ovulation rate [%]
set a4tc.AdditionalOvulateRate to 90.0
;Identical twins rate [%]
set a4tc.IdenticalTwinsRate to 50.0
;Female creature rate [%]
set a4tc.FemaleCreatureRate to 50.0
;Recognition rate for own state (Aware Rate) [%]
set a4tc.AwareRate to 50.0
 
;Lifespan of sperm [minutes]
set a4tc.SpermLife to 60 * 24 * 2
;Lifespan of ova [minutes]
set a4tc.OvumLife to 60 * 24 * 1
;Lifespan of fertilized ova [minutes]
set a4tc.FertilizedOvumLife to 60 * 24 * 2
 
;Menstruation cycle
set a4tc.MenstrualPhase10 to 5 * 6 * 2 ;Early Follicular Phase (Menstruation) [minutes]
set a4tc.MenstrualPhase15 to 5 * 6 * 3 ;Late Follicular Phase [minutes]
set a4tc.MenstrualPhase20 to 5 * 6 * 4 ;Ovulation Phase [minutes]
set a4tc.MenstrualPhase30 to 5 * 6 * 5 ;Luteal Phase [minutes]
;Pregnancy phase
set a4tc.FetalPhase10 to 5 * 6 * 6 ;Pregnant (1st Trimester) [minutes]
set a4tc.FetalPhase20 to 5 * 6 * 7 ;Pregnant (2nd Trimester) [minutes]
set a4tc.FetalPhase30 to 5 * 6 * 8 ;Pregnant (3rd Trimester) [minutes]
;Postpartum Phase
set a4tc.ChildBedTerm to 60 * 24 * 7 ;Postpartum Phase [minutes]  *Set the LENGTH of the INTERVAL here (not the offset from last menstruation)
 
 
;------------------------------------------------------------------
;Advanced Settings - do not modify under normal circumstances!
;------------------------------------------------------------------
;Script execution interval [minutes]
; This is the script execution interval per target.
; If you modify this the check frequency will also change which in turn will affect all the probabilities.
; I strongly recommend not to change the default value of 60*4.
set a4tc.RunInterval to 60 * 4
;Multiplier for the main loop process frequency
; Raising the multiplier will raise the accuracy of the script execution interval at the cost of performance.
; The value will be reset to 1.0 automatically if you set it any lower.
; In situations where every FPS counts, e.g. if you have a very large number of NPCs in your game (10000 or more), and you don't
; mind losing some precision, set it to 1.0.
; If you prefer accuracy and don't mind a little performance loss try values between 3.0 and 5.0.
; Incidentally, if the result of the equation below is 0.034 or higher you probably won't notice any performance loss.
; In general, there should be no problem as long as the result stays above 0.003.
;   RunInterval * 60 / FreqMultipler / TimeScale / (Number of Targets) = (Main Loop Process Frequency)
set a4tc.FreqMultiplier to 2.0
;Use actor event scanner
; 0: that is added only at the time of the conversation and viewed with a player or inventory that is the actor cum or ejaculation:
;    Do not scan
; 1: Scan the actors on a regular basis:
;    Scan in the near of player
; 2: Additional event scan: In addition to the peripheral scan (scan method up to v1.03) also scan for actors in the event handler such as
;    the start of AI packages.
;    Becoming the actors capable of detecting UP to under the settings. Instead increases the size of the load and save file.
set a4tc.ActorScanMode to 0
;Scavenger playing time [minutes]
; NPC during this set time, a player who had never completely away from a managed approach.
; There is a slightly increased effect of reducing the file size of the save data in the game with this,
; It will be closer to the NPC when the next will be registered as a new subject,
; May be unintended effects in these types of add-on to target the whole process a NPC is managed with reference to Dell.
; It should be noted that while in possession of (embryo) is not cleaning sperm, egg, fertilized egg, fetus.
; Avoid simultaneous use of actor event scanner because the effect will cancel each other.
set a4tc.ReaperMins to 60 * 3
;Cleaning mode
; 0: Clean only in case of non-possession sperm, ovum, fertilized ovum, fetus (embryo).
; 1: Clean only without the experience of cumshots and cum inside the case of non-possession sperm, ovum, fertilized ovum, fetus (embryo).
; 2: Clean only if the case of non-possession womb, sperm, ovum, fertilized ovum, fetus (embryo).
; 3: without experience of the cumshots and cum inside to clean only the case of non-possession womb, sperm, ovum, fertilized ovum, fetus (embryo).
set a4tc.ReaperMode to 3
Link to comment

The head texture problem:   The children use unique head meshes but most child reaces use vanilla head textures.

You use a Texture replacer which is different to the vanilla head textures.

 

You can fix it: Create a new textures folder with the vanilla head textures . Then change the textures path in the HiyokoGeneratorGeneForge esp.

Edit: or you make blockhead race overwrites.

 

My Tamago ini  ( I use the Tamago version from post 665  http://www.loverslab.com/topic/13377-tamagoclub-115c-hiyokoclub110a-stuff-eng/page-34?do=findComment&comment=1208186

 

 

;====================================================================

; TamagoClub Settings

;====================================================================

;Enable/disable player acquiring/depositing sperm after internal cumshot

; 0: disable

; 1: player can get sperm (NPC -> PC)

; 2: player can get sperm and make NPC pregnant (NPC -> PC, PC -> NPC)

set a4tc.AllowPC to 2
;Enable/disable NPCs acquiring/depositing sperm after internal cumshot

; 0: disable

; 1: all NPC enabled

; 2: NPCs in player faction acquiring sperm (NPC -> NPC in player faction)

; 3: NPCs in player faction acquiring/depositing (NPC -> NPC in player faction, NPC in player faction -> NPC)

set a4tc.AllowNPC to 1



;Fertilization rate / 4h [%]

set a4tc.FertilizationRate to 25.0

;Implantation (conception) rate / 4h [%]

set a4tc.ConceptionRate to 90.0

;Additional ovulation rate [%]

set a4tc.AdditionalOvulateRate to 25.0

;Identical twins rate [%]

set a4tc.IdenticalTwinsRate to 0.4

;Female creature rate [%]

set a4tc.FemaleCreatureRate to 0.0

;Recognition rate for own state (Aware Rate) [%]

set a4tc.AwareRate to 20.0



;Lifespan of sperm [minutes]

set a4tc.SpermLife to 60 * 24 * 1     ;one day
;Lifespan of ova [minutes]

set a4tc.OvumLife to 60 * 24 * 2   ; 2 days

;Lifespan of fertilized ova [minutes]

set a4tc.FertilizedOvumLife to 60 * 24 * 2      ; 2 days



;Menstruation cycle

set a4tc.MenstrualPhase10   to 60 * 24 * 4   ;Early Follicular Phase (Menstruation) [minutes]  day 1 to 4

set a4tc.MenstrualPhase15   to 60 * 24 * 14  ;Late Follicular Phase [minutes]   day 5 to 14

set a4tc.MenstrualPhase20   to 60 * 24 * 15  ;Ovulation Phase [minutes]    day 15

set a4tc.MenstrualPhase30   to 60 * 24 * 28  ;Luteal Phase [minutes]    day 16 to 28

;Pregnancy phase

set a4tc.FetalPhase10   to 60 * 24 * 30 ;Pregnant (1st Trimester) [minutes]   day 29  and 30

set a4tc.FetalPhase20   to 60 * 24 * 32 ;Pregnant (2nd Trimester) [minutes]  day 31 + 32

set a4tc.FetalPhase30   to 60 * 24 * 34 ;Pregnant (3rd Trimester) [minutes]  day 33 + 34

;Postpartum Phase

set a4tc.ChildBedTerm   to 60 * 24 * 2  ;Postpartum Phase [minutes]  *Set the LENGTH of the INTERVAL here (not the offset from last menstruation)  2 days after day 34




;------------------------------------------------------------------

;Advanced Settings - do not modify under normal circumstances!

;------------------------------------------------------------------

;Script execution interval [minutes]

; This is the script execution interval per target.

; If you modify this the check frequency will also change which in turn will affect all the probabilities.

; I strongly recommend not to change the default value of 60*4.

set a4tc.RunInterval to 60 * 4

;Multiplier for the main loop process frequency
; Raising the multiplier will raise the accuracy of the script execution interval at the cost of performance.

; The value will be reset to 1.0 automatically if you set it any lower.

; In situations where every FPS counts, e.g. if you have a very large number of NPCs in your game (10000 or more), and you don't

; mind losing some precision, set it to 1.0.

; If you prefer accuracy and don't mind a little performance loss try values between 3.0 and 5.0.

; Incidentally, if the result of the equation below is 0.034 or higher you probably won't notice any performance loss.

; In general, there should be no problem as long as the result stays above 0.003.

;   RunInterval * 60 / FreqMultipler / TimeScale / (Number of Targets) = (Main Loop Process Frequency)

set a4tc.FreqMultiplier to 2.0

;Use actor event scanner

; 0: that is added only at the time of the conversation and viewed with a player or inventory that is the actor cum or ejaculation:

;    Do not scan

; 1: Scan the actors on a regular basis:

;    Scan in the near of player

; 2: Additional event scan: In addition to the peripheral scan (scan method up to v1.03) also scan for actors in the event handler such as

;    the start of AI packages.

;    Becoming the actors capable of detecting UP to under the settings. Instead increases the size of the load and save file.

set a4tc.ActorScanMode to 0

;Scavenger playing time [minutes]

; NPC during this set time, a player who had never completely away from a managed approach.

; There is a slightly increased effect of reducing the file size of the save data in the game with this,

; It will be closer to the NPC when the next will be registered as a new subject,

; May be unintended effects in these types of add-on to target the whole process a NPC is managed with reference to Dell.

; It should be noted that while in possession of (embryo) is not cleaning sperm, egg, fertilized egg, fetus.

; Avoid simultaneous use of actor event scanner because the effect will cancel each other.

set a4tc.ReaperMins to 60 * 3

;Cleaning mode
; 0: Clean only in case of non-possession sperm, ovum, fertilized ovum, fetus (embryo).

; 1: Clean only without the experience of cumshots and cum inside the case of non-possession sperm, ovum, fertilized ovum, fetus (embryo).

; 2: Clean only if the case of non-possession womb, sperm, ovum, fertilized ovum, fetus (embryo).

; 3: without experience of the cumshots and cum inside to clean only the case of non-possession womb, sperm, ovum, fertilized ovum, fetus (embryo).

set a4tc.ReaperMode to 3

; Enable/disable trade warning

set a4tc.DisableTradeWarning to 1

; Force children to be random female or male / female only / male only (1: female; 99: male, lower favours female and higher favours male)

; This works with Hiyoko Generator plugins which use the sperm gender info.

set a4tc.ForceChildGender to 40
; female fathers can make only female children (0: ForceChildGender; 1: female only)

; If both parents are female then the child will also be female. This needs KokumaroMilk to be enabled

; This works with Hiyoko Generator plugins which use the sperm gender info.

set a4tc.FemaletoFemaleChild to 0

set a3ltc.kokumaromilk to 1

 

 

 

You Menstruation cycle and Pregnancy phase should work,  I see no mistake.

 

 

Link to comment

Thank you so much for the help. I will try and see if I can fix the head textures, although I don't have the original textures of the game I think. I also use a non-steam version of the game.

 

I'm also not certain how to change texture paths inside a .esp file, or how to edit a .esp file :D

 

I will try editing the time in my tamagoclub.ini some more or just revert it to original values if it keeps being "stuck" :)

 

Thanks for all the help. This is really an interesting mod ;)

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use